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Makefile
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Makefile
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# SPDX-License-Identifier: CC0-1.0
#
# SPDX-FileContributor: Antonio Niño Díaz, 2023
BLOCKSDS ?= /opt/blocksds/core
BLOCKSDSEXT ?= /opt/blocksds/external
# User config
# ===========
NAME ?= 3dpinball-nds
GAME_TITLE ?= 3D Pinball
GAME_SUBTITLE ?= Space Cadet
GAME_AUTHOR ?= Built with BlocksDS
GAME_ICON ?= icon.png
# DLDI and internal SD slot of DSi
# --------------------------------
# Root folder of the SD image
SDROOT := sdroot
# Name of the generated image it "DSi-1.sd" for no$gba in DSi mode
SDIMAGE := image.bin
# Source code paths
# -----------------
NITROFSDIR ?= nitro
# Tools
# -----
MAKE := make
RM := rm -rf
# Verbose flag
# ------------
ifeq ($(VERBOSE),1)
V :=
else
V := @
endif
# Build artfacts
# --------------
ROM := $(NAME).nds
# Targets
# -------
.PHONY: all clean arm9 arm7 dldipatch sdimage
all: $(ROM)
clean:
@echo " CLEAN"
$(V)$(MAKE) -f Makefile.arm9 clean --no-print-directory
$(V)$(MAKE) -f Makefile.arm7 clean --no-print-directory
$(V)$(RM) $(ROM) build $(SDIMAGE)
arm9:
$(V)$(MAKE) -f Makefile.arm9 --no-print-directory
arm7:
$(V)$(MAKE) -f Makefile.arm7 --no-print-directory
ifneq ($(strip $(NITROFSDIR)),)
# Additional arguments for ndstool
NDSTOOL_ARGS := -d $(NITROFSDIR)
# Make the NDS ROM depend on the filesystem only if it is needed
$(ROM): $(NITROFSDIR)
endif
# Combine the title strings
ifeq ($(strip $(GAME_SUBTITLE)),)
GAME_FULL_TITLE := $(GAME_TITLE);$(GAME_AUTHOR)
else
GAME_FULL_TITLE := $(GAME_TITLE);$(GAME_SUBTITLE);$(GAME_AUTHOR)
endif
$(ROM): arm9 arm7
@echo " NDSTOOL $@"
$(V)$(BLOCKSDS)/tools/ndstool/ndstool -c $@ \
-7 build/arm7.elf -9 build/arm9.elf \
-b $(GAME_ICON) "$(GAME_FULL_TITLE)" \
$(NDSTOOL_ARGS)
sdimage:
@echo " MKFATIMG $(SDIMAGE) $(SDROOT)"
$(V)$(BLOCKSDS)/tools/mkfatimg/mkfatimg -t $(SDROOT) $(SDIMAGE)
dldipatch: $(ROM)
@echo " DLDIPATCH $(ROM)"
$(V)$(BLOCKSDS)/tools/dldipatch/dldipatch patch \
$(BLOCKSDS)/sys/dldi_r4/r4tf.dldi $(ROM)