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many_text2d.rs
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//! Renders a lot of `Text2d`s
use std::ops::RangeInclusive;
use bevy::{
diagnostic::{FrameTimeDiagnosticsPlugin, LogDiagnosticsPlugin},
prelude::*,
render::view::NoFrustumCulling,
text::FontAtlasSets,
window::{PresentMode, WindowResolution},
};
use argh::FromArgs;
use rand::{
seq::{IteratorRandom, SliceRandom},
Rng, SeedableRng,
};
use rand_chacha::ChaCha8Rng;
const CAMERA_SPEED: f32 = 1000.0;
// Some code points for valid glyphs in `FiraSans-Bold.ttf`
const CODE_POINT_RANGES: [RangeInclusive<u32>; 5] = [
0x20..=0x7e,
0xa0..=0x17e,
0x180..=0x2b2,
0x3f0..=0x479,
0x48a..=0x52f,
];
#[derive(FromArgs, Resource)]
/// `many_text2d` stress test
struct Args {
/// whether to use many different glyphs so that multiple separate font atlas textures are used.
#[argh(switch)]
many_glyphs: bool,
/// whether to force the text to recompute every frame by triggering change detection.
#[argh(switch)]
recompute: bool,
/// whether to disable all frustum culling.
#[argh(switch)]
no_frustum_culling: bool,
/// whether the text should use `JustifyText::Center`.
#[argh(switch)]
center: bool,
}
#[derive(Resource)]
struct FontHandle(Handle<Font>);
impl FromWorld for FontHandle {
fn from_world(world: &mut World) -> Self {
Self(world.load_asset("fonts/FiraSans-Bold.ttf"))
}
}
fn main() {
// `from_env` panics on the web
#[cfg(not(target_arch = "wasm32"))]
let args: Args = argh::from_env();
#[cfg(target_arch = "wasm32")]
let args = Args::from_args(&[], &[]).unwrap();
let mut app = App::new();
app.add_plugins((
FrameTimeDiagnosticsPlugin::default(),
LogDiagnosticsPlugin::default(),
DefaultPlugins.set(WindowPlugin {
primary_window: Some(Window {
present_mode: PresentMode::AutoNoVsync,
resolution: WindowResolution::new(1920.0, 1080.0).with_scale_factor_override(1.0),
..default()
}),
..default()
}),
))
.init_resource::<FontHandle>()
.add_systems(Startup, setup)
.add_systems(Update, (move_camera, print_counts));
if args.recompute {
app.add_systems(Update, recompute);
}
app.insert_resource(args).run();
}
#[derive(Deref, DerefMut)]
struct PrintingTimer(Timer);
impl Default for PrintingTimer {
fn default() -> Self {
Self(Timer::from_seconds(1.0, TimerMode::Repeating))
}
}
fn setup(mut commands: Commands, font: Res<FontHandle>, args: Res<Args>) {
warn!(include_str!("warning_string.txt"));
let mut rng = ChaCha8Rng::seed_from_u64(42);
let tile_size = Vec2::splat(64.0);
let map_size = Vec2::splat(640.0);
let half_x = (map_size.x / 4.0) as i32;
let half_y = (map_size.y / 4.0) as i32;
// Spawns the camera
commands.spawn(Camera2d);
// Builds and spawns the `Text2d`s, distributing them in a way that ensures a
// good distribution of on-screen and off-screen entities.
let mut text2ds = vec![];
for y in -half_y..half_y {
for x in -half_x..half_x {
let position = Vec2::new(x as f32, y as f32);
let translation = (position * tile_size).extend(rng.gen::<f32>());
let rotation = Quat::from_rotation_z(rng.gen::<f32>());
let scale = Vec3::splat(rng.gen::<f32>() * 2.0);
let color = Hsla::hsl(rng.gen_range(0.0..360.0), 0.8, 0.8);
text2ds.push((
Text2d(random_text(&mut rng, &args)),
random_text_font(&mut rng, &args, font.0.clone()),
TextColor(color.into()),
TextLayout::new_with_justify(if args.center {
JustifyText::Center
} else {
JustifyText::Left
}),
Transform {
translation,
rotation,
scale,
},
));
}
}
if args.no_frustum_culling {
let bundles = text2ds.into_iter().map(|bundle| (bundle, NoFrustumCulling));
commands.spawn_batch(bundles);
} else {
commands.spawn_batch(text2ds);
}
}
// System for rotating and translating the camera
fn move_camera(time: Res<Time>, mut camera_query: Query<&mut Transform, With<Camera>>) {
let mut camera_transform = camera_query.single_mut();
camera_transform.rotate_z(time.delta_secs() * 0.5);
*camera_transform =
*camera_transform * Transform::from_translation(Vec3::X * CAMERA_SPEED * time.delta_secs());
}
// System for printing the number of texts on every tick of the timer
fn print_counts(
time: Res<Time>,
mut timer: Local<PrintingTimer>,
texts: Query<&ViewVisibility, With<Text2d>>,
atlases: Res<FontAtlasSets>,
font: Res<FontHandle>,
) {
timer.tick(time.delta());
if !timer.just_finished() {
return;
}
let num_atlases = atlases
.get(font.0.id())
.map(|set| set.iter().map(|atlas| atlas.1.len()).sum())
.unwrap_or(0);
let visible_texts = texts.iter().filter(|visibility| visibility.get()).count();
info!(
"Texts: {} Visible: {} Atlases: {}",
texts.iter().count(),
visible_texts,
num_atlases
);
}
fn random_text_font(rng: &mut ChaCha8Rng, args: &Args, font: Handle<Font>) -> TextFont {
let font_size = if args.many_glyphs {
*[10.0, 20.0, 30.0, 40.0, 50.0, 60.0].choose(rng).unwrap()
} else {
60.0
};
TextFont {
font_size,
font,
..default()
}
}
fn random_text(rng: &mut ChaCha8Rng, args: &Args) -> String {
if !args.many_glyphs {
return "Bevy".to_string();
}
CODE_POINT_RANGES
.choose(rng)
.unwrap()
.clone()
.choose_multiple(rng, 4)
.into_iter()
.map(|cp| char::from_u32(cp).unwrap())
.collect::<String>()
}
fn recompute(mut query: Query<&mut Text2d>) {
for mut text2d in &mut query {
text2d.set_changed();
}
}