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Change weapon to enter projectile mode
Hammering in this mode creates a projectile which upon collision creates toxins.
Only one toxin created this way per Slug. Its lifespan is like the usual toxins.
The text was updated successfully, but these errors were encountered:
Teeworlds battlefield mod had a "death effect" projectile as air defense. To bad that it was closed source.
It is possible to create a new weapon type, but it won't be easy.
A weapon integrates two features. On the one hand you have the math to calculate the trajectory. On the other hand there is the visual design. Note that the slug death effect causes the server to transacts packages with the client. Therefore it will take additional time to understand how that works.
I really like the projectile idea, but I guess we won't have motivated coders to do that. Kaffeine decides.
Actual idea:
Previous (dropped?) idea:
Change weapon to enter projectile mode
Hammering in this mode creates a projectile which upon collision creates toxins.
Only one toxin created this way per Slug. Its lifespan is like the usual toxins.
The text was updated successfully, but these errors were encountered: