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If a monster or a tree dies, we suppress the useless drops from that. But we don't do the same when a build is destroyed, such as a Fuling building or a brazier in a mountain cave.
The text was updated successfully, but these errors were encountered:
If a monster or a tree dies, we suppress the useless drops from that. But we don't do the same when a build is destroyed, such as a Fuling building or a brazier in a mountain cave.
The text was updated successfully, but these errors were encountered: