forked from Trimps/Trimps.github.io
-
Notifications
You must be signed in to change notification settings - Fork 0
/
Copy pathupdates.html
3295 lines (3285 loc) · 245 KB
/
updates.html
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
623
624
625
626
627
628
629
630
631
632
633
634
635
636
637
638
639
640
641
642
643
644
645
646
647
648
649
650
651
652
653
654
655
656
657
658
659
660
661
662
663
664
665
666
667
668
669
670
671
672
673
674
675
676
677
678
679
680
681
682
683
684
685
686
687
688
689
690
691
692
693
694
695
696
697
698
699
700
701
702
703
704
705
706
707
708
709
710
711
712
713
714
715
716
717
718
719
720
721
722
723
724
725
726
727
728
729
730
731
732
733
734
735
736
737
738
739
740
741
742
743
744
745
746
747
748
749
750
751
752
753
754
755
756
757
758
759
760
761
762
763
764
765
766
767
768
769
770
771
772
773
774
775
776
777
778
779
780
781
782
783
784
785
786
787
788
789
790
791
792
793
794
795
796
797
798
799
800
801
802
803
804
805
806
807
808
809
810
811
812
813
814
815
816
817
818
819
820
821
822
823
824
825
826
827
828
829
830
831
832
833
834
835
836
837
838
839
840
841
842
843
844
845
846
847
848
849
850
851
852
853
854
855
856
857
858
859
860
861
862
863
864
865
866
867
868
869
870
871
872
873
874
875
876
877
878
879
880
881
882
883
884
885
886
887
888
889
890
891
892
893
894
895
896
897
898
899
900
901
902
903
904
905
906
907
908
909
910
911
912
913
914
915
916
917
918
919
920
921
922
923
924
925
926
927
928
929
930
931
932
933
934
935
936
937
938
939
940
941
942
943
944
945
946
947
948
949
950
951
952
953
954
955
956
957
958
959
960
961
962
963
964
965
966
967
968
969
970
971
972
973
974
975
976
977
978
979
980
981
982
983
984
985
986
987
988
989
990
991
992
993
994
995
996
997
998
999
1000
<html>
<head>
<title>Updates</title>
</head>
<style>
body {
text-align: center;
background-color: #333;
color: #333;
font-size: 1.2em;
}
#wrapper {
max-width: 1020px;
display: inline-block;
text-align: left;
background-color: white;
padding: 10px;
background-color: #fafafa;
}
.betterList {
list-style: none;
padding: 0;
}
.betterList > li {
font-weight: bold;
font-size: 1.1em;
margin-bottom: 16px;
}
.betterList > ul > li {
list-style: disc;
}
.betterList > ul > li:first-child, .contentSplitter {
font-weight: bold;
list-style: none !important;
margin-left: -20px;
padding: 5px 0 5px 0;
color: #00008B;
}
.contentSplitter{
margin-left: 0px;
font-size: 1.1em;
color: #053b08 !important;
}
.r{
color: #8F0B0B;
}
.g{
color: #065806;
}
#linksTable{
position: absolute;
left: 69%;
top: 0%;
background-color: #dadada;
padding: 0.5%;
text-align: center;
}
#linksTable tbody tr.linksRow td a, #linksTableTitle{
font-size: 1.2em;
font-weight: bold;
padding: 5px 20px;
text-decoration: none;
color: black;
}
.linksRow td a{
display: inline-block;
cursor: pointer;
}
.linksRow td a:hover{
background-color: #8a8989;
}
#linksTable img{
width: 50px;
height: 50px;
}
#linksTable img#discordLogo{
width: 50px;
height: 56px;
}
#linksTable img#steamLogo{
width: 53px;
height: 50px;
}
.linksRow td{
border: 1px solid black;
}
.legal{
font-size: 0.8em;
font-style: italic;
}
.linksSpacer{
height: 6px;
}
@media (max-width: 1020px) {
#linksTable{
position: initial;
margin-left: calc(50vw - 190px);
margin-top: -10px;
}
}
</style>
<body>
<div id="wrapper" style="position: relative">
<table id="linksTable">
<tbody>
<tr id="linksTableTitle">
<td colspan="3">Find Trimps on:</td>
</tr>
<tr id="linksRow" class="linksRow">
<td>
<a href="https://store.steampowered.com/app/1877960/Trimps/" target="_blank"><img id="steamLogo" src='imgs/steam_logo.png'/><div class='linksSpacer'></div>Steam</a>
</td>
<td>
<a href="https://reddit.com/r/Trimps" target="_blank"><img id="redditLogo" src='imgs/reddit_logo.png'/><div class='linksSpacer'></div>Reddit</a>
</td>
<td>
<a href="https://discord.gg/Trimps" target="_blank"><img id="discordLogo" src='imgs/discord_logo.png'/><br/>Discord</a>
</td>
</tr>
<tr id="desktopLinksRow" class="linksRow" style="display: none">
<td>
<a onclick="nwOpen('https://reddit.com/r/trimps')"><img id="redditLogo" src='imgs/reddit_logo.png'/><div class='linksSpacer'></div>Reddit</a>
</td>
<td>
<a onclick = "nwOpen('https://discord.gg/trimps')" target="_blank"><img id="discordLogo" src='imgs/discord_logo.png'/><br/>Discord</a>
</td>
</tr>
</tbody>
</table>
<script type="text/javascript">
if (typeof nw !== 'undefined'){
document.getElementById('linksRow').style.display = 'none';
document.getElementById('desktopLinksRow').style.display = 'table-row';
}
function nwOpen(link){
var gui = require('nw.gui');
gui.Shell.openExternal(link)
}
</script>
<div style="font-size: 1.3em; font-weight: bold; display: block; width: 100%; text-align: center;">Trimps Updates!</div>
<ul class="betterList">
<li>5.9.2 - 2/14/23</li>
<ul>
<li>Bug Fixes</li>
<li>Temporarily reverted a change made in 5.9.0 for setting Bone Portal when portalling before abandoning a Daily Challenge, as it was causing bonus Daily Challenge Helium/Radon to be lost in some situations</li>
</ul>
</ul>
<ul class="betterList">
<li>5.9.1 - 2/12/23</li>
<ul>
<li>Bug Fixes</li>
<li>Fixed an issue where the Nometal combo C2 was not unlocking Miners after being abandoned</li>
<li>Fixed an issue where the Topology combo C2 was not properly stopping the Blacksmithery Mastery</li>
</ul>
</ul>
<ul class="betterList">
<li>5.9.0 - 2/10/23</li>
<ul>
<li>Universes 1 and 2</li>
<li>You no longer have to purchase carried Heirloom slots. Instead, you'll automatically gain one once you have the amount of Nu that each level previously cost.</li>
<li>You can now spend the full value of your Nu on both your Staff and Shield, rather than 50% on each.</li>
<li>The Home Detector Mastery now also drops Uberhousing upgrades</li>
</ul>
<ul>
<li>Universe 1</li>
<li>Spire Cores no longer consume Spirestones when upgrading/replacing mods, instead you can spend 100% of your total Spirestones on each Core!</li>
<li>12 different Challenge<sup>2</sup>s have been fused together into 6 new Challenge<sup>2</sup>s. Each new Challenge<sup>2</sup> is a combination of two older ones, and setting your Zone in one of the combo C<sup>2</sup>s will set the Zone for both of the Challenges that it's based off of at the same time. This should make it both take less time and be more fun to update some of the more trivial C<sup>2</sup>s. The pairings are: Meditate + Discipline = Enlightened, Slow + Electricity = Paralysis, Nom + Metal = Nometal, Balance + Mapology = Topology, Watch + Size = Waze, and Toxicity + Lead = Toxad</li>
<li>Added 2 more Personal Spire Fire Trap upgrades, and 1 Lightning Trap upgrade</li>
<li>In the Personal Spire, lowered the required zone to unlock Poison 8 from Z700 to Z650, and lowered the zone for Poison 9 from 750 to 700. Lowered prices to more appropriate points for those zones.</li>
<li>Capped Runestones from Trustworthy Trimps to 7 days</li>
<li>Added a new Challenge at Z460 that can be repeated up to 15 times with scaling difficulty for increasing Helium, Attack, Health and Fluffy Experience</li>
</ul>
<ul>
<li>Universe 2</li>
<li>Added a new ring of Mutators! This outer ring requires that at least 10 Mutators have been purchased from the inner ring before purchasing anything from the new outer ring.</li>
<li>Added a bunch of brand new Mutators to the new outer ring</li>
<li>The Mutators UI can now be moved around with click/drag and zoomed with mouse wheel</li>
<li>Mutated Seed drops are now increased by +1x for each type of Mutation affecting that enemy (enemies with 2 types are worth 2x, enemies with 4 types are worth 4x)</li>
<li>Improved Mutator tooltips, showing how many more Seeds you need to purchase one, which requirements (if any) are missing, and how many more you need to purchase to reach the outer ring.</li>
<li>Row Swapper Mutations can now show up more than once per zone above Z250, get that Row Siphon value!</li>
<li>Enemy attack and health above Z300 now scales an extra 15% per zone</li>
<li>The Reflect Daily Challenge mod no longer shows up in Universe 2. In its place is a new mod that reduces combat and resource stats on your Heirlooms between 10% and 50%.</li>
<li>The Daily Modifier that shreds resources every 15 seconds can no longer spawn</li>
<li>Added a new U2 only Daily Mod that increases attack and health of Void Map enemies</li>
<li>Added Mayhem III, which unlocks at Z200</li>
<li>Every 100% chance for Runetrinkets to drop now guarantees 1 drop. Any leftover drop chance is now rolled for an extra Runetrinket. For example, if you have 250% drop chance, you'll get 2 guaranteed Runetrinkets per zone plus a 50% chance for a third.</li>
<li>Added a new Heirloom drop chance breakpoint at Z300, and another at Z999</li>
<li>Capped Spire Assault at level 150 to leave room for new stuff in the future</li>
<li>Added two new unique Scruffy level bonuses</li>
<li>Scruffy's bonus that previously granted +10% Nu spending on your Heirlooms now grants +30%</li>
<li>Owning 5 Antennae now also increases Wood gathering rate by the same amount as it does Food</li>
<li>Added 6 new U2 Zone Progress achievements</li>
<li>Added 2 new Mutated Seed collection achievements</li>
</ul>
<ul>
<li>UI/QOL</li>
<li>Added a 'Customize' button to the Stats page, allowing you to hide any stats you no longer wish to see. You can also unhide them here if you later change your mind!</li>
<li>Added a new Heirloom Popping option, which will only show an Heirloom Popup if you find an Heirloom at the highest available tier for your current Heirloom bracket</li>
<li>Added a "Start Fighting" button to Time Warp if Trimps are not fighting and AutoFight hasn't been unlocked. This button changes into an "Enable AutoFight" button if AutoFight is unlocked but not enabled.</li>
<li>Disabled Overkill during Wither<sup>3</sup></li>
<li>You can now click your equipped Staff or Shield and select "Equip on Portal", which will cause this Heirloom to automatically be equipped whenever you Portal.</li>
<li>On failing a Spire, the message now shows which cell you failed on.</li>
<li>Made some improvements to the Gradient Theme's handling of U2 Mutated Cells (Thanks 5h3i1ah for the CSS)</li>
<li>Added a calculation to Overkill Mutator tooltips for which Zones you can Overkill up to</li>
</ul>
<ul>
<li>Bug Fixes</li>
<li>Changed the way Parity and Gamma Burst calculate their bonuses on the backend. This should have no effect on gameplay but should be a noticeable speed improvement during Time Warp</li>
<li>Fixed a bug where owning level 10 Antenna with Meteorologists could cause health to desync from the correct value as you bought equipment</li>
<li>Buying a Smithy with the Smithology Perk now instantly updates soldier Health to the correct value</li>
<li>The free Smithy from Melting Point now properly immediately updates soldier health</li>
<li>The Equality tab/button no longer drops to two lines when running Alchemy</li>
<li>Buying Golden Maps with Bones now once again properly increases the Loot of all previously owned maps</li>
<li>Fixed a few U2 Feat unlock zones: Mad Scientist is now properly 155 instead of 150, and Burn Baby Burn and Unbreakable now properly unlock at 175 instead of 176</li>
<li>Fixed an error that could cause loading an SA preset to load an incorrect ring mod</li>
<li>Expanding Tauntimps now properly come prefilled with Trimps</li>
<li>The Map Item Count preview when selecting a map now properly takes Scientist/Microchip 4 into account, and gives an accurate number</li>
<li>Fixed an issue where tracked achievements with long names could have their descriptions pushed out of the achievement box.</li>
<li>The Archaeology automator now properly unlocks at Z90 instead of Z95.</li>
<li>Time Warp now periodically checks if the enemy's health is greater than its max health and will reset it if so, to fix a rare Time Warp issue where enemy health can grow above max health.</li>
<li>Fixed a bug where map at zone would complete two different quests on the Quest Challenge even if the conditions hadn't been met</li>
<li>Enemies on the Glass Challenge now gain Crystallized at 1k stacks, down from 10k. Fixed a text error in the description that stated Health doubled at 1k stacks when it really doubled at 100 stacks (it still doubles at 100 stacks).</li>
</ul>
<ul>
<li>Text Changes/Fixes</li>
<li>Randimps now display with the proper naming convention on the Coordinate Challenge</li>
<li>Heirlooms now use the word "Allocated" instead of "Spent", and "Available" instead of "Unspent" to better match the actual Nu allocation behavior</li>
<li>Reworded the Berserk Challenge description to be a little more accurate with how Frenzy works</li>
<li>Removed the cancel button and pluralized Foreman in the popup message for the first Bionic Wonderland completion</li>
<li>The Void Specialization Masteries now properly state that they're based off of Zones reached, rather than Zones cleared</li>
<li>Potion of the Void description on the Alchemy Challenge now properly states that it reduces the effect of Brews, not Potions</li>
<li>Removed a superfluous space from the end of the Void Map completion message if returning to World</li>
<li>The tooltip for Heirlots now properly states above Z200, rather than above Z201</li>
<li>The message on U2 Z201 no longer mentions a new Perk, as that perk was moved to Smithless</li>
<li>Updated all Helium/Radon Challenge descriptions to clarify that the bonus Helium/Radon only applies to that portal</li>
<li>Added a missing % to the Sacrificial Shank description in Spire Assault</li>
<li>The Speed: Spire achievement categories and Hypercoordinated, Nerfeder and Invisible Feats now properly respect your Roman/Arabic Numerals setting</li>
<li>The tooltip for the Mutadon Mutator now properly states that it increases Radon from U2 Mutations by 25% rather than 50%. This is a text change only to match actual behavior.</li>
<li>Fixed an inconsistency in the Geneticistassist error message when inputting a number greater than 5000</li>
<li>Added missing hover text to the message config window for Void Maps, Runetrinkets, Alchemy, and Seeds</li>
<li>The Magnetoshriek tooltip now properly uses the name of the boss of your current Zone, rather than always saying Improbabilities</li>
<li>Swapped the positions of the Still Magmamancing and Mesmer Masteries, so that Still Magmamancing is in the same column as its prereqs</li>
<li>Updated the tooltip for Healthy enemies to state that they drop 65% of the Zone's helium rather than 45% if Strength in Health II is purchased.</li>
<li>Added missing periods to the tooltips for AutoFight, AutoSave, Generator Start, Extra Perk Info, Big Popups, Roman Numerals, Extra Map Buttons, Map at Zone, and Time Warp Config.</li>
<li>Fixed some inconsistent capitalization in the tooltips for Dimensional Generator Config, Equipment Highlights and Tier/Equip First.</li>
<li>The Tier/Equip First setting now properly uses Arbalest and Gambeson in the example for Tier First after Slow has been completed.</li>
<li>Scruffy no longer gives Fluffy credit when clearing a 2x stacked Void Map for you (this only worked properly for anything > 2x).</li>
<li>Added info to the Amalgamator tooltip stating that Amalgamators will never show up or leave while in an active Spire.</li>
<li>Changed the Scientist V reward description from "increase all Helium found by 0.5% to the power of your current Zone number" to "increase all Helium found by 0.5% per zone (compounding)"</li>
<li>Fixed an issue where the current map cell in Time Warp was 1 lower than it should be</li>
<li>The message for completing Spire I now properly states that you earned a Basic Spire Core instead of Common</li>
<li>Added "(including Radon)" to the tooltip description for the Greed perk</li>
<li>When running a Challenge<sup>3</sup>, the tooltip for Golden Radon properly uses the word Radon instead of Helium, and says Challenge<sup>3</sup> instead of <sup>2</sup></li>
<li>The description for the Insanity Challenge now properly states "n below world level" rather than "n below map level"</li>
<li>Zone stats Void Map counter now says "stacks" instead of "stacked" for more clarity</li>
<li>The red error text when trying to select a different map while a non-recyclable map is in progress now properly states that you must "finish or abandon" your current map, rather than "finish or recycle"</li>
<li>The line at the bottom of the Radon breakdown that zeroed everything out when running a C<sup>3</sup> now properly says Challenge<sup>3</sup> instead of 2</li>
<li>Prettified the number at the top of the tooltip when buying a large amount of levels of a Perk.</li>
<li>Added to the Eradicated description that the extra Coordination per Zone is only for the first 100 Zones</li>
<li>Updated the Experience Challenge completion to clarify that the bonus is always based on highest BW tier completed during the Challenge, rather than the specific map you complete the Challenge on.</li>
</ul>
</ul>
<ul class="betterList">
<li>5.8.1 - 12/16/22</li>
<ul>
<li>Bug Fix</li>
<li>Fixed some display issues with Holiday Snow.</li>
<li>Fixed some gradient colors on Dark Theme</li>
<li>Fixed an issue where the final U2 Heirloom breakpoint was calculating incorrectly</li>
<li>AutoStructure now properly rebuys decayed Nurseries on Eradicated</li>
<li>The Scale Equality button on Time Warp now properly displays as inactive when inactive without being clicked</li>
<li>Fixed an issue where perks could be imported on Hypothermia</li>
<li>Added a black background to the Challenge Description on the Portal Screen for better visibility across different Portal background colors</li>
<li>Setting Farmer AutoJobs ratio to 0 at the start of a new run no longer bugs out the UI until refresh</li>
</ul>
</ul>
<ul class="betterList">
<li>5.8.0 - 8/1/22</li>
<ul>
<li>Universe 1 Content</li>
<li>Void Maps now start dropping after your first Portal, down from fifth.</li>
<li>All Void Maps below Z200 now have less difficulty than before. Void Maps pre Z60 start with very low difficulty, still gain difficulty and loot at Z60, then now gain another +100% difficulty and +100% loot at Z200. This leaves Void Maps at Z200+ with the same difficulty as before, but with +100% more loot than before.</li>
<li>Adjusted drop rates of the first 3 Heirloom drop tiers, grey Staff/Shield Heirlooms no longer drop. Renamed Uncommon (green) Heirlooms to "Common", and grey Spire Cores to "Basic".</li>
<li>Added some new Z600+ story messages</li>
<li>Added 12 new Z300+ Zone Progress Achievements</li>
<li>Added 5 new Speed Achievements for Spire VI</li>
<li>Added 4 new Speed Achievements for Spire VII</li>
<li>Added 1 new Gem Collection achievement</li>
<li>The Feat 'Stoned' now requires 500K kills, down from 1M</li>
<li>AutoStorage is now unlocked by completing a Z40 Void Map, down from Z50</li>
</ul>
<ul>
<li>Universe 2 Content</li>
<li>Zone 201+ is looking a little mutated...</li>
<li>Added U2 Story messages from Z160-205. Make sure your Story messages are enabled the first time you reach Z200 on this patch!</li>
<li>All Radon gains above Z201 in Universe 2 are now increased by 250x</li>
<li>Added a new Heirloom drop rate tier at Z275</li>
<li>Added 5 new Spire Assault items!</li>
<li>Added 2 new Spire Assault bonuses, one of which unlocks a new Perk!</li>
<li>Added 2 new feats and a new achievement category with 5 achievements</li>
<li>Dusty Tome (Spire Assault One-Time Bonus) now applies its effects multiplicatively with Lifegiving Gem.</li>
<li>Added a new Challenge / C<sup>3</sup> that unlocks a new Perk on first completion</li>
<li>Scruffy has gained real rewards for Level 21 and 22, and more damage rewards for 23 and 24</li>
</ul>
<ul>
<li>UI/QOL</li>
<li>Added a mouseover tooltip to empty Heirloom slots, stating to click an Heirloom from the inventory to equip it</li>
<li>Added an option under Layout to disable Roman Numerals</li>
<li>Disabling Pausing while the game is paused will now unpause the game.</li>
<li>Pressing Z while MaZ is open will now save and close MaZ rather than cancel it. Hotkeys are now shown on the save/close and cancel buttons.</li>
<li>Clarified in the Multitasking description that each upgrade increases both of the modifiers by 5% per level</li>
<li>Added the amount of Bone Shrine Charges you have available to the Bone Shrine tooltip</li>
<li>Added a statistic for Runetrinket collection so you can easily see how many you've earned this run</li>
<li>Removed the button that hid advanced maps as it was confusing to accidentally click</li>
<li>Fluffy/Scruffy Daily bonus rewards now state that they increase Daily Challenge 'reward' modifier rather than 'Helium' or 'Radon' modifier, as this modifier does more than just Helium/Radon</li>
<li>Clarified in the Enlightened Ice description that the Overkill starts when Nature starts</li>
<li>Added a visual option to the Personal Spire for 'Faded Enemies' that sets the opacity of Enemies in your Spire to 20% to reduce visual clutter</li>
<li>Updated the Heirloom help text to be less confusing</li>
<li>Fixed some typos and inconsistencies with text in the Storm Challenge</li>
<li>The Planet Broken gradient effect at Z60 now sticks around for 20 Zones, slowly fading out</li>
<li>Added a message to the bottom of the C<sup>infinity</sup> tooltip if you've maxed your C<sup>2</sup> percentage for U1</li>
<li>Challenge<sup>2</sup>s now turn black when you've brought them to your Obsidian Zone</li>
</ul>
<ul>
<li>Bug Fixes</li>
<li>Core and Frozen Castle Heirloom seeds now properly persist through Portal</li>
<li>Fixed a bug where AutoJobs could spend more workers than you have available when first unlocking Miners, which would stop Trimps from breeding until some were fired.</li>
<li>Fixed some typos</li>
<li>The Tortoise and the Bugs feat now properly states you need 100 Swarm stacks before Z120, not by.</li>
<li>Updated the Unbalance Challenge description to state the correct amounts of health gained in maps vs world</li>
<li>Scaffolding now works properly in U1. It was already applying in U1 prior to this patch, but wasn't showing up on the breakdown, wasn't properly prefilling housing, and was causing issues with perk respeccing.</li>
<li>The Total Portals achievement now properly counts U1 + U2 portals, not just U1</li>
<li>Revenge stacks now properly disappear on completing the Challenge</li>
<li>Fixed an issue on the Steam version where the cloud save confirmation popup could be misleading if Universe 2 cloud save portals are higher than local save.</li>
<li>Capitalized "All" in the "Showing All Achieves" setting, fixed a typo in the Mastery Tab Alert setting tooltip</li>
<li>The Equality settings tooltip can now also be closed with E</li>
<li>Buying your final Microchip no longer briefly displays a bugged tooltip</li>
<li>Quests on the Quest Challenge that revolve around Cell 100 now properly check if the Quest is complete when using Map at Zone with Exit at Cell 100</li>
<li>Archaeology's Feat now properly unlocks at the same Zone as Archaeology (has been off since Archaeology moved in 5.5.0)</li>
<li>The Daily Challenge modifier on the Portal Screen should now be more accurate when switching Universes if one pet has the Daily Bonus reward and the other pet does not.</li>
</ul>
<ul>
<li>Screen Reader Version</li>
<li>The Screen Reader Version finally has accessibility for Spire TD! There is now an input box and headers on the Screen Reader Spire TD. The headers can be used to find the input box and tutorial/quests. The input box accepts text commands to fully control your personal spire without needing to actually see it! Type help in the input box and your screen reader will read a list of all available commands. Examples of commands are 'Build Frost 1 1' to build a Frost trap in Row 1 Column 1, 'Read Enemies 1' to be read the health of all enemies on row 1, 'traps' or 'upgrades' for a list of all traps/upgrades and their costs, 'info fire' for the fire trap description and cost, and more!</li>
<li>Added clickable info buttons for Geneticist and Geneticistassist</li>
</ul>
</ul>
<ul class="betterList">
<li>5.7.2 - 6/8/22</li>
<ul>
<li>Content</li>
<li>Dark Essence drops now round up to 1 before any bonuses are applied. This means if you're on a 2x Daily Challenge, drops that were previously 1 will now be 2. Previously, drops of 1 might have internally been 0.25, so doubling would go to 0.5 and still round to 1. This change will result in more Dark Essence drops when first unlocking the mechanic but have no effect on late game.</li>
</ul>
<ul>
<li>UI/QOL</li>
<li>Added a new setting under General on the Desktop/Steam version to toggle Discord Rich Presence off or set it to update only on Portal</li>
<li>Moved Void Map drop messages out of the "Secondary" category and in to their own "Void Maps" category in the message config window.</li>
<li>Added a mouseover tooltip to displayed Helium per Hour explaining what it is.</li>
<li>Added a line to the Trapper<sup>2</sup> Challenge stating that bonuses that cause housing to come prefilled with Trimps will not work.</li>
<li>Added a setting under Performance to disable Dimensional Generator animations</li>
<li>Added an alert to the Portal confirmation popup if no Challenge is selected but at least one is available (including repeatable Challenges). This message can also be disabled with a new setting under Pop-ups and Alerts.</li>
</ul>
<ul>
<li>Bug Fixes</li>
<li>PlayFab and Steam Cloud Save conflict checking now better supports progress made in U2</li>
<li>Updated AutoGolden's tooltip to better match its current unlock requirement</li>
<li>Updated the half-full Frenzy star icon to better match the other Frenzy icons in size</li>
<li>Fixed a typo in the Relentlessness unlock message</li>
<li>Fixed a typo in the Smithy unlock message</li>
<li>Importing a save file without Gardens unlocked over a save file with Gardens unlocked no longer leaves Gardens as a selectable Biome.</li>
<li>Radonculous from the Bone Trader in U2 now properly states that it's disabled on C<sup>3</sup> rather than C<sup>2</sup></li>
<li>Karma (Daily Challenge Modifier that grants increased Loot for the Zone after killing an Enemy) now properly scales production based loot</li>
<li>The tooltip for the 'Alerting' option now properly says the alert icons are blue instead of yellow if using Dark Theme</li>
<li>Fixed an issue that could cause Time Warp to be extremely slow in some rare cases</li>
<li>Finding Bones in a Spire now properly immediately updates the count on the Bone Trader button</li>
<li>Shields no longer mention Trainers until they start providing Block</li>
<li>Fixed a display bug where displayed damage would not decrease when leaving Scrying formation against a Corrupt enemy with Scryhard I active</li>
<li>Updated the Decay Challenge description to properly indicate that stacks reset on each new Zone rather than just when Blimps are killed.</li>
<li>Fixed an issue where your Trimps wouldn't automatically start fighting when a map repeats if AutoFight is disabled and you paused the game less than 1 second before finishing your last map</li>
<li>Partially fixed a rare and hard-to-reproduce issue where certain U2 conditions could cause enemy health to increase above their max health during Time Warp. This partial fix will check if your current cell's health is greater than its max health when Time Warp ends, and reset the health if so.</li>
</ul>
</ul>
<ul class="betterList">
<li>5.7.1 - 5/7/22</li>
<ul>
<li>UI/QOL</li>
<li>Made some changes to ADVISOR's text to clear up some confusion around where to find the Z15 Unique Map</li>
<li>Added a line to the Heirloom help text, stating that you can purchase carry slots but the Nu will be permanently consumed.</li>
<li>Added text on T2+ equipment explaining how to find and customize the Highlight setting. When Highlight Equipment is on its default setting, added text to T2+ equipment stating that only the highest tier is being calculated.</li>
<li>Added an entry to the Keybinds listing for AD(V)ISOR.</li>
</ul>
<ul>
<li>Bug Fix</li>
<li>Fixed a text error on the Steam Cloud Save confirmation prompt where Zone number for each save was sometimes not properly displaying.</li>
</ul>
</ul>
<ul class="betterList">
<li>5.7.0 - 4/22/22</li>
<ul>
<li>Content Changes</li>
<li>Added a Tutorial that triggers after researching your first point of Science on a fresh save. This tutorial gives some tips to new players who might not be familiar with the genre, hopefully allowing them to complete their first Portal without feeling like they need to Google anything. The tutorial is narrated by ADVISOR, your ship's Automated Defensive Voice and Idea Synthesizing On-board Robot.</li>
<li>Time Warp now accelerates the Skeletimp timer, so it's possible to find multiple Skeletimps per Time Warp. You should now be earning the same amount of Bones from Time Warp when not playing as you would if you left the game running.</li>
<li>Deca Build has been removed as a Mastery and added instead as a 305 BW reward. In its place is 'Kerfluffle', which grants +10% attack when Fluffy is active, and another 10% compounding attack every time Fluffy evolves. If you had Deca Build purchased before loading 5.7.0, you'll automatically have Kerfluffle purchased instead. If you had completed a Z305 BW before 5.7.0, you'll automatically have Deca Build.</li>
<li>Universe 2 - Added a new unique bonus for Scruffy Level 20, and 2 new blank damage levels for Levels 21 and 22</li>
</ul>
<ul>
<li>Bone Trader Changes</li>
<li>For the first time in nearly 7 years, the Bone Trader has received some major changes!</li>
<li>12/36 hour resource Boosts have been removed. Well, reworked at least. The whole left section has been replaced by a brand new "Permanent Upgrades" section. Each upgrade starts at 10 Bones with the cost increasing by +10 Bones per purchase, and each can be purchased a maximum of 10 times. This is a total cost of 2,200 Bones to max all upgrades.</li>
<li>The first new Permanent Bone Upgrade grants a 1% chance to duplicate a Void Map per level, or 10% more Void Maps at 10 levels, guaranteed. If you have 5 levels of Bone Void Maps then every 20th Void Map will be duplicated, if you have 10 levels every 10th Void Map will be duplicated. No RNG!</li>
<li>The second Upgrade is in the spirit of the old Boosts, adding a new mechanic called the Bone Shrine. At 1 level of Bone Shrine, you will unlock a new button by Food at the top left of the screen, and will start accumulating 1 Bone Charge every 4 hours, stacking to a max of 10 Bone Charges. You can click this new button to consume a Bone Charge whenever you want, which at level 1 will grant 10 minutes of your current gathering rates for Food, Wood, and Metal <i>as Loot</i>, meaning it gets gathering and looting bonuses. Any storages required to hold your spoils will be constructed automatically, and their costs deducted from the pot. Each level of this upgrade increases the base resources granted by +10 minutes of gathering time. Levels 5 and 10 reduce the Bone Charge generation cooldown by 30 minutes each. At level 10, grants 1 charge every 3 hours that grant 100 minutes of gathering per use. Bone Charges persist through Portal, allowing you to save them up for when you need them and pop them all at once! Check the handy dandy tooltip on the Bone Charges button to see a preview of what you'll get and how many storages will be constructed.</li>
<li>Upgrade 3 increases the chance for Exotic Imports to spawn in your world by +0.05% per level. At 10 levels, not counting any other bonuses, Exotic Imports will have a 3.5% chance to spawn per cell.</li>
<li>Upgrade 4, "Multitasking", allows 5% per level of your employed Trimps to breed while working, and allows 5% of your unemployed Trimps to assist with Gathering while your town is full and they're not breeding. The 5% Trimps per level that can breed while working are actually shown as extra breeding Trimps - if you have 10 levels and 1000 max Trimps, you can have 500 employed and will see 750 breeding. The 5% unemployed Trimps that assist with gathering when not breeding is displayed as a 5% increase to all trimp-employable resource gathering (not gems).</li>
<li>Permanent Boosts are locked until all Exotic Imports are purchased.</li>
<li>Changed descriptions of Exotic Imports to actually describe what they do. Technology sure is amazing these days</li>
</ul>
<ul>
<li>Map at Zone Improvements</li>
<li>Map at Zone no longer checks your presets for conflicts where two would try to run at the same cell. Instead, MaZ now completes each preset in order at the selected cell!</li>
<li>Added a new box for 'Priority'. If two presets want to run maps at the same cell, the one with the lowest number for Priority will run first. When saving your MaZ presets, these will be resorted on the UI based on their Priority.</li>
<li>Added a new option to Zone Repeat for 'Repeat Every X Zones'. Selecting this option will cause a new input box to magically appear in the form, allowing you to set a custom amount of Zones for how often that preset should repeat.</li>
<li>Renamed the 'Confirm' button to 'Save and Close', and added a new button to the right of 'Cancel' that's simply 'Save'. 'Save' will save your settings, sort your presets, and keep the window open.</li>
<li>Repeat X Times and Exit BW after L no longer silently change the number to 10/125 if an invalid number is entered, and instead give an error message</li>
<li>Repeat X Times now works on BWs if not looking to climb</li>
<li>Added more detailed preset names to Map at Zone</li>
<li>When adding a new line to Map at Zone, the 'Run Map' checkbox is now checked by default.</li>
<li>Added a Help button to Map at Zone with an explanation of all settings</li>
<li>Updated the sizings of columns on the MaZ UI to better fit the contents of all dropdowns and make it look less hectic when extra input boxes are added for things like Climb BW or Repeat every X Zones</li>
</ul>
<ul>
<li>Other UI/QOL Changes</li>
<li>Added a button to the Heirlooms Window to see drop chances (or press C with the Heirloom window open). This opens up with chances at your current zone, and includes arrows to see other breakpoints you've unlocked. Works with keyboard arrow keys as well!</li>
<li>You can now press K or click the button under settings to open up a list of all Hot(K)eys</li>
<li>Added hotkey for Heirloom window (L)</li>
<li>Added a line of text to the bottom of all Equipment, showing the cost in resources per stat point earned from this item. This should be useful for deciding which Equipment to purchase next - the lower the number the more efficient the purchase.</li>
<li>Added a new setting to highlight the most efficient equipment based on metal spent per stat point gained. Highlights top attack and health item. Default is to only show most efficient equipment at your highest available tier, but this can be toggled to show all equipment, or disabled entirely.</li>
<li>Challenges no longer move 1px away from the selected challenge</li>
<li>The Heirlooms button now unlocks after finding your first Heirloom rather than immediately after your fifth Portal</li>
<li>Made some UI improvements/fixes for windows < 1000px width</li>
<li>Pressing escape while no windows are open will toggle the Settings menu</li>
<li>Opening Achievements, Stats, Heirlooms and Bone Trader now closes all tooltips</li>
<li>Attempting to fire any jobs other than Farmer, Lumberjack, Miner, Scientist, or Geneticist now opens a confirmation popup</li>
<li>Void Map and Stacked Void Map counts are now always displayed on the Zone info tooltip (not just when in a Void Map)</li>
</ul>
<ul>
<li>Bug Fixes</li>
<li>Fixed an issue that was causing Alchemy to appear in the message configuration before it was unlocked.</li>
<li>Trimple of Doom is now properly green the very first time you find it when it will reward a Perk.</li>
<li>Fixed a message on the Metal challenge that referenced Scientists if you didn't have any hired</li>
<li>Fixed an issue where some of the AutoSomething buttons on the main page didn't have uniform border appearance on hover</li>
<li>Fixed an issue where the Obsidian tooltip failed to open in some situations</li>
<li>Resetting your save now properly hides the SA tab</li>
<li>Prettified the Plaguebringer modifier description in the Heirloom window</li>
<li>Fixed an issue with Time Warp where formations weren't showing up until the second formation was unlocked.</li>
<li>Fixed an issue that could grant double Trimps from unlocking Hubs while in Time Warp.</li>
<li>Fixed a bug where the Maps button was grey when reaching Z6 after starting on a fresh browser without refreshing the window</li>
<li>Fixed a display bug when running Duel<sup>3</sup> where the stack tooltip would say Trimps are fast when they're not.</li>
<li>Heirloom Gamma Burst description now properly shows 4 stacks to trigger after Burstier is purchased</li>
<li>Removed the S from Fragments in map price if the map only costs 1 Fragment</li>
<li>All jobs, buildings, upgrades, and equipment are now redrawn when Time Warp ends. This should fix a few rare bugs such as unpurchaseable golden upgrade spam after Time Warp ends.</li>
<li>Fixed a bug where using Map at Zone's 'Repeat X Times' wasn't showing up on the button until after the first map was completed</li>
<li>Fixed a bug that could cause the extra map side buttons to be blank on a fresh save that hadn't refreshed</li>
<li>Fixed a bug that could cause Improbabilities and other bosses to have infinite Health on Coordinate<sup>2</sup></li>
</ul>
</ul>
<ul class="betterList">
<li>5.6.5 - 12/22/21</li>
<ul>
<li>Content Change</li>
<li>The Experience Challenge no longer requires that you end the Challenge on a BW in order to get the extra bonus. If you complete Experience by completing Z700, you'll now get credit for the highest BW cleared on that run. Adjusted descriptions/tooltips for new behavior. NOTE: You need to clear a BW on this patch for it to count. If you're mid-Experience and above Z600 when updating to 5.6.5, you'll still need to finish that one last run via BW completion.</li>
<li>Holey (U1 <s>hidden</s> feat) now unhides at Z75. This feat was added back when it was more realistic to actually spend this much on Wormholes and is no longer meeting the goal of hidden feats being things that will usually just happen eventually.</li>
</ul>
<ul>
<li>UI/QOL</li>
<li>Added an Equality UI to Time Warp where applicable</li>
<li>Added a stat for highest BW clear</li>
</ul>
<ul>
<li>Bug Fix</li>
<li>Fixed a crash that could occur when MaZ tried to run Melting Point while there was another map in progress.</li>
</ul>
</ul>
<ul class="betterList">
<li>5.6.4 - 12/17/21</li>
<ul>
<li>UI/QOL</li>
<li>SA Presets saved after 5.6.4 will store your current Enemy Level and Ring Mods as well. Added options for enabling/disabling the loading of Enemy Level and Ring Mods when loading a preset. These options don't need to be on when saving a preset, just for loading.</li>
<li>Moved around some things in the SA settings screen to fit some extra information and to make sure the save/load/rename buttons are always at the top if item lists get really long later on.</li>
</ul>
<ul>
<li>Bug Fix</li>
<li>Time Warp's Formations UI now properly updates as you unlock new Formations in game.</li>
</ul>
</ul>
<ul class="betterList">
<li>5.6.3 - 12/12/21</li>
<ul>
<li>Bug Fixes</li>
<li>Bag of Nails now stops Slowing Aura on the same turn that you apply a bleed</li>
<li>Frozen Castle Heirlooms now have their own seed</li>
<li>Equipping a hidden SA item now unhides it</li>
<li>Fixed an issue where the SA UI would be unresponsive when killing enemies really quickly</li>
<li>Tightened up the Heirloom UI so the two most recent tiers fit better on the screen</li>
</ul>
</ul>
<ul class="betterList">
<li>5.6.2 - 12/9/21</li>
<ul>
<li>UI/QOL</li>
<li>SA Ring upgrades purchased after this patch can now be undone</li>
<li>Frozen Castle is now green on the map selection screen</li>
<li>Frozen Castle now has the visual snow effect</li>
<li>You can now change Perks on the Portal screen without needing to abandon Hypothermia first</li>
<li>The Equality tab now has a visual indicator for when scaling is on or off</li>
<li>Equality stacks now also show when scaling is disabled</li>
<li>When using a screen with less than 1000px width, the Equality popup uses a larger percentage of your screen's width</li>
<li>Vertically centered tooltips no longer consider the settings bar to be valid screen space, and try to avoid overlapping it</li>
<li>Scruffy's L18 bonus no longer considers it a run if you Portal below Z25 with no completed Void Maps</li>
</ul>
<ul>
<li>Bug Fixes</li>
<li>Glass stacks can no longer fall below 0</li>
<li>Fixed an issue where Omni-Enhancer wasn't providing Poison Stack Rate</li>
<li>Fixed an issue where Wrath Crafted Hatchet wasn't providing Attack Speed</li>
</ul>
</ul>
<ul class="betterList">
<li>5.6.1 - 12/6/21</li>
<ul>
<li>Bug Fixes</li>
<li>Shards are now properly refunded when canceling a contract</li>
<li>Fixed a display bug where Experience would show an infinity symbol instead of "0%" from Bionic Wonderlands if the Challenge was completed via Z700 instead of BWs.</li>
<li>The Run Map button for Frozen Castle now properly disappears after the map does</li>
<li>Reworded the Hypothermia Ember tooltip for clarity</li>
<li>Reworded the end of the Experience description involving completion via BW vs Z700</li>
<li>Fixed some cut-off text on Doppelganger Signet's Contract description</li>
</ul>
</ul>
<ul class="betterList">
<li>5.6.0 - 12/5/21</li>
<ul>
<li>Universe 1</li>
<li>Added a new Challenge at Z600, "Experience". This is a repeatable Challenge that grants extra Fluffy Exp instead of Helium.</li>
</ul>
<ul>
<li>Universe 2</li>
<li>Added a new Heirloom tier that can begin dropping at Z200, and two brand new mods that can roll at the new tier.</li>
<li>Added a new repeatable Radon Challenge at U2 Z175 that also unlocks a new Perk on first completion</li>
<li>Added another new Challenge with a unique reward. This Challenge is also available as a Challenge<sup>3</sup>!</li>
<li>Added a new Unique Map at U2 Z175</li>
<li>Added a new crit tier</li>
<li>Added Scruffy bonuses to Levels 17, 18, and 19.</li>
<li>Added a new Achievement tier and 6 new Achievements</li>
<li>Observation now has 1 level included as part of the base perk when it is unlocked. This grants everyone +1000 trinket storage and 1 perk level worth of increased drop chance and mult. The guaranteed drop every 25 zones for every 2 levels of the perk is unchanged and still increases at 2/4/6 etc.</li>
</ul>
<ul>
<li>Spire Assault</li>
<li>Added a bunch of new affixes that can spawn starting at Enemy Level 51. Some of these new affixes are considered "Specials" and are mutually exclusive.</li>
<li>Enemies killed at and above level 51 after this patch now drop Shards in addition to Dust, at a rate of 1 shard per 1 billion Dust earned at 51+.</li>
<li>Shards can be used to purchase Contracts for and Upgrade new items from this patch, or to upgrade a powerful new customizable bonus item called The Ring.</li>
<li>Above enemy level 50, you are now much less likely to run into the same resistance on back to back levels, and much less likely to get two different resists on the same level.</li>
<li>You no longer get the warning that you need an item that can cause a shock when using Nozzled Goggles.</li>
<li>Enemy Slow Aura is now always applied before Huffy's excess Attack Speed -> Slow Aura conversion, making sure Huffy can reach 0.5 Attack Time on levels with Slow Aura.</li>
<li>Added 7 new items that cost Shards</li>
<li>Added 1 new item that costs Dust.</li>
<li>Added stats for highest level and Shards</li>
</ul>
<ul>
<li>UI/QOL</li>
<li>Added a Formations UI to Time Warp</li>
<li>AutoEquip, AutoUpgrade, AutoPrestige, and AutoStructure purchases will now be checked automatically before resources shred on Pandemonium</li>
<li>When in the Map Chamber, the Hotkey "C" will now Continue/Run Map</li>
<li>Prettified the Nu cost of adding a Carry slot in the Heirlooms window</li>
<li>When Portaling with Heirlooms that will be recycled, the confirmation popup now tells you the highest rarity of Heirloom in your inventory</li>
<li>When finding Dark Essence, the message in the log now tells you how many drops remain on the current Zone</li>
<li>After finishing your final Scientist Challenge, you can now click the Portal Title (Time Portal Mk. VI) to change the background color to one of the earlier ones.</li>
<li>Heirloom upgrades can now be purchased 100x at a time</li>
<li>Darkened the orange tooltip price text that indicates insufficient storage space</li>
<li>Observation's tooltip now updates mult and drop chance on the Portal screen while allocating perk levels without having to confirm</li>
<li>Adjusted the U2 style to move the Prismatic Shield display a bit more to the right so "Crit!"s aren't overlapped with high PS values</li>
</ul>
<ul>
<li>Bug Fixes</li>
<li>The MaZ error message for Start Zone being too low or too high now properly says Start Zone instead of Exit at Zone</li>
<li>Fixed an issue where the max for MaZ End Zone was 1 lower than Start Zone</li>
<li>The Liquification III tooltip in U2 now shows the proper HSII zone</li>
<li>Fixed an issue where replacing a mod on a Spire Core could sometimes think you don't have enough Spirestones when you do</li>
<li>Fixed a display issue where leftover Radon sometimes showed an incorrect value on the View Perks screen until a perk was bought</li>
<li>The game now clears your Ctrl/Shift key state when you unfocus the game</li>
</ul>
</ul>
<ul class="betterList">
<li>5.5.1 - 5/17/21</li>
<ul>
<li>UI/QOL</li>
<li>Added "i" as a hotkey to open Spire Assault, and added a Help/FAQ entry for it.</li>
<li>Added a Help/FAQ SA entry explaining how to progress the Kill counter</li>
<li>Added a Help/FAQ SA entry explaining how to reset the Session Score</li>
</ul>
<ul>
<li>Bug Fixes</li>
<li>Fixed an issue where the AutoJob balancing on Miner/Scientist unlock wasn't respecting the set max for that job</li>
<li>Fixed an issue where the SA item description bar would disappear when renaming a preset</li>
<li>Removed the hover effect/pointer when mousing over the health bars in SA</li>
<li>Reworded the description of Huffstle to clarify that you need a score of 100-0 rather than 100 wins in a row</li>
<li>Fixed an issue where the Scientist Challenge was starting with the incorrect amount of Science</li>
<li>Fixed an issue that existed prior to 5.5.0 where U2 Perk import strings were checking against U1 perks when deciding if a respec needed to be used</li>
</ul>
</ul>
<ul class="betterList">
<li>5.5.0 - 5/14/21</li>
<ul>
<li>Content</li>
<li>Holidays are now automated! The Pumpkimp Event now automatically turns on from Oct 1 through Nov 5, the Presimpt Event runs from Dec 15 through Jan 15, and the Eggs Event runs for all of April</li>
<li>The Curious Perk now grants +80 base Fluffy XP per level, up from +60</li>
<li>Towers in the Personal Spire are now capped to 10 each. Once you have 10 of each Tower, you'll gain the option to "Seal" your Spire for an extra bonus.</li>
<li>Added 2 new Frost Trap upgrades and 2 new Poison Trap upgrades to the Player Spire</li>
<li>Bionic Wonderlands can no longer be created more than 100 Zones past your Obsidian level</li>
<li>The Daily Challenge Reflect modifier no longer reflects Overkill damage, and the damage dealt in U2 no longer skips your Shield.</li>
<li>Challenge<sup>2</sup> bonus is now capped at 60K%</li>
</ul>
<ul>
<li>Content (Universe 2)</li>
<li>Added a new minigame-style feature to Universe 2, unlocked at Z75.</li>
<li>Added a new repeatable Radon Challenge at Z155</li>
<li>Added a new Mayhem-like challenge at Z150</li>
<li>The Mayhem Challenge completion bonus now also applies to Helium in U1</li>
<li>Added 15 new Achievements</li>
<li>Achievement percentage above 50k now grants 1 GU every 10k%</li>
<li>Added a bonus to Scruffy L16</li>
<li>Changed some story messages between Z60-100, and added new story messages through Z160</li>
<li>The Archaeology Challenge has moved from Z95 to Z90</li>
<li>The second time you complete Archaeology will now unlock a string based Custom AutoGold option</li>
<li>Added the ability to run Melting Point from Map at Zone, and added 1 new Map Preset for U2 to put it in.</li>
<li>The U2 Explode Daily Mod now hits your Shield</li>
<li>Equality Reversing now has its own slider, and now works based on current attack count against the enemy rather than waiting for something to die. This potentially allows multiple stacks of Equality to be reversed on the same enemy.</li>
<li>Scruffy L14 now grants 1300% damage, up from 1225%</li>
<li>The Bublé Challenge now grants +500% Rn (up from +300%) on completion, and +200% Rn (up from +100%) on fail.</li>
<li>The Exterminate Achievement now requires that you reach 100 Swarm Stacks by Z120, then complete the Challenge.</li>
</ul>
<ul>
<li>UI/QOL</li>
<li>Map at Zone 'Exit At Zone' renamed to 'Start Zone', and a new field has been added for 'End Zone'. End Zone defaults to 999 but can be changed to cause a setting to stop repeating at a given Zone. Settings that exit at the same cell will not conflict if one ends before the other starts.</li>
<li>Added an option for 'Repeat X Times' to the Map at Zone repeat dropdown</li>
<li>Reunited a lost closing paranthesis with his family in the resource breakdown for Gatherer (Scruffy/Fluffy)</li>
<li>If AutoJobs is enabled and enough workspaces are available, AutoJobs will now fill Miners and Scientists to their proper ratio amount as soon as they're unlocked.</li>
<li>Added the Storm and Berserk Challenge descriptions to their C3 descriptions</li>
<li>You can now see a brief description of the effects of each Map Biome in the Map Biome Dropdown tooltip</li>
<li>Scruffy L15 (+10% Nu spend mult) now works in U1 as well</li>
<li>Improved the alignment of Achievement category bottom corners in the Achievements UI</li>
</ul>
<ul>
<li>Bug Fixes</li>
<li>Fixed a Universe 2 bug where the "Base" in the Loot Breakdown was compensating for nonexistent MegaBooks</li>
<li>The Portal Error message now fits better without overlapping text</li>
<li>Fixed an issue where you could remove too many points of Carpentry on the Downsize Challenge, potentially bricking your run</li>
<li>Respeccing out of Frenzy now properly clears the Frenzy stack icon</li>
<li>Fixed an issue where the damage display would still show red crits as base once purple crits were at or above 100% chance</li>
<li>Fixed an issue where the Equality popup would get messed up if pressing the hotkey while another tooltip was active</li>
</ul>
</ul>
<ul class="betterList">
<li>5.4.6 - 4/3/21</li>
<ul>
<li>Content</li>
<li>Strange eggs have started appearing in some Zones, click them and see what's inside! This event will last for the rest of April.</li>
</ul>
</ul>
<ul class="betterList">
<li>5.4.5 - 2/1/21</li>
<ul>
<li>Content</li>
<li>Presimpts and Snow have melted away until next year</li>
</ul>
</ul>
<ul class="betterList">
<li>5.4.4 - 12/11/20</li>
<ul>
<li>Content</li>
<li>Added a new repeatable Challenge to U2 Z130, and a new Perk that can be unlocked from the new Challenge.</li>
</ul>
</ul>
<ul class="betterList">
<li>5.4.3 - 12/6/20</li>
<ul>
<li>Content</li>
<li>Note: A new U2 Challenge and Perk are in the works and currently being tested on our Discord server. However they need a few more days of testing/balance and I really wanted to switch to snow! Expect another patch in the next few days.</li>
<li>Pumpkimps have gone in to hiding until next year</li>
<li>Snow and Presimpts have returned to the World for the rest of the year!</li>
<li>Added 5 placeholder levels to Scruffy that only grant bonus damage.</li>
<li>You can now pat your pets!</li>
</ul>
<ul>
<li>UI/QOL</li>
<li>Centered the Equality Scaling popup over the left side of the screen rather than the entire screen, so that the battle pane is fully visible.</li>
</ul>
</ul>
<ul class="betterList">
<li>5.4.2 - 10/16/20</li>
<ul>
<li>Content</li>
<li>Pumpkimps have made their return to Trimps for the next few weeks! Find a Pumpkimp Patch in Zones, or lone Pumpkimps in maps for a chance at some treats!</li>
</ul>
</ul>
<ul class="betterList">
<li>5.4.1 - 9/23/20</li>
<ul>
<li>Bug Fixes</li>
<li>Fixed an issue that was causing U2 Improbability stats to inflate as if Corruption was present in U2</li>
<li>Fixed an issue that could cause Mayhem bosses to not gain any extra health or attack in certain situations</li>
<li>Fixed a spot on Golden Radon that said Helium</li>
</ul>
</ul>
<ul class="betterList">
<li>5.4.0 - 9/5/20</li>
<ul>
<li>Content (Universe 2 spoilers!)</li>
<li>Added a brand new Heirloom tier at Z100, with a new unique mechanic!</li>
<li>Scruffy no longer requires prestiges, and can instead level past 10. A large DPS bonus is granted every few levels to make up for the prestige bonus, and anyone who prestiged prior to this patch should notice more damage from Scruffy than before.</li>
<li>Added new level bonuses for Scruffy, and reworked/changed some of the old ones</li>
<li>Increased the exponential bonus to Scruffy exp per zone cleared (about 4x exp at Z100)</li>
<li>Overkill in U2 has been reworked. Rather than continuing the trend of disabling it on most challenges, the Overkill perk has been transformed into a different one that still works off of Overkill damage but doesn't deflate run times as badly. Overkill will make a reappearance in U2 once the Zones get higher.</li>
<li>Updated the run times for some U2 speedrun achievements to compensate for the lack of Overkill. If you previously finished these achievements, you won't have to do them again. The difficulty should be about the same as before.</li>
<li>Added a new Challenge with a C<sup>3</sup> at Z105, rewarding a brand new permanent building on first completion.</li>
<li>Added a new repeatable Radon Challenge at Z110</li>
<li>Added a new Challenge with a C<sup>3</sup> at Z115, rewarding a brand new Perk on first completion.</li>
<li>Added a new one-time Challenge at Z120 that unlocks another new permanent building on first completion.</li>
<li>Trimple of Doom has gotten a thematic upgrade in U2</li>
<li>Added a new Achievement tier, worth 1200%</li>
<li>Added 4 new U2 Feats, one for each new Challenge</li>
<li>Added 5 new U2 Zone Progress Achieves, and 2 new Achieves each for Mapless Drifter, Shielded, and Radon</li>
<li>Added Speedrun achievements for the new Trimple of Doom replacement</li>
<li>Starting Mayhem stacks for each Zone are now equal to 1000 minus 5 for each highest level cleared above Z100. (If you've cleared Z105, each Zone starts with 975 stacks)</li>
<li>Mayhem is now capped to 25 runs, and no longer grants a bonus afterwards. Next patch (5.5.0) will include a new scaling Challenge like Mayhem but different.</li>
<li>Implemented CRIT tier 5!</li>
<li>Quest<sup>3</sup> now issues the first Quest and starts scaling enemy health at your highest Quest<sup>3</sup> Zone minus 80, but never less than 6.</li>
<li>Plaguebringer is now disabled during Wither<sup></sup></li>
<li>Increased the completion reward of the Quagmire challenge from +150% to +250%</li>
<li>There are now a few guaranteed fast enemies inside all U2 maps. The amount of guaranteed fast enemies goes up slightly in maps that are above World level.</li>
<li>The first hour of Tenacity now grants 100 seconds of credit for each minute on the zone. The second hour grants 20 seconds of credit for each minute spent on the zone. The overall bonus is the same, but the first hour scales it up to what used to be 100 minutes, and the second hour adds only 20 minutes. In addition, 50% of the time on your last Zone carries over to the next Zone.</li>
<li>AutoGolden now unlocks at 77 Golden Upgrade purchases, down from 300</li>
<li>Obsidian can no longer be pushed past Z810 in U1 due to some concerns about numbers going infinite. The next major patch is going to heavily re-address the U1 post-Obsidian issue.</li>
</ul>
<ul>
<li>UI/QOL</li>
<li>Added 2 more map presets!</li>
<li>Added a visual effect to U1 Z60</li>
<li>Added a new setting to hide completed achievements</li>
<li>Added a new setting to prevent the game from saving when pausing</li>
<li>All perk level maxes are now stated on the perk tooltips, and the amount spent on the perk has been dropped down a line for easier reading.</li>
<li>Added a Sort button to the Temporary Heirlooms window, which sorts all Temporary Heirlooms by rarity then by type.</li>
<li>Added hotkeys E and T for the Equality confifguration and Portal screens respectively</li>
<li>Time on current map/zone now also shows seconds</li>
<li>Added an easy access button for Equality between the Mastery and Spire tabs, which will display permanently in U2 after Equality is unlocked.</li>
<li>Updated the appearance of all range input sliders in the game</li>
<li>Disabling Heirloom Animations now disables all glowy effects inside the Heirlooms window, rather than only disabling Plagued's spin</li>
<li>Enemy buffs/debuffs now start in a static location to prevent bouncing around as much due to different lengths of enemy names</li>
<li>Added Zone number to the start of Story messages</li>
<li>Updated Fluffy/Scruffy's MegaCrit bonus description to show the newer crit tiers</li>
</ul>
<ul>
<li>Bug Fixes (U1 and U2)</li>
<li>The Herbalist Mastery should no longer cause damage achievements to be rewarded prematurely</li>
<li>Fixed an issue where unique maps could sometimes display the wrong color, indicating they didn't have a unique upgrade when they did.</li>
<li>The Real Estate achievement line now properly shows "Row Finished!" like the other achievements when the row is finished.</li>
<li>Removed rounding from part of the Helium/Radon calculation. This causes Radon/Helium amounts to be slighly different from before at low zones, but fixes issues where the breakdown didn't match the Helium/Radon received</li>
<li>Fixed an issue where you would get a setting alert with no new settings after completing Z59 for the first time in U1</li>
<li>Fixed an issue where the Portal screen wouldn't show the next Challenge unlock Zone until you've finished all Scientist Challenges</li>
<li>Bionic Wonderland rewards now properly unlock their UI elements after completing the appropriate Bionic Wonderland tier, rather than needing a refresh first.</li>
<li>Fixed an issue that could cause Mayhem stacks to go negative</li>
<li>Fixed a typo in the first robotrimp popup</li>
<li>Fixed an issue where stacks when Equality scaling is disabled would display as -1 when set to Max</li>
<li>A message about Corruption no longer pops up in U2</li>
<li>Fixed an issue where the Spire I popup was being blocked by setting Map at Zone to Z200 C1</li>
<li>Fixed an issue where AutoStructure was buying Gigastations when they were more expensive than the maximum cost setting</li>
</ul>
</ul>
<ul class="betterList">
<li>5.3.9 - 6/12/20</li>
<ul>
<li>Universe 2 UI/QOL</li>
<li>Greatly improved the functionality of Equality scaling! Added a checkbox (enabled by default) to allow Equality Reversing, which will decrease Equality scaling count if your Trimps die in more hits than your current scaling slider setting. In addition, added a second slider to manually set Equality stacks (from 0 to purchased perk level) for use whenever scaling is disabled!</li>
</ul>
</ul>
<ul class="betterList">
<li>5.3.8 - 5/11/20</li>
<ul>
<li>Content</li>
<li>The eggs have gone away until next year!</li>
</ul>
<ul>
<li>UI/QOL</li>
<li>To avoid confusion between Map at Spire and Map at Zone, using Map at Zone to exit at cell 1 on a Spire no longer counts as a death. Any other cell than 1 does still count.</li>
</ul>
</ul>
<ul class="betterList">
<li>5.3.7 - 4/12/20</li>
<ul>
<li>Content</li>
<li>Pastel colored eggs have invaded the Trimps' Universe! Click them if you see them for a bonus! These will only last for a few weeks before they disappear.</li>
</ul>
</ul>
<ul class="betterList">
<li>5.3.6 - 3/25/20</li>
<ul>
<li>Bug Fixes</li>
<li>If "Run Map" is not checked on Black Bog or Void Maps in the Map at Zone UI, you will now still be pulled to the map chamber even if you don't have any Void Maps or are not running Quagmire.</li>
<li>Fixed an issue where using Exit at Cell 100 on the Mayhem challenge was causing the final boss to have infinite max health</li>
<li>Map at Zone killing Trimps now properly counts as a death in the Spire</li>
</ul>
</ul>
<ul class="betterList">
<li>5.3.5 - 3/16/20</li>
<ul>
<li>UI/QOL</li>
<li>Map at Zone will no longer pull you into the Map Chamber if set to run Voids while you have none, or if set to run Black Bog while not on Quagmire.</li>
</ul>
<ul>
<li>Bug Fixes</li>
<li>The 6 and W hotkeys for Enlightened Wind now properly work prior to Z230</li>
<li>Fixed an issue where Prismatic Shield wasn't properly updating on the first cell after entering or leaving a map with the Safe Mapping Mastery active</li>
<li>Fixed an issue where AutoGold could sometimes display as Undefined on the first run in U2</li>
<li>Map at Cell now allows up to 100 instead of 99</li>
<li>Fixed an issue where the Map at Zone settings window could override and cause issues with other tooltips if pressing Z while a different tooltip is open.</li>
<li>Restored the original U1 unlock text for Houses, it somehow got set to a duplicate of Hut's</li>
<li>Randimp's loot message no longer thanks Feyimp</li>
<li>The Map at Zone button in the Extra Map Buttons window no longer disappears after saving/reloading while running a map</li>
</ul>
</ul>
<ul class="betterList">
<li>5.3.4 - 2/26/20</li>
<ul>
<li>Bug Fixes</li>
<li>Fixed a spot where Randimps where still referred to as Magimps</li>
<li>Fixed an issue that was causing Climb BW to not work unless it was set up with Map at Zone</li>
</ul>
</ul>
<ul class="betterList">
<li>5.3.3 - 2/24/20</li>
<ul>
<li>Bug Fixes</li>
<li>Map at Zone will now automatically recycle all maps below your current Zone number minus 3 if you own more than 50 maps when it tries to create a new one.</li>
</ul>
</ul>
<ul class="betterList">
<li>5.3.2 - 2/24/20</li>
<ul>
<li>Bug Fixes</li>
<li>Fixed an issue where Large Research Cache was showing up in the Map Special Modifier tooltip before it was actually accessable.</li>
<li>Fixed an issue where the Map Special Modifier tooltip was a smaller width than intended in U2, causing some of it to be off-screen.</li>
<li>Mayhem Completions no longer incorrectly displays under the Prismatic Shield breakdown</li>
<li>The new Achievement Tracker no longer blocks the Message Log scrollbar from clicks</li>
<li>The bonus from Herbalist can no longer go negative</li>
<li>Renamed Magimp (The Enemy and the Mastery) to Randimp to prevent confusion with Magnimp, and gave the Mastery a new icon more appropriate for the new name.</li>
</ul>
</ul>
<ul class="betterList">
<li>5.3.1 - 2/20/20</li>
<ul>
<li>Bug Fixes</li>
<li>Fixed an issue that could cause the final enemy of a world cell to not be the proper boss enemy</li>
<li>The bonus from Herbalist is now displayed properly in the Trimp damage breakdown</li>
<li>Fixed an issue where Expert Gen was rewarding too much Mi</li>
<li>Fixed an issue where Mi rewarded by Expert Gen wasn't displaying on the Generator window</li>
<li>Mayhem stacks can no longer go negative</li>
<li>Fixed an issue where the Mayhem stack tooltip was slightly off</li>
<li>Mayhem's completion message now states the proper number</li>
<li>Escape now also closes the Bone Trader window</li>
<li>Boss atttack now properly increases based on stacks while on the Mayhem Challenge</li>
</ul>
</ul>
<ul class="betterList">
<li>5.3.0 - 2/19/20</li>
<ul>
<li>Content</li>
<li>Double Build, Foremany, AutoStructure, and AutoJobs have been removed as Masteries. These 4 QOL upgrades are now available from Bionic Wonderland: Foremany at 125, AutoJobs at 140, AutoStructure at 155, and Double Build at 185. Geneticistassist is still from a 170 BW map, but now requires completion of the map. These 5 upgrades will cause the BW map to appear yellow in the map chamber if the upgrade has not been earned yet. If you have already completed these tiers of BW before upgrading to 5.3.0, you will automatically have credit for them.</li>
<li>Safe Mapping Mastery has been moved from T6 to T3</li>
<li>The Quick Gen Mastery has been renamed to Expert Gen and does more stuff!</li>
<li>Added 4 new Masteries to take the place of the leaving ones</li>
<li>Added 1 free Mastery respec if you had less than 3 when loading to this patch.</li>
<li>Auspicious Presence I - III have been moved from Z75, 150 and 225 to 50, 100 and 150. Complete a Void Map above these Zones to earn a new AutoThing!</li>
<li>Increased the end-of-run Helium bonus for completing the Nom Challenge in U1 by +100% (+450% total)</li>
<li>Increased the end-of-run Helium bonus for completing the Toxicity Challenge in U1 by +200% (+400% total)</li>
<li>Added a new repeatable Radon Challenge at U2 Z95. Completing this Challenge for the first time also unlocks a new type of map modifier!</li>
<li>Added a second new U2 Challenge! This one doesn't unlock a new Perk or grant any extra Radon. Instead it grants permanent stackable bonuses for U1 and U2, and grows in difficulty after each completion!</li>
<li>Increased the Prismatic Shield bonus while on the Bublé Challenge from +100% to +250%.</li>
<li>Once you have 20 or more points of the Prismal perk in U2, you'll gain the ability to automatically pick up the unique upgrade from Prismatic Palace when completing Z20.</li>
<li>Universe 2 Challenge<sup>3</sup>s now unlock at Z50, down from Z65.</li>
<li>The Black Bog Map on the Quagmire Challenge can no longer spawn Exotic Imp-orts</li>
</ul>
<ul>
<li>UI/QOL</li>
<li>You can now click on an Achievement in the Achievements screen in order to track it! Tracked Achievements will display at the top of the message log to make it easy to keep an eye on your progress or see when you fail.</li>
<li>Achievement progress indicator (yellow/red color) has been added for Speedrun achievements, and U2 specific achievements now properly show as red in U1.</li>
<li>The windows for Portal, View Perks, Achievements, Heirlooms, and Stats can now all be closed with the escape hotkey.</li>
<li>Map at Zone now includes the ability to add a specific cell per setting to map at. You can now save multiple settings per Zone, as long as the Cells are different.</li>
<li>Map at Zone now allows 6 settings per preset, up from 5</li>
<li>Map at Zone can now be accessed with hotkey Z</li>
<li>Map at Zone now has the ability to run a map 25, 50, or 100 times.</li>
<li>Added the ability to have Map at Zone presets repeat every 1, 2, 3, 5, 10, or 30 Zones.</li>
<li>Added the ability to temporarily disable specific Map At Zone settings without deleting them</li>
<li>AutoJobs, AutoEquip, and AutoStructure now allow 50% and 99% thresholds</li>
<li>AutoGold now separately stores your last U1 and U2 settings</li>
<li>Loot averages are now calculated for Science. Timers for things costing Science will now take into account drops from Imp-orts and caches.</li>
<li>Added the Extra Map Btns setting toggle to the Configure Maps window for easy access</li>
<li>Swapped the order of the "Convert Wind to Poison" and "Convert Wind to Ice" buttons</li>
<li>Added a line of text to the selected Heirloom window to remind players that the Heirloom's name and icon can be changed</li>
<li>Added some text to Golden Void indicating that it has a cap of 72%</li>
<li>Added some text to the Trapper challenge explaining that housing does not come prefilled during the Challenge</li>
</ul>
<ul>
<li>Bug Fixes</li>
<li>Geneticistassist previously indicated that the maximum allowed time was 60 seconds even though it wasn't enforced. This has now been updated to say 5000 seconds, and is enforced.</li>
<li>The tooltip for a Void Map no longer says Helium in U2</li>
<li>Fixed an issue where the Exhausted stacks on Quagmire were sometimes showing the Map tooltip in World and World tooltip in Maps.</li>
</ul>
</ul>
<ul class="betterList">
<li>5.2.4 - 1/13/20</li>
<ul>
<li>Content</li>
<li>Trimpmas Snow and Presimpts have melted away until next year!</li>
</ul>
<ul>
<li>Bug Fix</li>
<li>Fixed an issue in U2 that was causing Void Maps generated before and after Z60 to have different stats. Now all pre-60 Void Maps are buffed (Loot and Difficulty) at Z60.</li>
</ul>
</ul>
<ul class="betterList">
<li>5.2.3 - 12/27/19</li>
<ul>
<li>Bug Fix</li>
<li>Fixed an issue that was causing the Obsidian start zone to calculate incorrectly when reaching Z100 in U2.</li>
</ul>
<ul>
<li>Balance</li>
<li>The compounding bonus from Greed is now capped to 1250 Tributes.</li>
</ul>
<ul>
<li>Screen Reader Version</li>
<li>Made the AutoJobs Configuration Button and Mastery screens accessible</li>
</ul>
</ul>
<ul class="betterList">
<li>5.2.2 - 12/19/19</li>
<ul>
<li>Content</li>
<li>Merry Trimpmas! Trimpmas Snow and Presimpts are now enabled for the next few weeks. Steal some extra resources and even some Bones from the evil Presimpts that are now infesting the world. Enjoy the serenity of the Trimpmas Snow visual effect in the zones! (Unless you don't enjoy it, then you can disable it with the temporary "Show Snow" option!)</li>
</ul>
</ul>
<ul class="betterList">
<li>5.2.1 - 11/21/19</li>
<ul>
<li>Bug Fixes</li>
<li>Radiating Heirlooms now properly reward extra Nu when earned on a Daily Challenge</li>
<li>Fixed a display error showing the wrong mod upgrade cost on Heirlooms earned during a Daily Challenge</li>
<li>Fixed an issue that could cause extra Heirlooms to be rewarded at the start of U2</li>
<li>Extra tokens rewarded from Daily Challenges no longer count towards Bone Portal</li>
<li>Heirlooms purchased with Bones on Dailies no longer grant extra Nu</li>
</ul>
</ul>
<ul class="betterList">
<li>5.2.0 - 11/20/19</li>
<ul>
<li>Content</li>
<li>Daily Challenges now increase Heirloom recycle value, Nature Token and Dark Essence gains based on the Helium modifier of the Daily Challenge.</li>
<li>Map at Zone now supports the ability to run Void Maps.</li>
<li>Added a brand new repeatable Radon U2 Challenge, unlocked at Z70.</li>
<li>The Melt Challenge in U2 now rewards 400% additional Radon, up from 200%.</li>
<li>Added a new perk to U2</li>
<li>The "Quest" Challenge in U2 no longer rewards extra Radon. Instead, it now unlocks the new Perk and only needs to be completed once (aside from Challenge<sup>3</sup> runs).</li>
<li>Quest no longer can select the Smithy quest twice in a row, will no longer select a resource you have 0 of for the "double or quintuple your resource" quests, and Overkill is now disabled during the "One-shot 5 world enemies" quest.</li>
<li>Pumpkimps have gone back into hiding until next year.</li>
</ul>
</ul>
<ul class="betterList">
<li>5.1.3 - 10/24/19</li>
<ul>
<li>Bug Fixes</li>
<li>Fixed an issue that was stopping looted resources from scaling 25% per zone above Z60 in Universe 2. This will result in more resources above Z60 in U2.</li>
<li>Fixed an issue that was causing Geneticistassist not to purchase Geneticists during Time Warp if Time Warp started before Z70.</li>
<li>Time Warp no longer overwrites your Map At Zone setting when completing.</li>
<li>Time Warp no longer leaves the Repeat, Repeat Until, or Exit To buttons in an incorrect visual state after completing.</li>
<li>Reworded the "Level Up" feat in Universe 2 to "Complete 80/80 quests on Quest", and fixed a bug allowing this Achievement to be easier to complete than intended on Challenge<sup>3</sup>.</li>
<li>Capped the purchase of buildings to 1e10 at a time. Numbers higher than this were causing some weird behavior with Traps being added to the building queue.</li>
<li>Fixed an issue that could unintentionally cause the game to be viewable and controllable during Time Warp by scrolling down on some mobile browsers.</li>
</ul>
</ul>
<ul class="betterList">
<li>5.1.2 - 10/23/19</li>
<ul>
<li>Content</li>
<li>Pumpkimps have returned to the Trimp Universe! You'll have a small chance to find Giant Pumpkimp patches in the World, and small Pumpkimps in maps. All Pumpkimps can give extra resources, and World Pumpkimps have the ability to grant Sugar Rush, boosting your Trimps' attack by 2x for a few minutes. Sugar rush can only trigger above Z200 in U1, and above Z60 in U2. Pumpkimps will hang out for about 3 weeks before they begin to rot and will need to be removed! Make sure you enable "Events" under the "Loot" message configuration to see what the Pumpkimps are giving you.</li>
<li>Enabled the Pumpkimp setting under "General Settings", allowing you to set the display of large Pumpkimp Patches to either hidden or bordered only.</li>
</ul>
</ul>
<ul class="betterList">
<li>5.1.1 - 8/29/19</li>
<ul>