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cbox_path_mats_512spp.xml
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<?xml version='1.0' encoding='utf-8'?>
<scene>
<integrator type="path_mats"/>
<camera type="perspective">
<float name="fov" value="27.7856"/>
<transform name="toWorld">
<scale value="-1,1,1"/>
<lookat target="0, 0.893051, 4.41198" origin="0, 0.919769, 5.41159" up="0, 1, 0"/>
</transform>
<integer name="height" value="600"/>
<integer name="width" value="800"/>
</camera>
<sampler type="independent">
<integer name="sampleCount" value="512"/>
</sampler>
<mesh type="obj">
<string name="filename" value="../model/walls.obj"/>
<bsdf type="diffuse">
<color name="albedo" value="0.725 0.71 0.68"/>
</bsdf>
</mesh>
<mesh type="obj">
<string name="filename" value="../model/rightwall.obj"/>
<bsdf type="diffuse">
<color name="albedo" value="0.161 0.133 0.427"/>
</bsdf>
</mesh>
<mesh type="obj">
<string name="filename" value="../model/leftwall.obj"/>
<bsdf type="diffuse">
<color name="albedo" value="0.630 0.065 0.05"/>
</bsdf>
</mesh>
<mesh type="sphere">
<point name="center" value="-0.421400 0.332100 -0.280000" />
<float name="radius" value="0.3263" />
<bsdf type="mirror"/>
</mesh>
<mesh type="sphere">
<point name="center" value="0.445800 0.332100 0.376700" />
<float name="radius" value="0.3263" />
<bsdf type="dielectric"/>
</mesh>
<mesh type="obj">
<string name="filename" value="../model/light.obj"/>
<emitter type="area">
<color name="radiance" value="15 15 15"/>
</emitter>
</mesh>
</scene>