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ink 1.2.0 logic in choice doesn't work anymore #910

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AwesomeGameConcepts opened this issue Jul 25, 2024 · 2 comments
Open

ink 1.2.0 logic in choice doesn't work anymore #910

AwesomeGameConcepts opened this issue Jul 25, 2024 · 2 comments

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@AwesomeGameConcepts
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AwesomeGameConcepts commented Jul 25, 2024

Hello, i used to add logic into my choice add that was working like have a preview of a RPG test in the choice like this
+ [Tutorial_Exploration.Exploration_1.Choice_{ExplorationTestPreviewOneAssist(PC, GetListValue(NPC,1), Normal, 0)}]
Since i update ink to 1.2.0 it's doesn't work anymore, the story freeze
i found a workaround by use this :

{ExplorationTestPreviewOneAssist(PC, GetListValue(NPC,1), Normal, 0)}
+ [Tutorial_Exploration.Exploration_1.Choice_]

But i need to change more than 1000 RPG tests on my game so i will be glad if this is fixed, thanks.

@wldmr
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wldmr commented Aug 1, 2024

I've just tried this

* [choice_{func(1)}]

== function func(val)
whatever

and it (correctly) outputs

1: choice_whatever

Seems to work fine. Can you please elaborate, maybe give a minimal failing example?

What does ExplorationTestPreviewOneAssist do? Does it return anything or produce text? Is it an external function?

@AwesomeGameConcepts
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Hello 🙂. It's calling an external function bind in unity.
I have also a empty declared function for running from ink compatibility purpose.

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