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Android delay before start #14
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You've generated wav files and are trying to play them on android
separately from bfxr? (in which case I can't help, that's android specific)
Or making an AIR app using the API? (in which case, I guess I can't help -
I don't have an android device)
Maybe i just can't be very helpful here? :|
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Actually, I was talking about the API. I actually manage to use the sfxrSynth to generate a wave file, but only then I realized that the issue is an adobe Air issue since 2010. |
:/ bummer
…On Sat, Jul 8, 2017 at 6:16 AM, guzuligo ***@***.***> wrote:
Actually, I was talking about the API. I actually manage to use the
sfxrSynth to generate a wave file, but only then I realized that the issue
is an adobe Air issue since 2010.
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On android, there is a one second delay before the sound starts. I've tried using bfxr.cache but the delay wasn't removed. Is there a way to compile wave file in order to play it without a delay?
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