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Jakob's Collection 6.1

New population tiers, products, industries and more than 800 new visual assets (custom models, skins, ...).

Jakob's City Variations

Add more variety to your cities with skins, variations and non-gameplay changing buildings.

Buildings

  • Small Hotel OW, 4 variants and many skins
  • Small Hotel NW, if played with New World Tourism
  • Small Department, Furniture and Drug Store
  • Small Store Warehouse (+ skins for all mall types)
  • Small Ornamental mall (+ skins for all mall types)
  • Small Courtyard Restaurant
  • Small Post Office

Skins

  • Town hall: adds 3 red brick town halls, the "new town hall" and two smaller town hall skyscrapers.
  • Guild house: higher guild house with 2 color skins
  • Residences: skins for normal and diagonal residences. Use less video memory for better performance than the Colour Collection, but is mostly only roof changes.
  • Hotel, also in the NW if played with New World Tourism
  • Factory variants: adds Shift+V variations to vanilla production buildings.

Ornaments

  • Diagonal enclosed greenery on plaza and stone pavement
  • Skins with diagonal and other corner variations for fences and park paths

Jakob's Industrial Cities

Terraced houses with skyscraper-like levels for workers, artisans. They come with new needs, productions and fitting ornaments.

Gameplay

  • Tiers: 2 worker tiers, 2 artisan tiers

Buildings

  • Terraced worker houses (2 Levels)
  • Terraced artisan houses (2 Levels)
  • Modular sewing machine factory
  • Docklands gate module (street gate)
  • Small power plants (coal, oil, gas)
  • Fuel pump station (fuel station + oil pump in one building)

Productions

  • Tea import dock, tea factory
  • Tools workshop
  • Suits factory, hemp farm, linen maker
  • Fish cannery, olive orchard

Ornaments

  • NW stone pavement + ornaments from all categories
  • Passenger and cargo platforms, dirt and concrete tiles
  • Various cargo train variations

Jakob's New World Cities

Terraced houses, material and need productions and more electricity options for the New World.

Gameplay

  • Extra level tiers with more population for jornaleros, obrerors and artista

Buildings

  • Terraced jornalero, obrero and artista houses
  • Artista skyscrapers
  • Enables Windmill, Biogas Production and Industrial Cities power plants in the New World

Productions

  • NW steelworks
  • NW concrete factory (+ limestone quarry)
  • NW window maker (+ glass maker and sand pit)
  • NW bakery (+ mill)
  • NW cheese dairy (+ milking palour)
  • NW jam kitchen (from citrus, only with NW Tourism)

Ornaments

  • NW stone pavement + ornaments from all categories
  • Hacienda walls on grass and dirt
  • Diagonal enclosed greenery on plaza and stone pavement
  • Skins with diagonal and other corner variations for fences and park paths

Pescatarians (Jakob)

Pescatarians are an alternative OW population. Ideally for more farmer workforce with artisan-looking towns.

Gameplay

  • Tiers: 2 Pescatarian Tiers all providing 1/3 farmer, 1/3 worker & 1/3 artisan per resident
  • Completely different needs

Buildings

  • Pescatarian residence (2 Tiers)
  • Community center
  • Music school
  • Small post office

Productions

  • Vegetable farm, kitchen
  • Cheese dairy, milk farm
  • Tools workshop
  • Suits factory, hemp farm, linen maker
  • Fish cannery, olive orchard
  • Olive soap maker, olives

Diagonal Residences (Jakob)

Buildings

  • Diagonal engineers: including Vibrant Cities and 4 custom skins
  • Diagonal investors: including Vibrant Cities and 3 custom skins
  • Narrow engineers
  • Skins matching jje1000's red tile roof buildings for engineers

Ornaments

  • Diagonal enclosed greenery on plaza and stone pavement
  • Skins with diagonal and other corner variations for fences and park paths

You might be interested in jje1000's Diagonal Roads as well.

Improved Streets (Jakob)

Replaces railroads and NW streets with more fitting textures.

Textures

  • More sandy NW stone street
  • Wider railway texture to fit both cities and rural areas

Improved Poles (Jakob)

Replaces electric wires and poles with lighter, less distracting models.

Nate's Windmill (Jakob)

Adds a windmill with small range but infinite power.

Biogas Production (Jakob)

Adds production to process dung from animal farms into gas.

Compact Menus (Jakob)

Combine city construction menu icons into categories: tourists, public services, institutions, malls and administration.

Alternative Needs (Jakob)

Adds products from Industrial Cities and Pescatarians available as lifestyle needs as alternatives to some basic needs.

Changes

6.0 - City Variations

New Content

  • City Variations, 1.0:
    • Merges Everything Skin Pack with small hotels and commercial street
    • Added iMYA tweaks to disable optional buildings
    • Added 2 guild house skins
    • Added small post office (Empire of the Skies only)
    • Added diagonal and cornered fence skins
  • New World Cities, 1.5:
    • Added NW diagonal and cornered fence skins
  • Diagonal Residences, 1.8:
    • Added NW diagonal and cornered fence skins

Fixes and Minor Changes

  • Alternative Needs, 1.3:
    • Added compatibility with the mod Clarks Tailoring
    • Yet another fix for multiplayer
  • Improved Streets, 1.3:
    • Disable railway skin when the mod Stone Railway is active
  • Compact Build Menus, 1.3:
    • Swapped NW warehouse and residence to be consistent with OW
  • Updated Chinese translation

Translations

I appreciate feedback if you encounter wrong or missing translations. Easiest way to contact is @jakob in the modding discord (or Annoverse).

Available: English, German, (Russian, Korean, French, Polish, Spanish, Chinese).

Special Thanks

  • m_belonosov, redzmey1, DrD_AVEL for Russian translations
  • MSHS for Korean translations
  • Tonton Yip, Petritant for French translations
  • HeroOfOlympus, Aveneger432 for Polish translations
  • darknesswei for Chinese translation
  • mfuegar for Spanish translations
  • Taubenangriff for sharing some assets
  • Taludas, Ionovia for playtest feedback
  • Kurila for improvements on compact UI, shared products and extra goods