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<!DOCTYPE html>
<html lang="en" itemscope itemtype="http://schema.org/WebPage">
<title itemprop="name">OrganicJS Code Sample</title>
<span hidden itemprop="author">Marc Fawzi</span>
<span hidden itemprop="dateCreated">March 15, 2013</span>
<head>
<meta charset="utf-8">
<meta name="viewport" content="width=device-width, initial-scale=1, maximum-scale=1, user-scalable=no">
<link href="css/bouncy.css" rel="stylesheet" type="text/css" />
<link href="css/organic.css" rel="stylesheet" type="text/css" />
<link href="css/github.css" rel="stylesheet" type="text/css" />
<!-- Note --
This app uses "OrganicJS" ...
OrganicJS is super light framework for reusable JS+HTML+SVG components (135 lines of code including comments)
OrganicJS supports reusable JS+HTML+SVG componentsJS+HTML+SVG components with chainable
properties and methods, dynamic setters/getters, reusable HTML/SVG markup and safe sharing of
mutable state among components.
The main file is organic.js. However, the component pattern is partly implemented in the app file (bouncy.js)
-->
</head>
<body>
<div class="banner"><a href="http://github.com/idibidiart/organicjs">Star me on GitHub</a></div>
<div class="container">
<div class="download">
<a href="http://github.com/idibidiart/organicjs/zipball/master">
<img border="0" width="90" src="http://github.com/images/modules/download/zip.png"></a>
<a href="http://github.com/idibidiart/organicjs/tarball/master">
<img border="0" width="90" src="http://github.com/images/modules/download/tar.png"></a>
</div>
<h1><a href="http://github.com/idibidiart/organicjs">OrganicJS</a>
<span class="small">by <a href="https://github.com/idibidiart">idibidiart</a></span></h1>
<div class="description">
Super Light Framework for Reusable JS+HTML+SVG Components (135 lines of code including comments)
</div>
</div>
<!-- Define widgets with nestable, reusable HTML5/SVG fragments for in-place cloning and rendering -->
<!-- HTML widgets container-->
<div>
<!-- HTML fragment -->
<div frag="sliderWidget">
<input type="range" />
</div>
</div>
<br/>
<!--- SVG widgets container -->
<svg xmlns="http://www.w3.org/2000/svg"
preserveAspectRatio="xMinYMin meet"
viewbox="0 0 2800 960" height="50%">
<!--- SVG fragment -->
<text x="20" y="100" font-size = "72">Click on each box and use corresponding slider</text>
<g frag="demoWidget" transform="translate(0, 100)">
<!--- nested SVG fragment -->
<rect frag="board" />
<!--- nested SVG fragment -->
<circle frag="ball" />
</g>
<g>
<text x="20" y="840" font-size = "48">Each widget is derived from the same HTML/SVG/JS building blocks
yet each has different properties and behavior...</text>
</g>
</svg>
<!-- NOTE:
Don't use id's with DOM elements. They are bad because:
1. they pollute the global window namespace (every id is automatically a var with window as its scope)
2. cloned elements that have an id go missing due to id collision (no warning)
To substitute for DOM element id's, OrganicJS provides universally unique IDs (as attributes) for every element
created from a fragment (via app.new()) and a corresponding app.getElementById() method
-->
<!-- OrganicJS -->
<script src="js/organic.js"></script>
<!-- jQuery 1.8.3 -->
<script src="js/jquery.min.js"></script>
<!-- Bouncing ball app -->
<script src="js/bouncy.js"></script>
<script src="https://google-code-prettify.googlecode.com/svn/loader/run_prettify.js?skin=sunburst">
</script>
<script>
// Notes
//
// The in-line script shows how to build the app from components using predefined HTML/SVG markup
// and how to access each component's public properties and methods. Hooking up application level unit
// tests would make a nice extension to this example
(function() {
//see organic.js
var model = app.model()
, mainWidget = []
, sliderWidget = []
, numWidgets = 3;
// All widgets in this example are derived from the above-defined HTML/SVG fragments
// We may iteratively create the required number of widget instances and configure their properties/methods
for (var n = 0; n < numWidgets; n++) {
sliderWidget[n] = {};
// clone slider widget in place
sliderWidget[n].sliderWidget_id = app.new($('[frag="sliderWidget"]'))
// you may use the cloned slider with jQuery or any other library as you would normally, e.g.:
// $(app.getElementById(sliderWidget[n].slider_id))).attr("class", "xyz")
// $(app.getElementById(sliderWidget[n].slider_id))).css({display: "block", etc })
sliderWidget[n].slider = app.slider(model)
//settings
.elem($('input', app.getElementById(sliderWidget[n].sliderWidget_id)))
.left(100)
.top(20)
.display("block")
.min("10")
.max("50")
.value("10")
// method that takes a function and $.binds it to the element's change event
.onChange((function(m) { return function() {
var that = this;
if (m == 0) {
mainWidget[m].ball1
.radius(function() {
return +that.value + (that.value > 3 ? 0 : 3);
})
.render()
}
if (m == 1) {
mainWidget[m].ball1
.fill(function () {return '#'+Math.ceil((Math.random())*16777215).toString(16)})
.render()
mainWidget[m].ball2
.fill(function () {return '#'+Math.ceil((Math.random())*16777215).toString(16)})
.render()
}
if (m == 2) {
mainWidget[m].ball1.speed(this.value / 8)
mainWidget[m].ball2.speed(this.value / 13)
mainWidget[m].ball3.speed(this.value / 21)
}
}})(n))
.render();
}
for (var n = 0; n < numWidgets; n++) {
mainWidget[n] = {}
// clone widget in place
mainWidget[n].widget_id = app.new($('[frag="demoWidget"]'))
// create clone of board fragment _inside_ the cloned widget fragment
mainWidget[n].board_id = app.new($('[frag="board"]', app.getElementById(mainWidget[n].widget_id)))
// create clone of ball #1 _inside_ the cloned widget
mainWidget[n].ball1_id = app.new($('[frag="ball"]', app.getElementById(mainWidget[n].widget_id)))
// create clone of balls #2 & #3 _inside_ the cloned widget
if (n >= 1) mainWidget[n].ball2_id = app.new($('[frag="ball"]', app.getElementById(mainWidget[n].widget_id)))
if (n >= 2) mainWidget[n].ball3_id = app.new($('[frag="ball"]', app.getElementById(mainWidget[n].widget_id)))
// you may use the cloned ball with jQuery or any other library as you would normally, e.g.:
// $(app.getElementById(mainWidget[n].ball2_id))).attr("class", "xyz")
// $(app.getElementById(mainWidget[n].ball3_id))).css({display: "block", etc })
mainWidget[n].board = app.board(model)
//settings
.elem($(app.getElementById(mainWidget[n].board_id)))
.top(100)
.left((function(m) {
// we may return a function that evaluates the code below if we wish for .left() to be
// set dynamically every time we call .left()
// in that case, 'this' would be evaluated as the component instance
if (m == 0) return 100;
return mainWidget[m-1].board.left() + mainWidget[m-1].board.width() + 20
})(n))
.width(500)
.height(500)
.fill((function(m) { return function () {
switch (m) {
case 0:
return "#F1D848";
case 1:
return "#FCACD1"
case 2:
return "#77CDF2"
}
}})(n))
.onClick((function(m) { return function () {
if (!mainWidget[m].ball1.animating()) {
mainWidget[m].ball1.animate()
if (m >= 1) mainWidget[m].ball2.animate()
if (m >= 2) mainWidget[m].ball3.animate()
} else {
// mainWidget[n].ball1.kick()
}
}})(n))
.render();
mainWidget[n].ball1 = app.ball(model)
// function-scoped import
.import([{comp: mainWidget[n].board, into: 'animate'}])
// settings
.elem(app.getElementById(mainWidget[n].ball1_id))
.radius(10)
.dx(2)
.dy(4)
.speed(1.5)
.x(mainWidget[n].board.left() + (mainWidget[n].board.width() / 2))
.y(mainWidget[n].board.top() + (mainWidget[n].board.height() / 2))
.fill("red")
.render();
if (n >= 1) {
mainWidget[n].ball2 = app.ball(model)
.import([{comp: mainWidget[n].board, into: 'animate'}])
// settings
.elem(app.getElementById(mainWidget[n].ball2_id))
.radius(mainWidget[n].ball1.radius() * 2)
.dx(6)
.dy(12)
.speed(1.5)
.x(mainWidget[n].board.left() + (mainWidget[n].board.width() / 3))
.y( mainWidget[n].board.top() + (mainWidget[n].board.height() / 2))
.fill("blue")
.render();
}
if (n >= 2) {
mainWidget[n].ball3 = app.ball(model)
.import([{comp: mainWidget[n].board, into: 'animate'}])
// settings
.elem(app.getElementById(mainWidget[n].ball3_id))
.radius(mainWidget[n].ball1.radius() * 2.5)
.dx(8)
.dy(14)
.speed(1.5)
.x(mainWidget[n].board.left() + (mainWidget[n].board.width() / 4.5))
.y(mainWidget[n].board.top() + (mainWidget[n].board.height() / 2))
.fill("green")
.render()
}
}
} ())
</script>
<p>
Below is the code for creating this app (the components themselves are defined in bouncy.js)
</p>
<pre class="prettyprint">
<!-- Define widgets with nestable, reusable HTML5/SVG fragments for in-place cloning and rendering -->
<!-- HTML widgets container-->
<div>
<!-- HTML fragment -->
<div frag="sliderWidget">
<input type="range" />
</div>
</div>
<!--- SVG widgets container -->
<svg xmlns="http://www.w3.org/2000/svg"
preserveAspectRatio="xMinYMin meet"
viewbox="0 0 960 960"
height="55%">
<!--- SVG fragment -->
<text x="20" y="100" font-size = "72">Click on each box and use corresponding slider</text>
<g frag="demoWidget" transform="translate(0, 100)">
<!--- nested SVG fragment -->
<rect frag="board" />
<!--- nested SVG fragment -->
<circle frag="ball" />
</g>
<g>
<text x="20" y="840" font-size = "48">Each widget is derived from the same HTML/SVG/JS building blocks
yet each has different properties and behavior...</text>
</g>
</svg>
<!-- NOTE:
Don't use id's on elements. They are bad because:
1. they pollute the global window namespace
2. elements which reuse an id, e.g. clones, go missing (with no warning)
To substitute for DOM element id's, OrganicJS provides universally unique IDs (as attributes) for every element
created from a fragment (via app.new()) and a corresponding app.getElementById() method
-->
<script>
// Notes
//
// The in-line script shows how to build the app from components using predefined HTML/SVG markup
// and how to access each component's public properties and methods. Hooking up application level unit
// tests would make a nice extension to this example
(function() {
//see organic.js
var model = app.model()
, mainWidget = []
, sliderWidget = []
, numWidgets = 3;
// All widgets in this example are derived from the above-defined HTML/SVG fragments
// We may iteratively create the required number of widget instances and configure their properties/methods
for (var n = 0; n < numWidgets; n++) {
sliderWidget[n] = {};
// clone slider widget in place
sliderWidget[n].sliderWidget_id = app.new($('[frag="sliderWidget"]'))
// you may use the cloned slider with jQuery or any other library as you would normally, e.g.:
// $(app.getElementById(sliderWidget[n].slider_id))).attr("class", "xyz")
// $(app.getElementById(sliderWidget[n].slider_id))).css({display: "block", etc })
sliderWidget[n].slider = app.slider(model)
//settings
.elem($('input', app.getElementById(sliderWidget[n].sliderWidget_id)))
.left(100)
.top(20)
.display("block")
.min("10")
.max("50")
.value("10")
// method that takes a function and $.binds it to the element's change event
.onChange((function(m) { return function() {
var that = this;
if (m == 0) {
mainWidget[m].ball1
.radius(function() {
return +that.value + (that.value > 3 ? 0 : 3);
})
.render()
}
if (m == 1) {
mainWidget[m].ball1
.fill(function () {return '#'+Math.ceil((Math.random())*16777215).toString(16)})
.render()
mainWidget[m].ball2
.fill(function () {return '#'+Math.ceil((Math.random())*16777215).toString(16)})
.render()
}
if (m == 2) {
mainWidget[m].ball1.speed(this.value / 8)
mainWidget[m].ball2.speed(this.value / 13)
mainWidget[m].ball3.speed(this.value / 21)
}
}})(n))
.render();
}
for (var n = 0; n < numWidgets; n++) {
mainWidget[n] = {}
// clone widget in place
mainWidget[n].widget_id = app.new($('[frag="demoWidget"]'))
// create clone of board fragment _inside_ the cloned widget fragment
mainWidget[n].board_id = app.new($('[frag="board"]', app.getElementById(mainWidget[n].widget_id)))
// create clone of ball #1 _inside_ the cloned widget
mainWidget[n].ball1_id = app.new($('[frag="ball"]', app.getElementById(mainWidget[n].widget_id)))
// create clone of balls #2 & #3 _inside_ the cloned widget
if (n >= 1) mainWidget[n].ball2_id = app.new($('[frag="ball"]', app.getElementById(mainWidget[n].widget_id)))
if (n >= 2) mainWidget[n].ball3_id = app.new($('[frag="ball"]', app.getElementById(mainWidget[n].widget_id)))
// you may use the cloned ball with jQuery or any other library as you would normally, e.g.:
// $(app.getElementById(mainWidget[n].ball2_id))).attr("class", "xyz")
// $(app.getElementById(mainWidget[n].ball3_id))).css({display: "block", etc })
mainWidget[n].board = app.board(model)
//settings
.elem($(app.getElementById(mainWidget[n].board_id)))
.top(100)
.left((function(m) {
// we may return a function that evaluates the code below if we wish for .left() to be
// set dynamically every time we call .left()
// in that case, 'this' would be evaluated as the component instance
if (m == 0) return 100;
return mainWidget[m-1].board.left() + mainWidget[m-1].board.width() + 20
})(n))
.width(500)
.height(500)
.fill((function(m) { return function () {
switch (m) {
case 0:
return "#F1D848";
case 1:
return "#FCACD1"
case 2:
return "#77CDF2"
}
}})(n))
.onClick((function(m) { return function () {
if (!mainWidget[m].ball1.animating()) {
mainWidget[m].ball1.animate()
if (m >= 1) mainWidget[m].ball2.animate()
if (m >= 2) mainWidget[m].ball3.animate()
} else {
// mainWidget[n].ball1.kick()
}
}})(n))
.render();
mainWidget[n].ball1 = app.ball(model)
// function-scoped import
.import([{comp: mainWidget[n].board, into: 'animate'}])
// settings
.elem(app.getElementById(mainWidget[n].ball1_id))
.radius(10)
.dx(2)
.dy(4)
.speed(1.5)
.x(mainWidget[n].board.left() + (mainWidget[n].board.width() / 2))
.y(mainWidget[n].board.top() + (mainWidget[n].board.height() / 2))
.fill("red")
.render();
if (n >= 1) {
mainWidget[n].ball2 = app.ball(model)
.import([{comp: mainWidget[n].board, into: 'animate'}])
// settings
.elem(app.getElementById(mainWidget[n].ball2_id))
.radius(mainWidget[n].ball1.radius() * 2)
.dx(6)
.dy(12)
.speed(1.5)
.x(mainWidget[n].board.left() + (mainWidget[n].board.width() / 3))
.y( mainWidget[n].board.top() + (mainWidget[n].board.height() / 2))
.fill("blue")
.render();
}
if (n >= 2) {
mainWidget[n].ball3 = app.ball(model)
.import([{comp: mainWidget[n].board, into: 'animate'}])
// settings
.elem(app.getElementById(mainWidget[n].ball3_id))
.radius(mainWidget[n].ball1.radius() * 2.5)
.dx(8)
.dy(14)
.speed(1.5)
.x(mainWidget[n].board.left() + (mainWidget[n].board.width() / 4.5))
.y(mainWidget[n].board.top() + (mainWidget[n].board.height() / 2))
.fill("green")
.render()
}
}
} ())
</script>
</pre>
</html>