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_preload.lua
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/
_preload.lua
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--
-- Name: premake-ninja/_preload.lua
-- Purpose: Define the ninja action.
-- Author: Dmitry Ivanov
-- Created: 2015/07/04
-- Copyright: (c) 2015 Dmitry Ivanov
--
local p = premake
newaction
{
-- Metadata for the command line and help system
trigger = "ninja",
shortname = "ninja",
description = "Ninja is a small build system with a focus on speed",
-- The capabilities of this action
valid_kinds = {"ConsoleApp", "WindowedApp", "SharedLib", "StaticLib", "None"}, -- Not supported: Makefile, Packaging, SharedItems, Utility
valid_languages = {"C", "C++"},
valid_tools = {cc = { "gcc", "clang", "msc" }},
toolset = iif(os.target() == "windows", "msc-v142", -- Visual Studio 2019
iif(os.target() == "macosx", "clang",
"gcc")),
-- Workspace and project generation logic
onWorkspace = function(wks)
p.eol("\r\n")
p.indent(" ")
p.generate(wks, "build.ninja", p.modules.ninja.generateWorkspace)
end,
onProject = function(prj)
p.eol("\r\n")
p.indent(" ")
p.modules.ninja.generateProject(prj)
end,
onBranch = function(prj)
p.eol("\r\n")
p.indent(" ")
p.modules.ninja.generateProject(prj)
end,
onCleanSolution = function(sln)
-- TODO
end,
onCleanProject = function(prj)
-- TODO
end,
onCleanTarget = function(prj)
-- TODO
end,
}
--
-- Decide when the full module should be loaded.
--
return function(cfg)
return (_ACTION == "ninja")
end