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Hello, i'm developing a nodal tool on Unity to create Ink Files and logic stuff. It's really great for helping to manage a very huge story on ink.
I have my switch node configurate to export like this
{ x:
0: zero
1: one
2: two
else: lots
}
It's work like a charm, but when i change the variable type to a divert the syntax is not correct anymore :
{ Group:
- Wake_Up:
Wake Up
->END
- Knot:
Knot
->END
- else:
Unknow
->END
}
even with trying
{ Group:
- ->Wake_Up:
Wake Up
->END
- ->Knot:
Knot
->END
- else:
Unknow
->END
}
So the workaround i find is to use this syntax who work
{
- Group_1 == ->Stitch:
Hello
->END
- Group_1 == ->Knot:
Hello2
->END
- else:
->END
}
But that still ugly to create an exception in my code for this particular type of variable.
Is it possible to plan to have the switch syntax working with divert vars ?
Thanks a lot :)
The text was updated successfully, but these errors were encountered:
Hello, i'm developing a nodal tool on Unity to create Ink Files and logic stuff. It's really great for helping to manage a very huge story on ink.
I have my switch node configurate to export like this
{ x:
}
It's work like a charm, but when i change the variable type to a divert the syntax is not correct anymore :
{ Group:
- Wake_Up:
Wake Up
->END
- Knot:
Knot
->END
- else:
Unknow
->END
}
even with trying
{ Group:
- ->Wake_Up:
Wake Up
->END
- ->Knot:
Knot
->END
- else:
Unknow
->END
}
So the workaround i find is to use this syntax who work
{
- Group_1 == ->Stitch:
Hello
->END
- Group_1 == ->Knot:
Hello2
->END
- else:
->END
}
But that still ugly to create an exception in my code for this particular type of variable.
Is it possible to plan to have the switch syntax working with divert vars ?
Thanks a lot :)
The text was updated successfully, but these errors were encountered: