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mainline-strings.cfg
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#textdomain wesnoth-For_Power
# $Id$
#textdomain wesnoth-units
#define STR_STAFF
_"staff"
#enddef
#define STR_MISSILE
_"missile"
#enddef
#define STR_SWORD
_"sword"
#enddef
#define STR_LANCE
_"lance"
#enddef
#define STR_ENTANGLE
_"entangle"
#enddef
#define STR_LIGHTBEAM
_"lightbeam"
#enddef
#define STR_CHILL_WAVE
_ "chill wave"
#enddef
#define STR_FAERIE_TOUCH
_ "faerie touch"
#enddef
#define STR_GOSSAMER
_ "gossamer"
#enddef
#define STR_ETHEREAL_WEB
_ "ethereal web"
#enddef
#define STR_FAERIE_FIRE
_ "faerie fire"
#enddef
#define STR_SHADOW_WAVE
_ "shadow wave"
#enddef
#define STR_CHILL_TEMPEST
_ "chill tempest"
#enddef
#define STR_FIREBALL
_ "fireball"
#enddef
#define STR_PLAGUE_STAFF
_ "plague staff"
#enddef
#define STR_FLAIL
_ "flail"
#enddef
#define STR_AXE
_"axe"
#enddef
#define STR_CROSSBOW
_"crossbow"
#enddef
#define STR_SHORT_SWORD
_"short sword"
#enddef
#define STR_MACE
_ "mace"
#enddef
#define STR_SLING
_ "sling"
#enddef
#textdomain wesnoth-help
#define ILLUMINATES_DESCRIPTION
name= _ "illuminates"
female_name= _ "female^illuminates"
description= _ "This unit illuminates the surrounding area, making lawful units fight better, and chaotic units fight worse.
Any units adjacent to this unit will fight as if it were dusk when it is night, and as if it were day when it is dusk."
special_note={INTERNAL:SPECIAL_NOTES_ILLUMINATES}
#enddef
#define LEADERSHIP_DESCRIPTION
description= _ "This unit can lead other troops in battle.
All adjacent lower-level units from the same side deal 25% more damage for each difference in level."
special_note={INTERNAL:SPECIAL_NOTES_LEADERSHIP}
#enddef
#define STR_BERSERK
_ "berserk"
#enddef
#textdomain wesnoth
#define STR_POISONED
_ "poisoned" #enddef