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Extension support #109
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Came accross this note when looking for draco compression in JglTF. I wonder if the wasm distribution of draco could be used in the JVM with GraalWasm. |
From scrolling over that intro page from GraalVM, it looks pretty straightforward. I know that WASM in TypeScript/JavaScript can be a pain in the back, due to the usual quirks (What is a 'module'? What does |
No emergency on my side ;) I will let you know if I find time to experiment as well (libktx also compiles to wasm). |
The usual concern with WASM is about performance. I once did a quick test for KTX, comparing the native In the Java world, the trade-off would be between WASM and JNI, and for KTX, there are currently efforts for consolidating the latter. For Draco, it's different. I'm not deeply involved here, and don't know how feasible JNI bindings would be. (I actually have some |
There is a KTX jni binding library, but I don't know if this will help. https://github.com/KhronosGroup/KTX-Software/tree/main/interface/java_binding |
@Jeongyong-park The current state of the KTX Java Bindings is ... ... ... ... has a lot of room for improvement. That's the reason why I created KhronosGroup/KTX-Software#886 . But this is not merged yet. |
I did have a look at GraalWASM. Long story short: It doesn't work. Loading the Draco WASM is simply not possible there, and I'll skip the details, because nobody cares and nobody can do anything about this anyhow. There's a tiny spark of hope, with https://github.com/fileformat-drako/FileFormat.Drako-for-Java . I gave this a try, and it seems to work in principle. But it's relatively new, not tested extensively, and it would require much more testing and more work to get this integrated in the context of glTF... |
I gave https://github.com/fileformat-drako/FileFormat.Drako-for-Java another try. And the plot thickens that this might actually work. I was able to decode the data from the Draco-compressed version of the BoomBox glTF sample model. This is still only on the level of dumping the decoded data into an This is still independent of the broader question of the extension support in JglTF. I did proceed with that locally, and hope that I can open a DRAFT(!) PR for that soon. Some rough, preliminary ideas: For each extension, there will be a Maven project (i.e. JAR) like For each extension, there will also be a "model"-level project, like The main One important aspect: The default The This will receive the main All this is supposed to be "as hidden as possible". Specifically, calling these "handlers" and converting the data structures should be done automatically. This will likely reside somewhere in the (But it should still be possible for implementors to easily "hook in" their own Until now, this refers to reading the model data. Similar functionality (converting from the model to the "low-level", JSON-like representation) will have to be added for writing the data. I might even end up splitting the I already did create a few of these extension projects/handlers. And I indeed started with one of the most "simple" ones, namely |
Some example snippets: Obtaining a GltfModelReader r = new GltfModelReader();
GltfModel gltfModel = r.read(Paths.get(
"./data/_simpleLightsPunctual.glb"));
LightsPunctualModel lightsPunctualModel = gltfModel.getExtensionModel(
"KHR_lights_punctual", LightsPunctualModel.class);
List<LightModel> lightModels = lightsPunctualModel.getLightModels();
for (LightModel lightModel : lightModels)
{
float[] color = lightModel.getColor();
System.out.println("Light color " + Arrays.toString(color));
} Obtaining the information from GltfModelReader r = new GltfModelReader();
GltfModel gltfModel = r.read(Paths.get(
"./data/materialVariants/SimpleVariantsA.glb"));
// Obtain the top-level material variants information of the glTF
MaterialsVariantsModel materialVariantsModel =
gltfModel.getExtensionModel("KHR_materials_variants",
MaterialsVariantsModel.class);
// Go through all meshes and primitives, and print the
// material variants information
List<MeshModel> meshModels = gltfModel.getMeshModels();
for (MeshModel meshModel : meshModels)
{
List<MeshPrimitiveModel> meshPrimitiveModels =
meshModel.getMeshPrimitiveModels();
for (MeshPrimitiveModel meshPrimitiveModel : meshPrimitiveModels)
{
// Obtain the material variants of the mesh primitive
MeshPrimitiveMaterialsVariantsModel meshPrimitiveMaterialsVariantsModel =
meshPrimitiveModel.getExtensionModel(
"KHR_materials_variants",
MeshPrimitiveMaterialsVariantsModel.class);
// Print the material models for the variants
List<String> variantNames = materialVariantsModel.getNames();
for (String variantName : variantNames)
{
MaterialModel materialModel =
meshPrimitiveMaterialsVariantsModel.getMaterialModel(
variantName);
String name = meshPrimitiveMaterialsVariantsModel.getName(
variantName);
System.out.println("Variant " + variantName);
System.out.println(" materialModel " + materialModel);
System.out.println(" name " + name);
}
}
} I think that from the usage perspective for end-users, letting this boil down to a line like
is already pretty simple. But there are still MANY things to consider, for reading, handling, working with, and (eventually) writing such extensions. For example, it will probably be necessary in one form or another to gather information about the "model elements" that are used by an extension object. Some extension that defines additional List<TextureModel> textureModels = extensionModel.getTextureModels(); so that the fact that these texture models even exist can be anticipated. In that specific form, this is ... pseudocode, of course. It will rather have to be something that is more generic, like List<T> models = extensionModel.getModels(type); where This will also be necessary for some functionality that is totally independent of the extensions - namely, for some operations like
that removes unused elements from a glTF model. Some more thought has to go into the right approach here. |
The topic is as broad and generic as the title suggests. Right now, there is not really support for any extensions on the level of the
jgltf-model
classes. There is support for some extensions on the level of the...impl
classes, which generally contain the plain old Java structures that are auto-generated from the respective JSON schemas (and the infrastructure for this is already in place). But these extensions can now, at best, be passed through via the untypedextensions
in the model classes.Proper support for extensions on the level of 'model' classes raises a whole bunch of engineering challenges.
The lowest level is in establishing the connection between the 'impl' and 'model' classes. In any cases, this means, very roughly speaking, to replace indices with objects. Instead of
the model classes should allow something like
Parts of that are pretty straightforward. But that pseudocode involving
KHR_lights_punctual.class
already hides the difficult parts: There has to be some sort of "plugin concept" for extensions, so that the model classes can be used when the respective model classes JAR is found on the classpath.The next level is that of how the extensions affect other parts of the code.
This may include seemingly trivial things. For example, the auto-generated
impl
classes currently enforce the contraints that are defined in the JSON schema. For example, when trying to doaccessor.setByteoffset(-123)
, then this will throw anIllegalArgumentException
. Now... there might be someOBSCURE_accessor_negative_byte_offset
extension that allows negative byte offsets. How to handle something like that is all but clear.Far more tricky is the question of how the presence of extensions affects reading, writing, and processing the model. I assume that adding support for extensions will involve many "breaking changes", insofar that there will very likely be some
doSomethingForExtensions(...)
methods that have to be added in interfaces or classes, to offer some form of "hooks" or "callbacks" that allow certain forms of pre- and post-processing.I'll probably start some experiments with the most simple extensions (like
KHR_lights_punctual
or some of the PBR material extensions that just add some textures or floating point values). But extending the support for extensions will likely be an iterative process that spans over several versions/releases.All this is still independent of some of the really difficult questions for specific extensions. Good luck with trying to find any support for Draco or MeshOpt in the Java world.
(There is some hope for KTX, at least - via KhronosGroup/KTX-Software#886 . But ... my spare time is limited, and at the end of the month, I have to pay my rent...)
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