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.gitignore
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.gitignore
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# Unity3D
[Ll]ibrary/
[Tt]emp/
[Oo]bj/
[Bb]uild/
[Bb]uilds/
Assets/AssetStoreTools*
# Visual Studio generated files
*.userprefs
*.suo
*.sln.docstates
# C# build results
[Dd]ebug/
[Rr]elease/
x64/
x86/
[Aa][Rr][Mm]/
[Aa][Rr][Mm]64/
bld/
[Bb]in/
[Oo]bj/
# Class libraries
*.dll
*.exe
*.pdb
# NUnit test projects
*.VisualState.xml
TestResult.xml
nunit-*.xml
# NuGet packages
*.nupkg
# The packages folder can be ignored because of Package Restore
**/[Pp]ackages/*
# except build/, which is used as an MSBuild target.
!**/[Pp]ackages/build/
# Visual Studio cache files
*.[Cc]ache
!?*.[Cc]ache/
# Visual Studio debugging files
*.iobj
*.ipdb
*.pdb
# Visual Studio project-specific files
*.ilk
*.meta
*.rsp
*.sbr
*.tlb
*.tli
*.tlh
*.tmp
*.tmp_proj
*_wpftmp.csproj
# Visual Studio code coverage results
*.coverage
*.coveragexml
# Visual Studio test results
[Tt]est[Rr]esult*/
[Bb]uild[Ll]og.*
# ReSharper is a .NET coding add-in
_ReSharper*/
*.[Rr]e[Ss]harper
*.DotSettings.user
# JetBrains Rider
*.sln.iml
# .NET Core
project.lock.json
project.fragment.lock.json
artifacts/
# Mono auto-generated files
mono_crash.*
# Logs
[Ll]og/
[Ll]ogs/
# macOS
.DS_Store
.AppleDouble
.LSOverride
# Build and runtime files for Xcode
build/
DerivedData/
*.build/
*.xcodeproj/
!*.xcodeproj/project.pbxproj
!*.xcodeproj/xcuserdata/
# Build files for Xamarin
bin/
obj/
# Backup files
*~
*.swp
*.bak
*.tmp
# Unity3D generated meta files
*.pidb.meta
# Unity3D generated file on crash reports
sysinfo.txt
# Unity3D auto-generated folder
/[Tt]emp/
/[Oo]bj/
/[Bb]uild/
# Rider generated files
.idea/
# Visual Studio Code generated files
.vscode/
# Visual Studio Solution folders
**/.vs/
# Build folders in sub-projects
**/build/