Skip to content

Latest commit

 

History

History
14 lines (11 loc) · 1.28 KB

KnownIssues.md

File metadata and controls

14 lines (11 loc) · 1.28 KB

Known Issues

GLOVE is considered as work-in-progress, therefore there are known issues that have to be resolved or improved.

Most Important Known Issues list:

API Issue Description Solution/Workaround Status
GL Compressed Textures not supported glCompressed(Sub)TexImage2D() not implemented Add missing functionality see issue #6
GL Vulkan Textures allocated as RGBA in all cases Implicit conversion of all textures to GL_RGBA Allocate Textures according to the input format see issue #7
GL GL to Vulkan Depth Range conversion adds overhead Adding gl_Position.z = (gl_Position.z + gl_Position.w) / 2.0; in Vertex Shader TBD unresolved
EGL Multiple EGLContexts not working Although multiple EGLContexts are supported in theory they are not working correctly Correct errors related to multiple EGLContexts unresolved
EGL Multiple threads not supported Multiple threads not implemented Support multiple threads unresolved
EGL/GL Shared EGLContexts not supported Shared EGLContexts not implemented Support shared EGLContexts unresolved