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Use InstancedMesh in ThreeJS to not render everything individually #103

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kelzenberg opened this issue Jan 20, 2024 · 0 comments
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Feature New feature or request Nice to Have Nice to have but not crucial for MVP

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kelzenberg commented Jan 20, 2024

Docs for InstancedMesh

Use InstancedMesh if you have to render a large number of objects with the same geometry and material but with different world transformations. The usage of InstancedMesh will help you to reduce the number of draw calls and thus improve the overall rendering performance in your application.

@kelzenberg kelzenberg added the Feature New feature or request label Jan 20, 2024
@kelzenberg kelzenberg added this to the 🪛 Fine-tune frontend milestone Jan 20, 2024
@kelzenberg kelzenberg added the Nice to Have Nice to have but not crucial for MVP label Jan 25, 2024
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Labels
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