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JcNetworking.cs
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using System;
using System.Threading;
using System.Net;
using System.Net.Sockets;
using Encryption;
using System.Diagnostics;
namespace Networking
{
public class JcNetworking
{
public enum ntype
{
/// <summary>
/// Client type.
/// </summary>
CLIENT,
/// <summary>
/// The server type.
/// </summary>
SERVER
}
public delegate void listend(string s);
private ntype mytype;
private UdpClient client;
private string ip;
private int port;
private IPEndPoint other;
private JcEncryption jce;
private listend listener;
private Thread listenThread;
public bool isConnected {
get;
private set;
}
public int timeoutTime {
get;
set;
}
/// <summary>
/// Gets the endpoint IP.
/// </summary>
/// <value>The endpoint IP.</value>
public string endpointIP{
get{
return other.Address.ToString();
}
}
/// <summary>
/// Gets the endpoint port.
/// </summary>
/// <value>The endpoint port.</value>
public string endpointPort{
get{
return other.Port.ToString();
}
}
/// <summary>
/// Gets or sets a value indicating whether this <see cref="texter.Netw"/> is encrypted.
/// </summary>
/// <value><c>true</c> if is encrypted; otherwise, <c>false</c>.</value>
public bool isEncrypted{
get; set;
}
/// <summary>
/// Initializes a new instance of the <see cref="texter.Netw"/> class. This is for the client only.
/// </summary>
/// <param name="ip">Ip.</param>
/// <param name="port">Port.</param>
public JcNetworking (string ip, int port)
{
this.ip = ip;
this.port = port;
mytype = ntype.CLIENT;
Client ();
jce = new JcEncryption ("2","9","8");
timeoutTime = 10000;
}
/// <summary>
/// Initializes a new instance of the <see cref="texter.Netw"/> class. This is for the server only.
/// </summary>
/// <param name="port">Port.</param>
public JcNetworking (int port)
{
this.port = port;
mytype = ntype.SERVER;
Server ();
jce = new JcEncryption ("2","9","8");
timeoutTime = 10000;
}
/// <summary>
/// Sets the encryption keys.
/// </summary>
/// <param name="s1">first key.</param>
/// <param name="s2">second key.</param>
/// <param name="s3">third key.</param>
public void setEncryption(string s1, string s2, string s3){
jce = new JcEncryption(s1, s2, s3);
}
/// <summary>
/// Initialize the client.
/// </summary>
private void Client(){
client = new UdpClient ();
client.Connect (ip,port);
}
/// <summary>
/// Initializes the server.
/// </summary>
private void Server(){
client = new UdpClient (port);
}
/// <summary>
/// Connects asyncronously. This makes sure there is someone listening,
/// and it also is used to wait for a connection as a server.
/// </summary>
/// <returns>The thread.</returns>
public Thread ConnectAsync(){
Thread t = new Thread (Connect);
t.Start ();
return t;
}
/// <summary>
/// Close this instance. Sends byte array of one containing
/// the value 255 or the '~' char, and then closes the connection.
/// </summary>
public void Close(){
byte[] b = {255};
Send (b);
stopListen();
client.Close ();
}
/// <summary>
/// Stops the listen thread.
/// </summary>
public void stopListen(){
if(listenThread!=null)
if (listenThread.IsAlive)
listenThread.Abort();
}
/// <summary>
/// This method starts the listening thread.
/// Listens for received messages, then calls the delegate in the parameter.
/// </summary>
/// <param name="OnRecv">On recv.</param>
public void listen(listend OnRecv){
listener = OnRecv;
listenThread = new Thread (listent);
listenThread.Start ();
}
/// <summary>
/// Part of the listening system, this is the method that is the threadstart.
/// </summary>
private void listent(){
while(true){
try{
string s = Recv();
listener(s);
}catch(Exception){
isConnected = false;
Console.WriteLine("Connection closed");
}
}
}
/// <summary>
/// waits for a connection. This makes sure there is someone listening,
/// and it also is used to wait for a connection as a server.
/// </summary>
public void Connect(){
if (mytype == ntype.CLIENT) {
Thread timeout = new Thread (connectTimeout);
timeout.Start ();
Stopwatch sw = new Stopwatch ();
sw.Start ();
while (sw.ElapsedMilliseconds < timeoutTime && timeout.IsAlive) {
}
sw.Stop ();
sw = null;
if (timeout.IsAlive) {
isConnected = false;
timeout.Abort ();
Console.WriteLine ("Connection timed out.");
}
} else if (mytype == ntype.SERVER) {
connectTimeout ();
}
}
private void connectTimeout(){
byte[] b = {0};
switch (mytype) {
case ntype.CLIENT:
Send(b);
Recv();
break;
case ntype.SERVER:
Recv();
Send(b);
break;
}
isConnected = true;
}
/// <summary>
/// Send the specified string over the connection.
/// </summary>
/// <param name="s">The string to send.</param>
public void Send(string s){
byte[] b = jce.getBytes (s);
switch (mytype) {
case ntype.CLIENT:
if(isEncrypted)
client.Send(jce.encrypt(b),b.Length);
else
client.Send(b,b.Length);
break;
case ntype.SERVER:
if(isEncrypted)
client.Send(jce.encrypt(b),b.Length,other);
else
client.Send(b,b.Length,other);
break;
}
}
/// <summary>
/// Send the specified byte[] over the connection.
/// </summary>
/// <param name="b">The byte[] to send.</param>
public void Send(byte[] b){
switch (mytype) {
case ntype.CLIENT:
if(isEncrypted)
client.Send(jce.encrypt(b),b.Length);
else
client.Send(b,b.Length);
break;
case ntype.SERVER:
if(isEncrypted)
client.Send(jce.encrypt(b),b.Length,other);
else
client.Send(b,b.Length,other);
break;
}
}
/// <summary>
/// Receives a message and returns it as a string.
/// </summary>
public string Recv(){
IPEndPoint ep = new IPEndPoint (IPAddress.Any,0);
byte[] b = client.Receive (ref ep);
other = ep;
if (isEncrypted)
return jce.getString (jce.decrypt(b));
else
return jce.getString (b);
}
/// <summary>
/// Receives a message and returns it as a byte[].
/// </summary>
public byte[] Recvb(){
IPEndPoint ep = new IPEndPoint (IPAddress.Any,0);
byte[] b = client.Receive (ref ep);
other = ep;
if (isEncrypted)
return jce.decrypt(b);
else
return b;
}
}
}