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Folder structure
andy edited this page May 7, 2024
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Ruleset-related folder:
- Beatmap: Beatmap format, include encoding end decoding.
- Configuration: Gameplay/editor configuration.
- Difficulty: Calculate difficulty.
- Edit: All the things for the main editor, checks and non-graphic logic(e.g. change handlers)
- Judgements: for the hit-object judgement result.
- Localisation: all class for mapping the translation.
- Mods: mods.
- Objects: hit-object and drawable-relate things.
- Replays: record the replay.
- Resources: gameplay resource file.
- Scoring: class for record the score.
- Skinning: skinning for the hit-object
- Statistics: drawable info in the result screen.
- UI: gameplay element(e.g. playfield).
- Utils: Utility
Non-ruleset related folder(might only available in this ruleset):
- Bindables: Customized bindable.
- Extensions: Shared extension.
- Flags: A special class to add/remove enum to the property.
- Graphics: Graphic-related drawable/sprite use in everywhere?
- IO: Class for read/write.
- Online: All api-related things.
- Overlays: all overlays(e.g. changelog overlay).
- Screens: extra screen to extend the page.
- Stages: metadata for describe karaoke text layout/animation.
- Timing: customized clock.
Graphic: Graphic-related drawable/sprite use in everywhere?
- Containers:
- Sprites:
- UserInterface
- UserInterfaceV2
Components: Guess all small elements used in the base class will be placed into this folder.
Drawable: class are drawable compared to parent folder. see DrawableStoryboardAnimation
- Abstract class should be in the root folder.