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csgo_bananagaming.txt
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csgo_bananagaming.txt
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// Text color mod 4.0
// Original idea by Orel & spddl
// Rewritten and edited by BananaGaming since Version 1.0
// Changed for Panorama UI
"lang"
{
"Language" "English"
"Tokens"
{
// -------------------------------------------------------------------------------------------
// MATCH READY BUTTON
"match_ready_accept" "ACCEPT"
// SKILL GROUPS
"skillgroup_1" "(1/18) Silver I"
"skillgroup_2" "(2/18) Silver II"
"skillgroup_3" "(3/18) Silver III"
"skillgroup_4" "(4/18) Silver IV"
"skillgroup_5" "(5/18) Silver Elite"
"skillgroup_6" "(6/18) Silver Elite Master"
"skillgroup_7" "(7/18) Gold Nova I"
"skillgroup_8" "(8/18) Gold Nova II"
"skillgroup_9" "(9/18) Gold Nova III"
"skillgroup_10" "(10/18) Gold Nova Master"
"skillgroup_11" "(11/18) Master Guardian I"
"skillgroup_12" "(12/18) Master Guardian II"
"skillgroup_13" "(13/18) Master Guardian Elite"
"skillgroup_14" "(14/18) Distinguished Master Guardian"
"skillgroup_15" "(15/18) Legendary Eagle"
"skillgroup_16" "(16/18) Legendary Eagle Master"
"skillgroup_17" "(17/18) Supreme Master First Class"
"skillgroup_18" "(18/18) The Global Elite"
// PLAY OPTIONS (MENUS)
"play_setting_online" "Online"
"play_setting_offline" "Offline"
"play_setting_training_course" "Training"
"play_setting_workshop" "Workshop"
"play_setting_community" "Community"
// INVENTORY TEAM INFO
"CSGO_Inventory_Team_Any" ""
"CSGO_Inventory_Team_CT" ""
"CSGO_Inventory_Team_T" ""
// INVENTORY EXTERIOR
"SFUI_InvTooltip_Wear_Amount_0" "Factory New (5)"
"SFUI_InvTooltip_Wear_Amount_1" "Minimal Wear (4)"
"SFUI_InvTooltip_Wear_Amount_2" "Field-Tested (3)"
"SFUI_InvTooltip_Wear_Amount_3" "Well-Worn (2)"
"SFUI_InvTooltip_Wear_Amount_4" "Battle-Scarred (1)"
// NOW PLAYING INFORMATION (IN-GAME)
"SFUI_NowPlaying_T" "NEW ROUND"
"SFUI_NowPlaying_CT" "NEW ROUND"
"SFUI_Notice_Hint_Bot_Takeover" "PLAYING AS BOT %s1."
// WARNING & INFO MESSAGES (IN-GAME)
"Cstrike_TitlesTXT_Bomb_Defused" "Bomb defused"
"Cstrike_TitlesTXT_Bomb_Planted" "Bomb planted (%s1 seconds left)"
"SFUI_Notice_Got_Bomb" "You got the bomb."
"SFUI_Notice_YouDroppedWeapon" "Dropped %s1"
// LOADING SCREEN
"LoadingProgress_SpawningServer" "(0%) Starting local game server..."
"LoadingProgress_ProcessServerInfo" "(10%) Retrieving server info..."
"LoadingProgress_LoadMap" "(10%) Loading world..."
"LoadingProgress_PrecacheWorld" "(20%) Initializing world..."
"LoadingProgress_LoadResources" "(50%) Loading resources..."
"LoadingProgress_Connecting" "(75%) Connecting to server..."
"LoadingProgress_SendClientInfo" "(75%) Sending client info..."
"LoadingProgress_SignonLocal" "(80%) Initializing resources..."
"LoadingProgress_SignonData" "(90%) Retrieving game data..."
"LoadingProgress_SignonDataLocal" "(90%) Initializing game data..."
// DAMAGE INFO (IN-GAME)
"Panorama_FreezePanel_DamageTaken" "<font color='#A0A0A0'>Damage taken: </font><font color='#ff0000'><b>{d:damage_taken}</b></font> <font color='#A0A0A0'> in</font> <font color='#ff0000'><b>{d:hits_taken} hit </b></font> <font color='#A0A0A0'>from {s:killer_name}</font>"
"Panorama_FreezePanel_DamageGiven" "<font color='#A0A0A0'>Damage given: </font><font color='#00ff00'><b>{d:damage_given}</b></font> <font color='#A0A0A0'> in</font> <font color='#00ff00'><b>{d:hits_given} hit </b></font> <font color='#A0A0A0'>to {s:killer_name}</font>"
"Panorama_FreezePanel_DamageTaken_Multi" "<font color='#A0A0A0'>Damage taken: </font><font color='#ff0000'><b>{d:damage_taken}</b></font> <font color='#A0A0A0'> in</font> <font color='#ff0000'><b>{d:hits_taken} hits </b></font> <font color='#A0A0A0'>from {s:killer_name}</font>"
"Panorama_FreezePanel_DamageGiven_Multi" "<font color='#A0A0A0'>Damage given: </font><font color='#00ff00'><b>{d:damage_given}</b></font> <font color='#A0A0A0'> in</font> <font color='#00ff00'><b>{d:hits_given} hits </b></font> <font color='#A0A0A0'>to {s:killer_name}</font>"
"Panorama_Freeze_Snapshot" ""
// TARGET PLAYER (IN-GAME)
"Panorama_HUD_playerid_sameteam" "<font color='#00ff00'>{s:player_name} - {d:player_health}%</font>"
"Panorama_HUD_playerid_diffteam" "<font color='#ff0000'>{s:player_name}</font>"
// JOIN MESSAGE (CHAT)
"Cstrike_game_join_spectators" "%s1 > Spectators\n"
"Cstrike_game_join_terrorist" "%s1 > T\n"
"Cstrike_game_join_ct" "%s1 > CT\n"
// TEAM ATTACK MESSAGE (CHAT)
"Cstrike_TitlesTXT_Game_teammate_attack" " %s1 attacked a teammate."
// PLANTING/DEFUSING MESSAGES (CHAT)
"Cstrike_TitlesTXT_Defusing_Bomb" "* Defusing *"
"Cstrike_TitlesTXT_Planting_Bomb" "* Planting *"
// YES/NO RADIO RESPONSE (CHAT)
"Cstrike_TitlesTXT_Roger_that" "Yes."
"Cstrike_TitlesTXT_Affirmative" "Yes."
"Cstrike_TitlesTXT_Negative" "No."
// AWARD MESSAGES (CHAT)
"Player_Cash_Award_ExplainSuicide_YouGotCash" "(+$%s2 for the suicide of %s1)"
"Player_Cash_Award_ExplainSuicide_TeammateGotCash" "Teammate %s3 was awarded +$%s2 for the suicide of %s1."
"Player_Cash_Award_ExplainSuicide_EnemyGotCash" "Enemy player was awarded for the suicide of %s1."
"Player_Cash_Award_ExplainSuicide_Spectators" " %s3 was awarded +$%s2 for the suicide of %s1."
// CASH AWARD MESSAGES (CHAT)
"Player_Cash_Award_Kill_Teammate" "%s1 • Teamkill"
"Player_Cash_Award_Killed_Enemy_Generic" "%s1 • Kill"
"Player_Cash_Award_Killed_Enemy" "%s1 • %s2"
"Player_Cash_Award_Bomb_Planted" "%s1 • C4 planted"
"Player_Cash_Award_Bomb_Defused" "%s1 • C4 defused"
"Player_Cash_Award_Rescued_Hostage" "%s1 • Hostage rescued"
"Player_Cash_Award_Interact_Hostage" "%s1 • Hostage reached"
"Player_Cash_Award_Respawn" "%s1 • Respawn"
"Player_Cash_Award_Get_Killed" "%s1 • Award for being eliminated"
"Player_Cash_Award_Damage_Hostage" "%s1 • Hostage wounded"
"Player_Cash_Award_Kill_Hostage" "%s1 • Hostage killed"
"Team_Cash_Award_T_Win_Bomb" "%s1 • C4 detonated"
"Team_Cash_Award_Elim_Hostage" "%s1 • Team elimination"
"Team_Cash_Award_Elim_Bomb" "%s1 • Team elimination"
"Team_Cash_Award_Win_Time" "%s1 • Time is up"
"Team_Cash_Award_Win_Defuse_Bomb" "%s1 • C4 defused"
"Team_Cash_Award_Win_Hostages_Rescue" "%s1 • Hostages rescued"
"Team_Cash_Award_Win_Hostage_Rescue" "%s1 • Hostage rescued"
"Team_Cash_Award_Loser_Bonus" "%s1 • Round lost"
"Team_Cash_Award_Loser_Zero" "%s1 • Income for dead players on losing team."
"Team_Cash_Award_Rescued_Hostage" "%s1 • Hostage rescued"
"Team_Cash_Award_Hostage_Interaction" "%s1 • Hostage reached"
"Team_Cash_Award_Hostage_Alive" "%s1 • Hostages survived"
"Team_Cash_Award_Planted_Bomb_But_Defused" "%s1 • C4 planted"
"Team_Cash_Award_no_income" "$0 • Out of time and survived"
"Team_Cash_Award_no_income_suicide" "$0 • Suicide"
"Team_Cash_Award_Generic" "%s1 • Team award"
"Team_Cash_Award_Custom" "%s1 • %s2"
// GRENADE MESSAGES (CHAT)
"SFUI_TitlesTXT_Fire_in_the_hole" "Grenade"
"SFUI_TitlesTXT_Molotov_in_the_hole" "Molotov"
"SFUI_TitlesTXT_Incendiary_in_the_hole" "Incendiary"
"SFUI_TitlesTXT_Flashbang_in_the_hole" "Flash"
"SFUI_TitlesTXT_Smoke_in_the_hole" "Smoke"
"SFUI_TitlesTXT_Decoy_in_the_hole" "Decoy"
// ---------------------------------------------------------------------------------------------
}
// - White
// - Red
// - Team color (may cause player's color dot before symbol)
// - Green
// - Light green
// - Green(money awards)
// - Light red
// - CT color
// - T color
// - Light blue
// - Blue
// - Violet
// - Light red 2
}