You can simply overwrite older version. The modloader automatically takes the right versions.
- Brick Post Office skin
- Compact Menu
- Improved Russian translations thanks to DATM
- Re-organized construction menu
- Instant Residences
- Please check if you used
Pescatarians
- Olive Soap, Pickled Vegetables are replaced by Soap and Seafood Stew. Check your trade routes.
- Pescatarians needs changed. Check your consumption statistics.
- Good to know
- Changed production chains are only applicable when you build new factories.
- New fertilities only in new games. Farms get a fertility buff in existing save games.
- Industrial Cities, 4.0:
- Integrated mods
Pescatarians
as upgrade option for farmersAlternative Needs
- More complex productions
- Tea additionally uses Herbs as input
- Olive Soap and Sardine Factories use Olive Oil instead of Olives
- Linen Mills (Suits) use Hemp and Flax
- Fish Canneries use Olive Oil instead of Olives
- (Pescatarian) Kitchen additionally uses Calamari and Potatoes as input
- Product changes
- Olive Soap factory now produces normal Soap
- Kitchen now produces Seafood Stea instead of Pickled Vegetables
- Balancing
- Tea docks and factories have reduced maintenance
- Pescatarian residences house 50% farmer, 25% worker and 25% artisan workforce. Exact numbers are now visible in the workforce InfoTip.
- Increased speed people move into Pescatarian and Terraced Houses
- Integrated mods
- Nate's Windmill, 2.0.1:
- Costs 3 influnce points now
- Reduced construction cost
- Streets & Railways, 2.0.1:
- Integrated
Eletric Poles
- Added
Disable Street Texture
mod - Added
Disable Railway Texture
mod
- Integrated
- Industrial Cities, 4.0:
- Modular factories
- Sausage complex with sausage factory
- Bread complex with bakery and flour mill
- Beer complex with brewery and malthouse
- Productions
- Ropes as luxury need for Pescatarians
- Clothes from flax as alternative to wool-based worker clothes
- Fertilities (only new saves)
- Herbs, Olives, Hemp and Vegetables
- New construction menu tab for alternative productions
- Modular factories
- New World Cities, 2.2:
- Residences support the mod
Harbor Life
- Added Cheese Dairy to various buffs
- Residences support the mod
- Industrial Cities, 3.2.2:
- Moved Tea to Artisan construction menu
- Updated Chinese, Spanish and Russian translations (thanks to hanthe2nd, mfuegar and DrD_AVEL)
- Nate's Windmill, 1.7:
- Available in the New World if you have DLC
New World Rising
or modNew World Cities
- Available in the New World if you have DLC
- Pescatarians, 2.1.11:
- Sardines, suits and pickles unlock with first level 2 Pescatarian residence
- New World Cities, 2.1.1:
- Compatibility change to support other NW electricity mods
- Industrial Cities, 3.2.1:
- Added Tea to all drinks production
- Fixed Docklands Gate unlock, tool tip and quay color in the New World
- Industrial Cities, 3.2:
- Add cross-progression between terraced and vanilla residences
- Unlock floor upgrade button in construction menu (only with DLC
The High Life
) - Fixed fuel pump station showing no warehouse connection warning in the New World
- New World Cities, 2.1:
- Floor upgrade button to upgrade from vanilla to terraced residences
- Unlock floor upgrade button in construction menu (only with DLC
The High Life
) - Fixed residences being unlocked too early
- Alternative Needs, 2.1:
- Improve alternative needs infotips
- Updated Korean translations (thanks to modpark817)
- Diagonal Residences, 1.9:
- Added narrow 3x1 tiles investor residence
- Added
Vibrant City
skins to narrow engineer residence - Reduce lifestyle needs of narrow residences to 1/3 population
- Alternative Needs, 2.0.2:
- Multiplayer fix (thanks to Serp)
- Industrial Cities, 3.1:
- Added industrial soap factory, rendering works
- Swaped terraced artisan gramophone and bombin needs
- Rebalanced unlocks
- Fixed power plants being attacked
- New World Cities, 2.0.2:
- Fixed missing obrero -> artista upgrade
- Fixed issue with needs menu of artista skyscrapers
- Fixed duplicate citrus jam entry in consumables
- Diagonal Residences, 1.8.1:
- Fixed giant showing up in single greenery ornaments
- New World Cities, 2.0:
- Added terraced jornaleros and obreros
- Added NW bread production: flour mill, bakery
- Added NW cheese production: milking palour, cheese dairy
- Added NW jam kitchen (only with DLC
Tourist Season
)
- Alternative Needs, 2.0.1:
- Fixed undiscovered sessions
- Updated French translations (thanks to Water)
- Pescatarians, 2.1.9: Fixed vegetable farm disappearing in some cases
- City Variations, 1.0:
- Merges
Everything Skin Pack
with small hotels and commercial street - Added iMYA tweaks to disable optional buildings
- Added 2 guild house skins
- Added small post office (only with DLC
Empire of the Skies
) - Added diagonal and cornered fence skins
- Merges
- New World Cities, 1.5:
- Added NW diagonal and cornered fence skins
- Diagonal Residences, 1.8:
- Added NW diagonal and cornered fence skins
- Alternative Needs, 2.0:
- Added iMYA tweaks to enable combined menus (default off)
- Added compatibility with the mod
Clarks Tailoring
- Yet another fix for multiplayer
- Improved Streets, 1.3:
- Disable railway skin when the mod
Stone Railway
is active
- Disable railway skin when the mod
- Compact Build Menus, 1.3:
- Swapped NW warehouse and residence to be consistent with OW
- Updated Chinese translation
- Pescatarians, 2.1.7:
- Fix: Upgrade to level 2 Pescatarian houses doesn't reduce residence number
- Fix: Removed alternative needs buff from Pescatarians
- Fixed various missing and broken text issues
- Industrial Cities, 3.0.4:
- Fixed missing power plants
- Industrial Cities, 3.0.3:
- Fixed missing ground texture of the oil power plant
- Coal power plant doesn't drop buff item into warehouse anymore
- Diagonal Residences, 1.7.1:
- Fixed missing plaza ground when on light shift+g grass
- Added to ornaments tab
- Small Hotels, 1.5.3: Added missing tourists feedback
- Pescatarians, 2.1.4: Fixed missing vegetable farms
- Diagonal Residences, 1.7: Added diagonal and other corner variations for enclosed greenery, fences and park paths.
- Pescatarians, 2.1.3:
- Fixed missing unlock for Olive Soap
- Fixed disappearing Fish Cannery when played with
Cattle needs to be butchered
- Olive fields now work with Taludas'
Free Farmfield Placement
. - Cheese unlocks ealier at 1 Artisans now (new game only)
- Industrial Cities, 3.0.2:
- Fixed disappearing Fish Cannery when played with
Cattle needs to be butchered
- Olive fields now work with Taludas'
Free Farmfield Placement
.
- Fixed disappearing Fish Cannery when played with
- Commercial Street, 1.5.6: Removed from Tourists construction menu
- Smaller NW Tourism Monument, 1.0.2: Fixed potential loading order issue
- Updated Russian and Chinese translations
- New World Cities, 1.4.3:
- Various fixes for Artista skyscrapers
- Added fix for New World Tourism to use vanilla New World residences pool
- Removed concrete, windows and steel cost from limestone quarry
- Replaced ore mine / limestone quarry icons
- Alternative Needs, 1.2.4: Load mod last to avoid conflicts with mods overwriting full menu entries
- Updated Spanish translations
- Fixed icons being blurry for some people
- New World Cities, 1.4.1: Fixed compatibility issue with Harbor Life
- New World Cities, 1.4: Added Artista skyscrapers
- All mods immediately unlock in creative mode now
- Combined mods
- Industrial Cities: combines
Upgradable Workers
,Modular Factories
,Extra Goods
,Small Power Plants
,Dockland Gates
andRailway Stations
- Everything Skin Pack: combines
New Town Halls
,Residence Skins
andFactory Variations
- Pescatarians: includes
Extra Goods
now - Diagonal Residences: includes jje1000 skins now
- Industrial Cities: combines
- Industrial Cities, 3.0: Added passengers to T crossing platforms
- Industrial Cities, 3.0: Added green roof skin for Artisan Terraced Houses
- Updated Spanish and Chinese translations thanks to mfuegar and darknesswei
- Pescatarians, 2.1: Aligned items/buffs effecting post office with vanilla post office
- Industrial Cities, 3.0: Fixed unlocks of terraced houses when High Life DLC is not owned
- Improved loading performance using new modloader10 features
- Extra Goods, 2.5: Replaced tea production with new tea factory and tea import docks
- Upgradable Workers, 2.3.7: Slightly increased tea consumption
- Spanish translations thanks to mfuegar
- New World Cities, 1.3.4: Fixed Terraced Artista roofs at night
- New World Cities, 1.3.4: Changed Terraced Artista unlock to 300 Artistas
- Diagonal Residences, 1.5.3: Fixed investors unlocking at game start
- Alternative Needs, 1.2.1: Buff should be fixed for all sessions and multiplayer now
- Pescatarians, 2.0.7: Minor translation fixes
- Extra Goods, 2.4: Custom model for suits factory (and some building rebalancing)
- New Town Halls, 2.0: Converted all town hall buildings into skins
- Biogas Production, 1.5: Now includes Small Gas Power Plant from Small Power Plants
- Nate's Windmill, 1.5: Changed maintenance cost to 250
- Alternative Needs, 1.2: Buff should be fixed for all sessions and multiplayer now
- Pescatarians, 2.0.6: Fixed music school showing wrong skins
- Upgradable Workers, 2.3.6: Allow change variation before building a residence
- Upgradable Workers, 2.3.6: Copy will now place workers instead of farmers
- New World Cities, 1.3.3: Allow change variation before building a residence
- Residence Skins, 1.3.1: Fixed Obrero skin unlock
- Diagonal Residences, 1.5.2: Added missing Lifestyle needs to Investors
- Diagonal Residences, 1.5.1: Fixed upgrade choosing wrong shape
- New Mod: Improved Electric Wires
- Residence Skins, 1.3: Added Investor and Obrero skins
- Diagonal Residences, 1.5: Added diagonal Investors
- Compact Menu, 1.2: Added harbor guns category (thanks to Kurila)
- Diagonal Residences: Fixed jje skin
- New World Cities, 1.3.2: New residence icons, minor mixes
- Pescatarians, 2.0.4: New residence icons, Minor balancing adjustments
- Upgradable Workers, 2.3.5: New residence icons
- Updated Chinese translations
- New World Cities, 1.3.1: Fixed missing Artistas when played with Harborlife
- New World Cities, 1.3: Added Terraced Artista residences
- Moved alternative needs to separate mod
[Gameplay] Alternative Needs (Jakob)
. Only works in combination with[Shared] Extra Goods (Jakob)
. - More French translations (across several mods)
- Minor fixes
- Railway Buildings, 1.1: Added random freight trains
- Upgradable Workers, 2.3.3: Fixed automatic variation to work with new GU16 handling
- More Chinese translations (across several mods)
- Railway Buildings, 1.0: New mod with dynamic passenger and freight platforms
- New World Cities, 1.2: Added City Lights Pack, enclosed greenery and other ornaments
- Improved Streets, 1.2: Added recolored NW Stone Bridge
- Extra Goods, 2.1: Added iMYA tweaks
- New World Cities, 1.2: Fixed item effect pools for construction material buildings
- Commerical Streets, 1.5.3: Fixed missing public services for the Skyline Tower
- New Town Halls, 1.7: Added skin icons / names (skin button is new with GU16)
- Modular Factories, 1.2.3: Added item effect pool to avoid double mention of Sewing Machine Factory
- Improved Streets, 1.2: Improved compatibility with City Ornaments (railway texture)
- Extra Goods, 2.1: Enabled free farmfield placement. Can be disabled via iMYA
- Upgradable Workers, 2.3.2: Fixed missing skin icons
- Pescatarians, 2.0.3, Fixed missing skin icons
- Improved Chinese translations (across several mods)
- Improved Streets: Added improved railway and NW stone street textures
- New World Cities: Added stone paving and wall ornaments
- Compact UI: Added electricity, sewing machines and others in the NW
- Nate's Windmill: Added iMYA tweaks
- Extra Goods: Fixed alternative need buff in Cap Trelawney
- New World Cities: Added missing ornament texts
- Pescatarians: Fixed missing residence construction costs
- Pescatarians: Fixed too high need income
- Extra Goods: Fixed vegetable farm construction costs
- Extra Goods: Alternative Need buff is shown in residences now
- Minor localization updates
- Fixed AI not progression past farmers when playing Pescatarians
- Fixed crash when selecting Commercial Street Warehouse
- Fixed Modular Sewing Machines unlocked too early
Please delete all previous mods from this collection, or use iModYourAnno to install.
This version has some major changes. While they are savegame compatible, you'll need to check your islands because of changed needs.
- Mod: New World Cities. Merged from NW Construction and Small Power Plants, New World
- Mod: Compact Build Menus. Combine several buildings in OW city construction menu into sub-menus
- Extra Goods: Tea, Vegetables, Pickled Vegetables
- Extra Goods: all goods are available as Lifestyle alternatives for basic needs
- Small Power Plants: added a Fuel Pump Station that provides fuel directly from an oil field
- Renamed all mod folders to include collection name
- Pescatarians: completely reworked with new models, needs and public services
- Extra Goods: improved visuals of olive and hemp fields
- Upgradable Workers: replaced Cheese with Tea. Cheese is now an alternative to Sausages
- Hotels: fixed compatibility issues with Train-Stations and Hotels
- Merged Celluloid bugfix into New World Cities and Mill bugfix into Nate's Windmill
- Upgradable Workers, Pescatarians: fixed some needs resetting to zero after game load
- Upgradable Workers, Pescatarians: fixed required residents to upgrade
- Hotels: fixed broken NW skin in the OW
- Mod: New World Construction
- Mod: New World Tourism, Small Monument Base (also available from NW Tourism repository)
- Upgradable Workers: more ornaments with stone pavement, now in own build menu
- GU15 preparation fixes
- Docklands: gate has new icon
- Pescatarians, Upgradable Workers: improved Russian translation
- Small Power Plants: fixed error from modloader logs (electrical sparks)
- Upgradable Workers: fixed buff issues
- Upgradable Workers: visual + performance improvements
- Commercial Street: visual improvements
- Upgradable Workers: added Artisans
- Extra Goods: Dairy got Shift+G alternate ground texture
- Production variations: fixed inverted bakery sign
- Production variations: Bakery uses Shift+G instead of skins for alternate ground textures
- Pescatarians: don't show music school until workers are unlocked
- Extra Goods: added people to cheese building
- Extra Goods: removed nearby production buff as it leads to 2 entries in stats menu and other issues
- Modular factories: added sewing machines to boostable menu
- Production variations: bakery (+2 Shift+V, plus stone pavement skin)
- Production variations: cannery (+2 Shift+V variants)