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Project.xml
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Project.xml
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<?xml version="1.0" encoding="utf-8"?>
<project>
<!-- APPLICATION SETTINGS -->
<app title="LD-Template" file="LD-template" main="Main" version="0.0.1" company="Hunttis" />
<!-- The flixel preloader is not accurate in Chrome. You can use it regularly if you embed the swf into a html file -->
<!-- or you can set the actual size of your file manually at "FlxPreloaderBase-onUpdate-bytesTotal" -->
<app preloader="flixel.system.FlxPreloader" />
<!-- Minimum without FLX_NO_GAMEPAD: 11.8, without FLX_NO_NATIVE_CURSOR: 11.2 -->
<set name="SWF_VERSION" value="11.8" />
<!--WINDOW SETTINGS -->
<!--These window settings apply to all targets-->
<window width="800" height="480" fps="120" background="#000000" hardware="true" vsync="false" />
<!--HTML5-specific-->
<window if="html5" resizable="false" />
<!--Desktop-specific-->
<window if="desktop" orientation="landscape" fullscreen="false" resizable="false" />
<!--Mobile-specific-->
<window if="mobile" orientation="landscape" fullscreen="true" width="0" height="0" />
<!-- PATHS SETTINGS -->
<set name="BUILD_DIR" value="export" />
<classpath name="source" />
<assets path="assets" />
<!-- LIBRARIES -->
<haxelib name="flixel"/>
<!-- In case you want to use the addons package -->
<haxelib name="flixel-addons" />
<!-- In case you want to use the ui package -->
<!-- <haxelib name="flixel-ui" /> -->
<!-- In case you want to use nape with flixel -->
<!-- <haxelib name="nape" /> -->
<!-- These two are required for nape to work with neko -->
<!--
<haxedef name="no-inline" if="neko" />
<haxedef name="dce=full" if="neko" />
-->
<!-- HAXEDEFINES -->
<!-- Enable the Flixel core recording system-->
<!-- <haxedef name="FLX_RECORD" /> -->
<!-- Disable the right and middle mouse buttons -->
<haxedef name="FLX_NO_MOUSE_ADVANCED" />
<!-- Disable the Native cursor api for Flash target -->
<haxedef name="FLX_NO_NATIVE_CURSOR" />
<!-- Optimise inputs, be careful you will get null errors if you don't use conditionals in your game -->
<haxedef name="FLX_NO_MOUSE" if="mobile" />
<haxedef name="FLX_NO_KEYBOARD" if="mobile" />
<haxedef name="FLX_NO_TOUCH" unless="mobile" />
<haxedef name="FLX_NO_GAMEPAD" />
<!-- Disable the Flixel core sound tray -->
<haxedef name="FLX_NO_SOUND_TRAY" />
<!-- Disable the Flixel sound management code -->
<haxedef name="FLX_NO_SOUND_SYSTEM" />
<!-- Disable the Flixel core focus lost screen -->
<!-- <haxedef name="FLX_NO_FOCUS_LOST_SCREEN" /> -->
<!-- Disable the Flixel core debugger. Automatically gets set whenever you compile in release mode! -->
<haxedef name="FLX_NO_DEBUG" unless="debug" />
<!-- Enable this for Nape release builds for a serious peformance improvement -->
<haxedef name="NAPE_RELEASE_BUILD" unless="debug" />
<haxedef name="advanced-telemetry" if="debug" />
<!-- CUSTOM -->
</project>