From fe454decf805499c0ec39c3b7e927d0e0093da48 Mon Sep 17 00:00:00 2001 From: chenjiajia Date: Sat, 5 Oct 2024 21:09:38 +0000 Subject: [PATCH] Robot Updated at:5 Oct 2024 21:09:38 GMT --- docs/awesome/awesome-agi-cocosci.md | 2 ++ docs/awesome/awesome-angular.md | 4 ++++ docs/awesome/awesome-game-production.md | 2 ++ docs/awesome/awesome-godot.md | 27 ++++++++++++++----------- docs/awesome/awesome-rust.md | 1 + docs/awesome/awesome-tailwindcss.md | 1 + docs/awesome/awesome-tikz.md | 1 + docs/awesome/awesome-zsh-plugins.md | 1 + 8 files changed, 27 insertions(+), 12 deletions(-) diff --git a/docs/awesome/awesome-agi-cocosci.md b/docs/awesome/awesome-agi-cocosci.md index 194fc00280..1aa0adca49 100644 --- a/docs/awesome/awesome-agi-cocosci.md +++ b/docs/awesome/awesome-agi-cocosci.md @@ -1455,6 +1455,8 @@ English-language description for use by biologists. * [Watch-And-Help: A Challenge for Social Perception and Human-AI Collaboration](https://openreview.net/forum?id=w_7JMpGZRh0) - ***ICLR'21***, 2021. [[All Versions](https://scholar.google.com/scholar?oi=bibs&hl=en&cluster=16340001407726295133)]. +* [Evaluating and Modeling Social Intelligence: A Comparative Study of Human and AI Capabilities](https://escholarship.org/uc/item/2j53v5nv) - ***CogSci'24***, 2024. [[All Versions](https://scholar.google.com/scholar?cluster=902767361177896884)]. This work eveloped a comprehensive theoretical framework for social dynamics and introduced two evaluation tasks: Inverse Reasoning (IR) and Inverse Inverse Planning (IIP). The approach also encompassed a computational model based on recursive Bayesian inference, adept at elucidating diverse human behavioral patterns. Extensive experiments and detailed analyses revealed that humans surpassed the latest GPT models in overall performance, zero-shot learning, one-shot generalization, and adaptability to multi-modalities. + ### Analogy diff --git a/docs/awesome/awesome-angular.md b/docs/awesome/awesome-angular.md index aa8edd3e9c..c0de095541 100644 --- a/docs/awesome/awesome-angular.md +++ b/docs/awesome/awesome-angular.md @@ -297,6 +297,7 @@ become an Angular expert. * [The Code Angle](https://www.youtube.com/@TheCodeAngle) * [Brian Treese](https://www.youtube.com/@briantreese) * [Ben And Engineering](https://www.youtube.com/@the__b_a_e) +* [JSgigs](https://www.youtube.com/@jsgigs4909) ##### Style Guides @@ -538,6 +539,7 @@ become an Angular expert. * [ngx-three-globe](https://github.com/omnedia/ngx-three-globe) - An Angular library that provides an interactive, 3D globe visualization built using [Three.js](https://threejs.org). * [vike-angular](https://github.com/vikejs/vike-angular) - Angular integration for [Vike](https://github.com/vikejs/vike), a fast Vite-based frontend framework. * [stream-chat-angular](https://github.com/GetStream/stream-chat-angular) - Angular Chat SDK ➜ Stream Chat. Build a chat app with ease. +* [gong](https://github.com/fullstack-lang/gong) - Gong (go + ng) is a framework for full stack development based on Go and Angular. The Go back-end uses gin, gorm, and sqlite (a pure go sqlite, no cgo needed). The Angular front-end uses Angular Material. #### Internationalization @@ -591,6 +593,7 @@ become an Angular expert. * [analogjs](https://analogjs.org/) - Fullstack Angular meta-framework supports both server-side rendering (SSR) and static site generation (SSG) of Angular applications. * [ngx-ssr-code-remover](https://github.com/xsip/ngx-ssr-code-remover) - Post processor to remove SSR Code from bundles when served. * [treaty](https://github.com/treatyjs/treaty) - The meta framework for Angular. An alternative to Analog. +* [analog-stuff](https://github.com/joshuamorony/analog-stuff) - Extra stuff for AnalogJS including `agx-remark-rehype`. #### Site Templates @@ -1109,6 +1112,7 @@ become an Angular expert. * [ng-as](https://www.npmjs.com/package/ng-as) - Angular pipe and directive for type casting template variables. * [angular-toolbox](https://github.com/pechemann/angular-toolbox) - A library that provides useful tools for Angular apps development. * [ngx-lift](https://github.com/wghglory/ngx-lift) - This project has been crafted to enhance and simplify your Angular development experience. In the dynamic web development landscape, Angular stands out as a robust framework, and `ngx-lift` and `clr-lift` complement it by offering a collection of utilities, operators, and components. +* [firestitch](https://github.com/orgs/Firestitch/repositories) - [Firestitch](https://firestitch.com/) has a ton of open source Angular solutions. #### Modals diff --git a/docs/awesome/awesome-game-production.md b/docs/awesome/awesome-game-production.md index b42ba23f5f..13b19605e6 100644 --- a/docs/awesome/awesome-game-production.md +++ b/docs/awesome/awesome-game-production.md @@ -45,6 +45,7 @@ Links to articles, hosted elsewhere. These may disappear or change location over - [What Makes a Good Game Producer? Part 1](https://www.gamedeveloper.com/production/what-makes-a-good-game-producer-part-1) - Explores the qualities and skills that make for a successful game producer, including leadership, communication, and adaptability, with insights from experienced industry professionals. - [What Makes a Good Game Producer? Part 2](https://www.gamedeveloper.com/production/what-makes-a-good-game-producer-part-2) - Delves deeper into the role of a game producer, including project management, risk assessment, and team coordination, and provides tips for aspiring producers on how to develop their skills and excel in the role. - [Five tips on being a better producer](https://www.gamesindustry.biz/five-tips-on-being-a-better-producer) - The title might feel gimicky, but there are a few very important pieces of advice, which are worth considering. +- 🎓 [Production Pipeline: a Design Tool?](https://gdkeys.com/production-pipeline-a-design-tool/) - A broad overview of a common production timeline: milestones, deliverables, dos and don'ts. Beware though, as presented pipeline is just one of the many: different studios tend to flavor this pipeline with their own set of adjustments. ### Game Production Best Practices and Tips @@ -151,6 +152,7 @@ To stay up-to-date, consider subscribing to all or some of the below resources. - [fedoruk.works](https://t.me/beardpm) - Quality project management content, not game development specific (). - [Kryuchkov about outsourcing](https://t.me/KPOutsourcing) - Software Delivery Management Consultant Alexander Kryuchkov shares his advice about managing projects. I like him a lot because basically every post is highly practical and is packed with experience. Must read for any Project Manager (). - [Game Developer](https://www.gamedeveloper.com/rss.xml) - RSS feed of the gamedeveloper.com (ex. gamasutra.com) - both news and articles, all about game development (including production). +- [Naavik](https://naavik.co/feed) - A very high-quality business-focused blog to stay up-to-date on the industry. Check out their "Deep Dives" series for case studies on the failures and successes of pupular titles and studios. ## 🌐 Websites and other resources diff --git a/docs/awesome/awesome-godot.md b/docs/awesome/awesome-godot.md index 1a8421b1a1..61831a8e66 100644 --- a/docs/awesome/awesome-godot.md +++ b/docs/awesome/awesome-godot.md @@ -16,18 +16,21 @@ See [Vivraan/godot-lang-support](https://github.com/Vivraan/godot-lang-support). ### 2D -#### Godot 4.2 +#### Godot 4.0+ +- [Librerama](https://codeberg.org/Yeldham/librerama) - A free/libre fast-paced arcade collection of mini-games. - [Poder Solar](https://github.com/antimundo/poder-solar) - Simple resource management game. +- [Unknown Horizons](https://github.com/unknown-horizons/godot-port) - Official work-in-progress reimplementation of Unknown Horizons. #### Godot 3.2+ +- [Breakable](https://github.com/didier-v/breakable) - A breakout-like game. - [Everplast](https://github.com/WraithWinterly/Everplast) - Unique 2D platforming experience filled with rage, rush, speed, and spray. - [Falling Square](https://github.com/EmilienLeroy/FallingSquare) - A simple mobile game to test your reflex. - [Flappy Race](https://github.com/Jibby-Games/Flappy-Race) - A 2D online multiplayer game inspired by Flappy Bird and Mario Kart for desktop and HTML5. -- [Librerama](https://codeberg.org/Yeldham/librerama) - A free/libre fast-paced arcade collection of mini-games. - [Pocket Broomball](https://github.com/dulvui/pocket-broomball/) - The world's first broomball game, available for iOS, Android and html5. - [Portal 2D](https://github.com/JulianWels/portal2d) - 2D remake of the Portal games. +- [ROTA](https://github.com/HarmonyHoney/ROTA) - Gravity-bending puzzle platformer game. - [spindle of serendipity](https://zacryol.itch.io/spindle-of-serendipity) - Word guessing game with customizable entries. - [Starship Olympics](https://github.com/notapixelstudio/starship-olympics) - Fast-paced local party game with starships that battle in a top-down arena. - [TuxBuilder](https://github.com/Alzter/TuxBuilder) - Work-in-progress reimplementation of SuperTux. @@ -38,11 +41,9 @@ See [Vivraan/godot-lang-support](https://github.com/Vivraan/godot-lang-support). - [Circle Jump](https://github.com/kidscancode/circle_jump) - Mobile arcade game, addicting and enjoyable. How-to-made tutorial is available, so you can recreate it yourself and learn Godot. - [Haldric](https://github.com/wesnoth/haldric) - Official work-in-progress reimplementation of Battle for Wesnoth. - [SealedBite](https://github.com/securas/SealedBite) - 2D platformer game, winner of the GitHub Game Off 2019 jam. -- [Unknown Horizons](https://github.com/unknown-horizons/godot-port) - Official work-in-progress reimplementation of Unknown Horizons. #### Godot 3.0 -- [Breakable](https://github.com/didier-v/breakable) - A breakout-like game. - [Memory Game](https://github.com/Tzoop/MemoryGame) - Simple Memory game. #### Godot 2.1 @@ -70,19 +71,20 @@ See [Vivraan/godot-lang-support](https://github.com/Vivraan/godot-lang-support). - [LibreAim](https://github.com/Nokorpo/LibreAim) - Libre FPS aim trainer made with Godot. - [OpenLiberty](https://github.com/FOSS-Supremacy/OpenLiberty) - An open-source reimplementation of Grand Theft Auto III on the Godot Engine. +- [Thrive](https://github.com/Revolutionary-Games/Thrive/) - A free, open-source game about the evolution of life (Mono). #### Godot 4.2 - [Reia](https://github.com/Quaint-Studios/Reia) - A free game that's an action adventure RPG for Desktop and Mobile with multiplayer, MMO, and offline support. +- [Super Tux Party](https://gitlab.com/SuperTuxParty/SuperTuxParty) - A free/libre and open-source party game that is meant to replicate the feel of games such as Mario Party. +- [Tanks of Freedom II](https://github.com/P1X-in/Tanks-of-Freedom-3-D) - Free turn-based isometric strategy game in voxel art. + #### Godot 3.2+ - [Ball2Box](https://github.com/dulvui/ball2box) - Shoot the ball into the box, available for iOS, Android and html5. - [Boom](https://github.com/FelicePollano/Boom) - A very simple, old fashion FPS, work-in-progress but playable. - [Broken Seals](https://github.com/Relintai/broken_seals) - A work-in-progress third person action RPG with multiplayer support (needs custom engine modules). -- [Super Tux Party](https://gitlab.com/SuperTuxParty/SuperTuxParty) - A free/libre and open-source party game that is meant to replicate the feel of games such as Mario Party. -- [Tanks of Freedom II](https://github.com/P1X-in/Tanks-of-Freedom-3-D) - Free turn-based isometric strategy game in voxel art. -- [Thrive](https://github.com/Revolutionary-Games/Thrive/) - A free, open-source game about the evolution of life (Mono). #### Godot 3.1 @@ -111,10 +113,14 @@ See [Vivraan/godot-lang-support](https://github.com/Vivraan/godot-lang-support). *Non-game Open source projects made with Godot (tools/utilities).* -#### Godot 4.0 +#### Godot 4.0+ - [Clipboard Narrator](https://github.com/lesleyrs/clipboard-narrator) - Turn any web page into an audiobook, works in the background on desktop! - [GodSVG](https://github.com/MewPurPur/GodSVG) - Tool to create optimized Scalable Vector Graphics files. +- [Lorien](https://github.com/mbrlabs/Lorien) - Infinite-canvas drawing/whiteboarding app for Windows, Linux and macOS. Supports drawing tablets and pressure sensitivity. +- [Material Maker](https://github.com/RodZill4/material-maker) - Create PBR materials procedurally (similar to Substance Designer). +- [Pixelorama](https://github.com/Orama-Interactive/Pixelorama) - 2D pixel art editor. +- [ProtonGraph](https://github.com/protongraph/protongraph) - Node-based tool for procedural content creation. Like visual scripting, but for 3D model generation (needs custom engine modules). #### Godot 3.5+ @@ -124,10 +130,6 @@ See [Vivraan/godot-lang-support](https://github.com/Vivraan/godot-lang-support). - [Arrow](https://github.com/mhgolkar/Arrow) - A tool to design game narratives with nodes. - [Godello](https://github.com/alfredbaudisch/Godello) - A Trello-like kanban board application made with Godot. A proof of concept for complex non-game applications with Godot, as well real-time online interactions between multiple users. Includes backend code. -- [Lorien](https://github.com/mbrlabs/Lorien) - Infinite-canvas drawing/whiteboarding app for Windows, Linux and macOS. Supports drawing tablets and pressure sensitivity. -- [Material Maker](https://github.com/RodZill4/material-maker) - Create PBR materials procedurally (similar to Substance Designer). -- [Pixelorama](https://github.com/Orama-Interactive/Pixelorama) - 2D pixel art editor. -- [ProtonGraph](https://github.com/protongraph/protongraph) - Node-based tool for procedural content creation. Like visual scripting, but for 3D model generation (needs custom engine modules). - [vpuppr](https://github.com/virtual-puppet-project/vpuppr) - A cross-platform VTuber application with mulitple tracking backends. ## Templates @@ -262,6 +264,7 @@ See [Vivraan/godot-lang-support](https://github.com/Vivraan/godot-lang-support). - [Maaack's Menus Template](https://github.com/Maaack/Godot-Menus-Template) - Template with a main menu, options menus, credits, and a scene loader. - [Maaack's Scene Loader](https://github.com/Maaack/Godot-Scene-Loader) - Scene loader that includes a loading screen, progress bar, and error handling. - [PixelPen](https://github.com/pixelpen-dev/pixelpen) - Pixel art drawing and animation: Common drawing tools such as selection, shape creation, mirroring, tiling, and animation features within the Godot editor. +- [Shaker](https://github.com/Eneskp3441/Shaker) - Plugin that adds shaking and emitters for cameras, nodes or any property in 2D and 3D. - [TerraBrush](https://github.com/spimort/TerraBrush) - Minimal Terrain heightmap editor that features sculpting, painting textures, LOD, and MultiZones. #### Godot 3.2+ diff --git a/docs/awesome/awesome-rust.md b/docs/awesome/awesome-rust.md index 2766a7d3a9..d68bb1635b 100644 --- a/docs/awesome/awesome-rust.md +++ b/docs/awesome/awesome-rust.md @@ -399,6 +399,7 @@ See also [A comparison of operating systems written in Rust](https://github.com/ * [watchexec](https://github.com/watchexec/watchexec) - Executes commands in response to file modifications * [XAMPPRocky/tokei](https://github.com/XAMPPRocky/tokei) - counts the lines of code * [ynqa/jnv](https://github.com/ynqa/jnv) - Interactive JSON filter using jq [![ci](https://github.com/ynqa/jnv/actions/workflows/ci.yml/badge.svg?branch=main)](https://github.com/ynqa/jnv/actions/workflows/ci.yml) +* [ynqa/logu](https://github.com/ynqa/logu) - Extract patterns from (streaming) unstructured log messages [![ci](https://github.com/ynqa/logu/actions/workflows/ci.yml/badge.svg?branch=main)](https://github.com/ynqa/logu/actions/workflows/ci.yml) * [ynqa/sig](https://github.com/ynqa/sig) - Interactive grep (for streaming) [![ci](https://github.com/ynqa/sig/actions/workflows/ci.yml/badge.svg)](https://github.com/ynqa/sig/actions/workflows/ci.yml) ### Task scheduling diff --git a/docs/awesome/awesome-tailwindcss.md b/docs/awesome/awesome-tailwindcss.md index 7f4b6f8e27..9d7216f503 100644 --- a/docs/awesome/awesome-tailwindcss.md +++ b/docs/awesome/awesome-tailwindcss.md @@ -180,6 +180,7 @@ - 📚 [TWC](https://react-twc.vercel.app) - Lightweight library to create reusable React + Tailwind CSS components in one line. - 📚 [Tremor](https://tremor.so) - React library to build charts and dashboards with Tailwind CSS. - 📚 [Preline UI](https://preline.co) - Open-source Tailwind CSS components library for any needs. +- 📚🧩[Flyon UI](https://flyonui.com/) - Open-source components library for Tailwind CSS. - 🧩 [TailBlocks](https://mertjf.github.io/tailblocks) - 60+ different ready to use Tailwind CSS blocks. - 🧩 [Tailwind Components](https://tailwindcomponents.com) - Community-driven Tailwind CSS component repository. - 🧩 [Tailwind Toolbox](https://www.tailwindtoolbox.com) - Templates, components and resources. diff --git a/docs/awesome/awesome-tikz.md b/docs/awesome/awesome-tikz.md index 01674370ca..e222ea22a6 100644 --- a/docs/awesome/awesome-tikz.md +++ b/docs/awesome/awesome-tikz.md @@ -62,6 +62,7 @@ Tools - [awesome-latex-drawing](https://github.com/xinychen/awesome-latex-drawing) - Drawing Bayesian networks, graphical models, and technical frameworks in LaTeX. - [sane_tikz](https://github.com/negrinho/sane_tikz) - Create TikZ figures with Python. - [quiver](https://github.com/varkor/quiver) - A commutative diagram editor that exports to tikz-cd. +- [TikZiT](https://tikzit.github.io/) - A GUI editor designed for graphs and string diagrams. Libraries --------- diff --git a/docs/awesome/awesome-zsh-plugins.md b/docs/awesome/awesome-zsh-plugins.md index 35ab35641a..f61142613a 100644 --- a/docs/awesome/awesome-zsh-plugins.md +++ b/docs/awesome/awesome-zsh-plugins.md @@ -705,6 +705,7 @@ Here are a few good sources for Nerd Fonts and Powerline-compatible fonts: - [bruse](https://github.com/aubreypwd/zsh-plugin-bruse) - Makes it easy to `brew link` different versions of packages. - [bumblebee](https://github.com/Niverton/zsh-bumblebee-plugin) - A plugin to toggle prepending `optirun` in the command line. - [bw](https://github.com/begris/bw-zsh-plugin) - Provides formatting options and easy access to credentials stored in [Bitwarden](https://bitwarden.com) via the Bitwarden [CLI](https://bitwarden.com/download/). The plugin tries to retrieve a valid session before each action, therefore an explicit login is not nescessary beforehand. +- [bws](https://github.com/elogiclab/zsh-bws) - Simplify and improve the retrieval of secrets from the [Bitwarden](https://bitwarden.com) Secret Manager. - [c](https://github.com/sebastiangraz/c) - Adds some `git` shortcuts. - [calc (arzzen)](https://github.com/arzzen/calc.plugin.zsh) - A calculator for ZSH. - [calc (sam-programs)](https://github.com/Sam-programs/zsh-calc) - Allows you to run math calculations with no prefixes.