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Slug Buff #34

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Intramint opened this issue Jul 29, 2021 · 3 comments
Open
1 of 3 tasks

Slug Buff #34

Intramint opened this issue Jul 29, 2021 · 3 comments
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@Intramint
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Intramint commented Jul 29, 2021

Actual idea:

  • increase slime healing rate
  • increase the cap to 15 hp
  • enable self-healing

Previous (dropped?) idea:

Change weapon to enter projectile mode
Hammering in this mode creates a projectile which upon collision creates toxins.
Only one toxin created this way per Slug. Its lifespan is like the usual toxins.

@Kaffeine
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Sounds good. I see the zombies win twice more often 😄

How can we draw the projectile? Grenade won't look good. The only-lovely hammer-hit effects then? :)

@Kaffeine Kaffeine added the help wanted Extra attention is needed label Aug 8, 2021
@Intramint
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Update: increase slime healing rate, increase the cap to 15 hp and enable self-healing instead of the projectile idea

@teoman002
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Teeworlds battlefield mod had a "death effect" projectile as air defense. To bad that it was closed source.
It is possible to create a new weapon type, but it won't be easy.
A weapon integrates two features. On the one hand you have the math to calculate the trajectory. On the other hand there is the visual design. Note that the slug death effect causes the server to transacts packages with the client. Therefore it will take additional time to understand how that works.

I really like the projectile idea, but I guess we won't have motivated coders to do that. Kaffeine decides.

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