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I created a custom package that's using SocketIOUnity.
I'm now trying to add SocketIOUnity to my package.json so that it can be resolved as a dependency.
[Package Manager Window] Cannot perform upm operation: Unable to add package [https://github.com/my-package.git]:
Package my-package@https://github.com/my-package.git has invalid dependencies or related test packages:
com.itisnajim.socketiounity (dependency): Version 'https://github.com/itisnajim/SocketIOUnity.git' is invalid. Expected a 'SemVer' compatible value. [NotFound].
UnityEditor.EditorApplication:Internal_CallUpdateFunctions ()
It seems git urls are only supported in the project manifest though.
[Package Manager Window] Cannot perform upm operation: Unable to add package [https://github.com/my-package.git]:
Package my-package@https://github.com/my-package.git has invalid dependencies or related test packages:
com.itisnajim.socketiounity (dependency): Package [[email protected]] cannot be found [NotFound].
UnityEditor.EditorApplication:Internal_CallUpdateFunctions ()
Which makes sense, as I don't believe this package has been pushed to any registry that unity is fetching from.
How would you do it?
The text was updated successfully, but these errors were encountered:
Save the manifest.json file, and the Unity Package Manager should automatically resolve and install the SocketIOUnity package, if it didn't then close and open unity. otherwise i don't know!
Hmm yeah of course, but each user would have to do tha, it's equivalent to installing it via the Package Manager manually via Unity. It can't really by change upon package installation, correct me if I'm wrong.
I created a custom package that's using SocketIOUnity.
I'm now trying to add SocketIOUnity to my package.json so that it can be resolved as a dependency.
I tried this:
And got the following error:
It seems git urls are only supported in the project manifest though.
I also tried this:
And got the following error:
Which makes sense, as I don't believe this package has been pushed to any registry that unity is fetching from.
How would you do it?
The text was updated successfully, but these errors were encountered: