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Adventure map, AI hero doesn't capture a castle in just 1 step #9130

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Branikolog opened this issue Sep 23, 2024 · 3 comments
Open
1 task done

Adventure map, AI hero doesn't capture a castle in just 1 step #9130

Branikolog opened this issue Sep 23, 2024 · 3 comments
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AI Artificial intelligence behaviour improvement New feature, request or improvement
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@Branikolog
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Preliminary checks

Describe the problem requiring a solution

Based on a feedback from a player.
Map

AI stays just in fron of the castle, has significant army and hero strength advantage, but decides not to attack and run away.

2024-09-23.15-13-46.mov

What_1.zip

Describe the possible solution

I suppose AI just decided to proceed more urgent task in this case, but I expect enemy be able to waste a few movement points for castle capturing or hero attacking before he proceeds making his current task.

Additional info

No response

@Branikolog Branikolog added improvement New feature, request or improvement AI Artificial intelligence behaviour labels Sep 23, 2024
@Branikolog Branikolog added this to the 1.2.0 milestone Sep 23, 2024
@LeHerosInconnu
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LeHerosInconnu commented Sep 23, 2024

Hello @Branikolog,

This is the AI's strategy for forcing the human player to waste his gold on recruiting creatures to defend his castle, even though the AI never had any intention of actually attacking this castle. :D

Edit:
Cunning and vicious, almost pervert. 😎

@Branikolog
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Hi, @LeHerosInconnu !
It's one nice strategy.
There could also be anothe strategy in this case to stand in front of the castle, so player couldn't go out. :)

@oleg-derevenetz
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oleg-derevenetz commented Sep 23, 2024

In this case, yellow heroes are rushing to eliminate the red hero that is considered as threating to two yellow castles at once. However, this red hero has a relatively weak army (just a few boars), so probably it's not really so dangerous, but the current threat assessment mechanism considers any enemy hero approaching the castle as a potential threat.

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