From 1f27ed9b07980c2366a7365d0e380f823fe18903 Mon Sep 17 00:00:00 2001 From: Ihar Hubchyk Date: Sun, 15 Sep 2024 17:30:40 +0800 Subject: [PATCH] Version 1.1.2 (#9099) --- changelog.txt | 46 ++++++++++++++++ script/packaging/common/fheroes2.metainfo.xml | 52 +++++++++++++++++++ src/fheroes2/system/version.h | 2 +- version.txt | 2 +- version_code.txt | 2 +- 5 files changed, 101 insertions(+), 3 deletions(-) diff --git a/changelog.txt b/changelog.txt index 171a55f39d8..d5c1faa02f0 100644 --- a/changelog.txt +++ b/changelog.txt @@ -1,3 +1,49 @@ +version 1.1.2 (15 September 2024) +- preserve the order of artifacts when adding the Spell Book to the artifacts bag +- update the Portuguese translation +- speed up MIDI file processing +- update the German translation +- update visited status for Tree of Knowledge object +- update New Secondary Skill dialog +- add an extra check to verify the game resources not being corrupted +- update the Hungarian translation +- limit the use of the Summon Boat by AI for the original maps +- do not create an undo action in the Editor if nothing was changed for an object +- allow to undo any castle modifications in the Editor +- improve AI castle protection logic on the Adventure Map +- render mirrored troop in dialog properly +- update resources before showing construction animation inside castle dialog +- update the Swedish translation +- fix the audio playback and distance calculation in the 3D Audio mode +- fix Cliff Nest glowing pixel +- update Earthquake spell animation and improve its logic to allow bridge and nearby towers demolition +- disable mouse popup for empty space in map selection window +- fix AI heroes ignoring patrol limit +- AI should determine best skill when leveling up heroes +- update hero spell points indicator after the battle and before performing defeated opponent fade animation +- fix creature and header overlap in recruit window +- fix map special conditions render after drop list is closed +- implement alliances in the Editor +- fix original maps bottom layer (hacky) placed resources and artifacts +- add Backslash character to normal and small fonts +- add missed Small Cliff (Dirt terrain) to the Landscape Miscellaneous objects in the Editor +- add Ukrainian language virtual keyboard +- fix inability to save maps within the Editor for some installations +- add monster statistics popup window inside the Editor monster information dialog +- Android Toolset: add Russian translation for FH2M file manager +- fix Anti-Magic spell description +- update the Polish translation +- fix mini-map updates while picking up certain objects on the Adventure Map +- fix invalid animation while picking up an artifact hidden by another object on the Adventure Map +- remove scouting & movement bonuses for AI-controlled players +- fix rendering issues in mine selection dialog for the Editor +- allow to input "/", "*", "-", "+" and "." from the keypad +- add new River Deltas objects +- add Slovak virtual keyboard support +- update the Russian translation +- fix lagging input controls on some devices +- AI: properly evaluate the enemy heroes defending the castles + version 1.1.1 (13 July 2024) - update the Russian translation - properly set tile information upon placing a new object diff --git a/script/packaging/common/fheroes2.metainfo.xml b/script/packaging/common/fheroes2.metainfo.xml index 5b108286438..23d41c8d001 100644 --- a/script/packaging/common/fheroes2.metainfo.xml +++ b/script/packaging/common/fheroes2.metainfo.xml @@ -37,6 +37,58 @@ touch + + https://github.com/ihhub/fheroes2/releases/tag/1.1.2 + +

Changes in v1.1.2 (15 September 2024):

+
    +
  • preserve the order of artifacts when adding the Spell Book to the artifacts bag
  • +
  • update the Portuguese translation
  • +
  • speed up MIDI file processing
  • +
  • update the German translation
  • +
  • update visited status for Tree of Knowledge object
  • +
  • update New Secondary Skill dialog
  • +
  • add an extra check to verify the game resources not being corrupted
  • +
  • update the Hungarian translation
  • +
  • limit the use of the Summon Boat by AI for the original maps
  • +
  • do not create an undo action in the Editor if nothing was changed for an object
  • +
  • allow to undo any castle modifications in the Editor
  • +
  • improve AI castle protection logic on the Adventure Map
  • +
  • render mirrored troop in dialog properly
  • +
  • update resources before showing construction animation inside castle dialog
  • +
  • update the Swedish translation
  • +
  • fix the audio playback and distance calculation in the 3D Audio mode
  • +
  • fix Cliff Nest glowing pixel
  • +
  • update Earthquake spell animation and improve its logic to allow bridge and nearby towers demolition
  • +
  • disable mouse popup for empty space in map selection window
  • +
  • fix AI heroes ignoring patrol limit
  • +
  • AI should determine best skill when leveling up heroes
  • +
  • update hero spell points indicator after the battle and before performing defeated opponent fade animation
  • +
  • fix creature and header overlap in recruit window
  • +
  • fix map special conditions render after drop list is closed
  • +
  • implement alliances in the Editor
  • +
  • fix original maps bottom layer (hacky) placed resources and artifacts
  • +
  • add Backslash character to normal and small fonts
  • +
  • add missed Small Cliff (Dirt terrain) to the Landscape Miscellaneous objects in the Editor
  • +
  • add Ukrainian language virtual keyboard
  • +
  • fix inability to save maps within the Editor for some installations
  • +
  • add monster statistics popup window inside the Editor monster information dialog
  • +
  • Android Toolset: add Russian translation for FH2M file manager
  • +
  • fix Anti-Magic spell description
  • +
  • update the Polish translation
  • +
  • fix mini-map updates while picking up certain objects on the Adventure Map
  • +
  • fix invalid animation while picking up an artifact hidden by another object on the Adventure Map
  • +
  • remove scouting & movement bonuses for AI-controlled players
  • +
  • fix rendering issues in mine selection dialog for the Editor
  • +
  • allow to input "/", "*", "-", "+" and "." from the keypad
  • +
  • add new River Deltas objects
  • +
  • add Slovak virtual keyboard support
  • +
  • update the Russian translation
  • +
  • fix lagging input controls on some devices
  • +
  • AI: properly evaluate the enemy heroes defending the castles
  • +
+
+
https://github.com/ihhub/fheroes2/releases/tag/1.1.1 diff --git a/src/fheroes2/system/version.h b/src/fheroes2/system/version.h index 066f3e51d97..9d571e53e3b 100644 --- a/src/fheroes2/system/version.h +++ b/src/fheroes2/system/version.h @@ -22,7 +22,7 @@ #define MAJOR_VERSION 1 #define MINOR_VERSION 1 -#define INTERMEDIATE_VERSION 1 +#define INTERMEDIATE_VERSION 2 #ifndef BUILD_VERSION #define BUILD_VERSION 0 diff --git a/version.txt b/version.txt index 524cb55242b..45a1b3f4452 100644 --- a/version.txt +++ b/version.txt @@ -1 +1 @@ -1.1.1 +1.1.2 diff --git a/version_code.txt b/version_code.txt index 3c032078a4a..d6b24041cf0 100644 --- a/version_code.txt +++ b/version_code.txt @@ -1 +1 @@ -18 +19