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Any news here? #2

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amerkoleci opened this issue Mar 30, 2016 · 6 comments
Open

Any news here? #2

amerkoleci opened this issue Mar 30, 2016 · 6 comments
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@amerkoleci
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Hi,
I was trying to implement Vulkan support but at the moment mono SharpVulkan is not complete, do you plan to proceed with binding? Can you release the binding generation tool?

@jwollen
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jwollen commented Mar 31, 2016

Hi!
I'm using them to port a render to Vulkan right now. Once that's more stable, I'll give the bindings themselves some love, including platform support. Hopefully soon!

@stefnotch
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Just a quick question. Do you have a working "Hello Triangle" program (or something else that is fairly simple) that uses these bindings?

@jwollen
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jwollen commented Apr 2, 2016

@stefnotch I added a minimal triangle sample. It might still change quite a bit.

@stefnotch
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Are those lines needed:
using SharpDX; using SharpDX.Text; using SharpDX.Windows;

(I am guessing that they are used for the window)

So, should I download SharpDX as well?

@jwollen
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jwollen commented Apr 3, 2016

Yes, that's used for windowing and I'll remove it eventually.
It should get installed automatically via Nuget.

@stefnotch
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Here are some instructions (from MSDN, shortened and modified) that you may want to include:

How to add SharpVulkan to your project

  1. In the Solution Explorer, select your project's solution.
  2. Right-click, choose Add, and then choose Existing Project.
  3. Choose SharpVulkan.csproj (in Source/SharpVulkan)
  4. In the Solution Explorer, select your project. (Not the solution)
  5. Right-click, choose Add, and then choose Reference.
  6. Choose SharpVulkan

(Or is adding a .dll a better idea?)

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