New population tiers, products, industries and more than 800 new visual assets (custom models, skins, ...).
Add more variety to your cities with skins, variations and non-gameplay changing buildings.
- Small Hotel OW, 4 variants and many skins
- Small Hotel NW, if played with New World Tourism
- Small Department, Furniture and Drug Store
- Small Store Warehouse (+ skins for all mall types)
- Small Ornamental mall (+ skins for all mall types)
- Small Courtyard Restaurant
- Small Post Office
- Town hall: adds 3 red brick town halls, the "new town hall" and two smaller town hall skyscrapers.
- Guild house: higher guild house with 2 color skins
- Residences: skins for normal and diagonal residences. Use less video memory for better performance than the Colour Collection, but is mostly only roof changes.
- Hotel, also in the NW if played with New World Tourism
- Factory variants: adds Shift+V variations to vanilla production buildings.
- Diagonal enclosed greenery on plaza and stone pavement
- Skins with diagonal and other corner variations for fences and park paths
Terraced houses with skyscraper-like levels for workers, artisans. They come with new needs, productions and fitting ornaments.
- Tiers: 2 worker tiers, 2 artisan tiers
- Terraced worker houses (2 Levels)
- Terraced artisan houses (2 Levels)
- Modular sewing machine factory
- Docklands gate module (street gate)
- Small power plants (coal, oil, gas)
- Fuel pump station (fuel station + oil pump in one building)
- Tea import dock, tea factory
- Tools workshop
- Suits factory, hemp farm, linen maker
- Fish cannery, olive orchard
- NW stone pavement + ornaments from all categories
- Passenger and cargo platforms, dirt and concrete tiles
- Various cargo train variations
Terraced houses, material and need productions and more electricity options for the New World.
- Extra level tiers with more population for jornaleros, obrerors and artista
- Terraced jornalero, obrero and artista houses
- Artista skyscrapers
- Enables
Windmill
,Biogas Production
andIndustrial Cities
power plants in the New World
- NW steelworks
- NW concrete factory (+ limestone quarry)
- NW window maker (+ glass maker and sand pit)
- NW bakery (+ mill)
- NW cheese dairy (+ milking palour)
- NW jam kitchen (from citrus, only with NW Tourism)
- NW stone pavement + ornaments from all categories
- Hacienda walls on grass and dirt
- Diagonal enclosed greenery on plaza and stone pavement
- Skins with diagonal and other corner variations for fences and park paths
Pescatarians are an alternative OW population. Ideally for more farmer workforce with artisan-looking towns.
- Tiers: 2 Pescatarian Tiers all providing 1/3 farmer, 1/3 worker & 1/3 artisan per resident
- Completely different needs
- Pescatarian residence (2 Tiers)
- Community center
- Music school
- Small post office
- Vegetable farm, kitchen
- Cheese dairy, milk farm
- Tools workshop
- Suits factory, hemp farm, linen maker
- Fish cannery, olive orchard
- Olive soap maker, olives
- Diagonal engineers: including Vibrant Cities and 4 custom skins
- Diagonal investors: including Vibrant Cities and 3 custom skins
- Narrow engineers
- Skins matching jje1000's red tile roof buildings for engineers
- Diagonal enclosed greenery on plaza and stone pavement
- Skins with diagonal and other corner variations for fences and park paths
You might be interested in jje1000's Diagonal Roads as well.
Replaces railroads and NW streets with more fitting textures.
- More sandy NW stone street
- Wider railway texture to fit both cities and rural areas
Replaces electric wires and poles with lighter, less distracting models.
Adds a windmill with small range but infinite power.
Adds production to process dung from animal farms into gas.
Combine city construction menu icons into categories: tourists, public services, institutions, malls and administration.
Adds products from Industrial Cities
and Pescatarians
available as lifestyle needs as alternatives to some basic needs.
- City Variations, 1.0:
- Merges
Everything Skin Pack
with small hotels and commercial street - Added iMYA tweaks to disable optional buildings
- Added 2 guild house skins
- Added small post office (
Empire of the Skies
only) - Added diagonal and cornered fence skins
- Merges
- New World Cities, 1.5:
- Added NW diagonal and cornered fence skins
- Diagonal Residences, 1.8:
- Added NW diagonal and cornered fence skins
- Alternative Needs, 1.3:
- Added compatibility with the mod
Clarks Tailoring
- Yet another fix for multiplayer
- Added compatibility with the mod
- Improved Streets, 1.3:
- Disable railway skin when the mod
Stone Railway
is active
- Disable railway skin when the mod
- Compact Build Menus, 1.3:
- Swapped NW warehouse and residence to be consistent with OW
- Updated Chinese translation
I appreciate feedback if you encounter wrong or missing translations. Easiest way to contact is @jakob in the modding discord (or Annoverse).
Available: English, German, (Russian, Korean, French, Polish, Spanish, Chinese).
- m_belonosov, redzmey1, DrD_AVEL for Russian translations
- MSHS for Korean translations
- Tonton Yip, Petritant for French translations
- HeroOfOlympus, Aveneger432 for Polish translations
- darknesswei for Chinese translation
- mfuegar for Spanish translations
- Taubenangriff for sharing some assets
- Taludas, Ionovia for playtest feedback
- Kurila for improvements on compact UI, shared products and extra goods