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client.h
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/*
Copyright (C) 1996-1997 Id Software, Inc.
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*/
// client.h
#ifndef CLIENT_H
#define CLIENT_H
#include "matrixlib.h"
#include "snd_main.h"
// NOTE: r_stat_name[] must match this indexing
typedef enum r_stat_e
{
r_stat_timedelta,
r_stat_quality,
r_stat_renders,
r_stat_entities,
r_stat_entities_surfaces,
r_stat_entities_triangles,
r_stat_world_leafs,
r_stat_world_portals,
r_stat_world_surfaces,
r_stat_world_triangles,
r_stat_lightmapupdates,
r_stat_lightmapupdatepixels,
r_stat_particles,
r_stat_drawndecals,
r_stat_totaldecals,
r_stat_draws,
r_stat_draws_vertices,
r_stat_draws_elements,
r_stat_lights,
r_stat_lights_clears,
r_stat_lights_scissored,
r_stat_lights_lighttriangles,
r_stat_lights_shadowtriangles,
r_stat_lights_dynamicshadowtriangles,
r_stat_bouncegrid_lights,
r_stat_bouncegrid_particles,
r_stat_bouncegrid_traces,
r_stat_bouncegrid_hits,
r_stat_bouncegrid_splats,
r_stat_bouncegrid_bounces,
r_stat_photoncache_animated,
r_stat_photoncache_cached,
r_stat_photoncache_traced,
r_stat_bloom,
r_stat_bloom_copypixels,
r_stat_bloom_drawpixels,
r_stat_indexbufferuploadcount,
r_stat_indexbufferuploadsize,
r_stat_vertexbufferuploadcount,
r_stat_vertexbufferuploadsize,
r_stat_framedatacurrent,
r_stat_framedatasize,
r_stat_bufferdatacurrent_vertex, // R_BUFFERDATA_ types are added to this index
r_stat_bufferdatacurrent_index16,
r_stat_bufferdatacurrent_index32,
r_stat_bufferdatacurrent_uniform,
r_stat_bufferdatasize_vertex, // R_BUFFERDATA_ types are added to this index
r_stat_bufferdatasize_index16,
r_stat_bufferdatasize_index32,
r_stat_bufferdatasize_uniform,
r_stat_animcache_vertexmesh_count,
r_stat_animcache_vertexmesh_vertices,
r_stat_animcache_vertexmesh_maxvertices,
r_stat_animcache_skeletal_count,
r_stat_animcache_skeletal_bones,
r_stat_animcache_skeletal_maxbones,
r_stat_animcache_shade_count,
r_stat_animcache_shade_vertices,
r_stat_animcache_shade_maxvertices,
r_stat_animcache_shape_count,
r_stat_animcache_shape_vertices,
r_stat_animcache_shape_maxvertices,
r_stat_batch_batches,
r_stat_batch_withgaps,
r_stat_batch_surfaces,
r_stat_batch_vertices,
r_stat_batch_triangles,
r_stat_batch_fast_batches,
r_stat_batch_fast_surfaces,
r_stat_batch_fast_vertices,
r_stat_batch_fast_triangles,
r_stat_batch_copytriangles_batches,
r_stat_batch_copytriangles_surfaces,
r_stat_batch_copytriangles_vertices,
r_stat_batch_copytriangles_triangles,
r_stat_batch_dynamic_batches,
r_stat_batch_dynamic_surfaces,
r_stat_batch_dynamic_vertices,
r_stat_batch_dynamic_triangles,
r_stat_batch_dynamicskeletal_batches,
r_stat_batch_dynamicskeletal_surfaces,
r_stat_batch_dynamicskeletal_vertices,
r_stat_batch_dynamicskeletal_triangles,
r_stat_batch_dynamic_batches_because_cvar,
r_stat_batch_dynamic_surfaces_because_cvar,
r_stat_batch_dynamic_vertices_because_cvar,
r_stat_batch_dynamic_triangles_because_cvar,
r_stat_batch_dynamic_batches_because_lightmapvertex,
r_stat_batch_dynamic_surfaces_because_lightmapvertex,
r_stat_batch_dynamic_vertices_because_lightmapvertex,
r_stat_batch_dynamic_triangles_because_lightmapvertex,
r_stat_batch_dynamic_batches_because_deformvertexes_autosprite,
r_stat_batch_dynamic_surfaces_because_deformvertexes_autosprite,
r_stat_batch_dynamic_vertices_because_deformvertexes_autosprite,
r_stat_batch_dynamic_triangles_because_deformvertexes_autosprite,
r_stat_batch_dynamic_batches_because_deformvertexes_autosprite2,
r_stat_batch_dynamic_surfaces_because_deformvertexes_autosprite2,
r_stat_batch_dynamic_vertices_because_deformvertexes_autosprite2,
r_stat_batch_dynamic_triangles_because_deformvertexes_autosprite2,
r_stat_batch_dynamic_batches_because_deformvertexes_normal,
r_stat_batch_dynamic_surfaces_because_deformvertexes_normal,
r_stat_batch_dynamic_vertices_because_deformvertexes_normal,
r_stat_batch_dynamic_triangles_because_deformvertexes_normal,
r_stat_batch_dynamic_batches_because_deformvertexes_wave,
r_stat_batch_dynamic_surfaces_because_deformvertexes_wave,
r_stat_batch_dynamic_vertices_because_deformvertexes_wave,
r_stat_batch_dynamic_triangles_because_deformvertexes_wave,
r_stat_batch_dynamic_batches_because_deformvertexes_bulge,
r_stat_batch_dynamic_surfaces_because_deformvertexes_bulge,
r_stat_batch_dynamic_vertices_because_deformvertexes_bulge,
r_stat_batch_dynamic_triangles_because_deformvertexes_bulge,
r_stat_batch_dynamic_batches_because_deformvertexes_move,
r_stat_batch_dynamic_surfaces_because_deformvertexes_move,
r_stat_batch_dynamic_vertices_because_deformvertexes_move,
r_stat_batch_dynamic_triangles_because_deformvertexes_move,
r_stat_batch_dynamic_batches_because_tcgen_lightmap,
r_stat_batch_dynamic_surfaces_because_tcgen_lightmap,
r_stat_batch_dynamic_vertices_because_tcgen_lightmap,
r_stat_batch_dynamic_triangles_because_tcgen_lightmap,
r_stat_batch_dynamic_batches_because_tcgen_vector,
r_stat_batch_dynamic_surfaces_because_tcgen_vector,
r_stat_batch_dynamic_vertices_because_tcgen_vector,
r_stat_batch_dynamic_triangles_because_tcgen_vector,
r_stat_batch_dynamic_batches_because_tcgen_environment,
r_stat_batch_dynamic_surfaces_because_tcgen_environment,
r_stat_batch_dynamic_vertices_because_tcgen_environment,
r_stat_batch_dynamic_triangles_because_tcgen_environment,
r_stat_batch_dynamic_batches_because_tcmod_turbulent,
r_stat_batch_dynamic_surfaces_because_tcmod_turbulent,
r_stat_batch_dynamic_vertices_because_tcmod_turbulent,
r_stat_batch_dynamic_triangles_because_tcmod_turbulent,
r_stat_batch_dynamic_batches_because_interleavedarrays,
r_stat_batch_dynamic_surfaces_because_interleavedarrays,
r_stat_batch_dynamic_vertices_because_interleavedarrays,
r_stat_batch_dynamic_triangles_because_interleavedarrays,
r_stat_batch_dynamic_batches_because_nogaps,
r_stat_batch_dynamic_surfaces_because_nogaps,
r_stat_batch_dynamic_vertices_because_nogaps,
r_stat_batch_dynamic_triangles_because_nogaps,
r_stat_batch_dynamic_batches_because_derived,
r_stat_batch_dynamic_surfaces_because_derived,
r_stat_batch_dynamic_vertices_because_derived,
r_stat_batch_dynamic_triangles_because_derived,
r_stat_batch_entitycache_count,
r_stat_batch_entitycache_surfaces,
r_stat_batch_entitycache_vertices,
r_stat_batch_entitycache_triangles,
r_stat_batch_entityanimate_count,
r_stat_batch_entityanimate_surfaces,
r_stat_batch_entityanimate_vertices,
r_stat_batch_entityanimate_triangles,
r_stat_batch_entityskeletal_count,
r_stat_batch_entityskeletal_surfaces,
r_stat_batch_entityskeletal_vertices,
r_stat_batch_entityskeletal_triangles,
r_stat_batch_entitystatic_count,
r_stat_batch_entitystatic_surfaces,
r_stat_batch_entitystatic_vertices,
r_stat_batch_entitystatic_triangles,
r_stat_batch_entitycustom_count,
r_stat_batch_entitycustom_surfaces,
r_stat_batch_entitycustom_vertices,
r_stat_batch_entitycustom_triangles,
r_stat_count // size of array
}
r_stat_t;
// flags for rtlight rendering
#define LIGHTFLAG_NORMALMODE 1
#define LIGHTFLAG_REALTIMEMODE 2
typedef struct tridecal_s
{
// color and initial alpha value
float texcoord2f[3][2];
float vertex3f[3][3];
float color4f[3][4];
float plane[4]; // backface culling
// how long this decal has lived so far (the actual fade begins at cl_decals_time)
float lived;
// if >= 0 this indicates the decal should follow an animated triangle
int triangleindex;
// for visibility culling
int surfaceindex;
// old decals are killed to obey cl_decals_max
int decalsequence;
}
tridecal_t;
typedef struct decalsystem_s
{
dp_model_t *model;
double lastupdatetime;
int maxdecals;
int freedecal;
int numdecals;
tridecal_t *decals;
float *vertex3f;
float *texcoord2f;
float *color4f;
int *element3i;
unsigned short *element3s;
}
decalsystem_t;
typedef struct effect_s
{
int active;
vec3_t origin;
double starttime;
float framerate;
int modelindex;
int startframe;
int endframe;
// these are for interpolation
int frame;
double frame1time;
double frame2time;
}
cl_effect_t;
typedef struct beam_s
{
int entity;
// draw this as lightning polygons, or a model?
int lightning;
struct model_s *model;
float endtime;
vec3_t start, end;
}
beam_t;
typedef struct rtlight_particle_s
{
float origin[3];
float color[3];
}
rtlight_particle_t;
typedef struct rtlight_s
{
// shadow volumes are done entirely in model space, so there are no matrices for dealing with them... they just use the origin
// note that the world to light matrices are inversely scaled (divided) by lightradius
// core properties
/// matrix for transforming light filter coordinates to world coordinates
matrix4x4_t matrix_lighttoworld;
/// matrix for transforming world coordinates to light filter coordinates
matrix4x4_t matrix_worldtolight;
/// typically 1 1 1, can be lower (dim) or higher (overbright)
vec3_t color;
/// size of the light (remove?)
vec_t radius;
/// light filter
char cubemapname[64];
/// light style to monitor for brightness
int style;
/// whether light should render shadows
int shadow;
/// intensity of corona to render
vec_t corona;
/// radius scale of corona to render (1.0 means same as light radius)
vec_t coronasizescale;
/// ambient intensity to render
vec_t ambientscale;
/// diffuse intensity to render
vec_t diffusescale;
/// specular intensity to render
vec_t specularscale;
/// LIGHTFLAG_* flags
int flags;
// generated properties
/// used only for shadow volumes
vec3_t shadoworigin;
/// culling
vec3_t cullmins;
vec3_t cullmaxs;
// culling
//vec_t cullradius;
// squared cullradius
//vec_t cullradius2;
// rendering properties, updated each time a light is rendered
// this is rtlight->color * d_lightstylevalue
vec3_t currentcolor;
/// used by corona updates, due to occlusion query
float corona_visibility;
unsigned int corona_queryindex_visiblepixels;
unsigned int corona_queryindex_allpixels;
/// this is R_GetCubemap(rtlight->cubemapname)
rtexture_t *currentcubemap;
/// set by R_Shadow_PrepareLight to decide whether R_Shadow_DrawLight should draw it
qboolean draw;
/// these fields are set by R_Shadow_PrepareLight for later drawing
int cached_numlightentities;
int cached_numlightentities_noselfshadow;
int cached_numshadowentities;
int cached_numshadowentities_noselfshadow;
int cached_numsurfaces;
struct entity_render_s **cached_lightentities;
struct entity_render_s **cached_lightentities_noselfshadow;
struct entity_render_s **cached_shadowentities;
struct entity_render_s **cached_shadowentities_noselfshadow;
unsigned char *cached_shadowtrispvs;
unsigned char *cached_lighttrispvs;
int *cached_surfacelist;
// reduced light cullbox from GetLightInfo
vec3_t cached_cullmins;
vec3_t cached_cullmaxs;
// current shadow-caster culling planes based on view
// (any geometry outside these planes can not contribute to the visible
// shadows in any way, and thus can be culled safely)
int cached_numfrustumplanes;
mplane_t cached_frustumplanes[5]; // see R_Shadow_ComputeShadowCasterCullingPlanes
/// static light info
/// true if this light should be compiled as a static light
int isstatic;
/// true if this is a compiled world light, cleared if the light changes
int compiled;
/// the shadowing mode used to compile this light
int shadowmode;
/// premade shadow volumes to render for world entity
shadowmesh_t *static_meshchain_shadow_zpass;
shadowmesh_t *static_meshchain_shadow_zfail;
shadowmesh_t *static_meshchain_shadow_shadowmap;
/// used for visibility testing (more exact than bbox)
int static_numleafs;
int static_numleafpvsbytes;
int *static_leaflist;
unsigned char *static_leafpvs;
/// surfaces seen by light
int static_numsurfaces;
int *static_surfacelist;
/// flag bits indicating which triangles of the world model should cast
/// shadows, and which ones should be lit
///
/// this avoids redundantly scanning the triangles in each surface twice
/// for whether they should cast shadows, once in culling and once in the
/// actual shadowmarklist production.
int static_numshadowtrispvsbytes;
unsigned char *static_shadowtrispvs;
/// this allows the lighting batch code to skip backfaces andother culled
/// triangles not relevant for lighting
/// (important on big surfaces such as terrain)
int static_numlighttrispvsbytes;
unsigned char *static_lighttrispvs;
/// masks of all shadowmap sides that have any potential static receivers or casters
int static_shadowmap_receivers;
int static_shadowmap_casters;
/// particle-tracing cache for global illumination
int particlecache_numparticles;
int particlecache_maxparticles;
int particlecache_updateparticle;
rtlight_particle_t *particlecache_particles;
/// bouncegrid light info
float photoncolor[3];
float photons;
}
rtlight_t;
typedef struct dlight_s
{
// destroy light after this time
// (dlight only)
vec_t die;
// the entity that owns this light (can be NULL)
// (dlight only)
struct entity_render_s *ent;
// location
// (worldlight: saved to .rtlights file)
vec3_t origin;
// worldlight orientation
// (worldlight only)
// (worldlight: saved to .rtlights file)
vec3_t angles;
// dlight orientation/scaling/location
// (dlight only)
matrix4x4_t matrix;
// color of light
// (worldlight: saved to .rtlights file)
vec3_t color;
// cubemap name to use on this light
// (worldlight: saved to .rtlights file)
char cubemapname[64];
// make light flash while selected
// (worldlight only)
int selected;
// brightness (not really radius anymore)
// (worldlight: saved to .rtlights file)
vec_t radius;
// drop intensity this much each second
// (dlight only)
vec_t decay;
// intensity value which is dropped over time
// (dlight only)
vec_t intensity;
// initial values for intensity to modify
// (dlight only)
vec_t initialradius;
vec3_t initialcolor;
// light style which controls intensity of this light
// (worldlight: saved to .rtlights file)
int style;
// cast shadows
// (worldlight: saved to .rtlights file)
int shadow;
// corona intensity
// (worldlight: saved to .rtlights file)
vec_t corona;
// radius scale of corona to render (1.0 means same as light radius)
// (worldlight: saved to .rtlights file)
vec_t coronasizescale;
// ambient intensity to render
// (worldlight: saved to .rtlights file)
vec_t ambientscale;
// diffuse intensity to render
// (worldlight: saved to .rtlights file)
vec_t diffusescale;
// specular intensity to render
// (worldlight: saved to .rtlights file)
vec_t specularscale;
// LIGHTFLAG_* flags
// (worldlight: saved to .rtlights file)
int flags;
// linked list of world lights
// (worldlight only)
struct dlight_s *next;
// embedded rtlight struct for renderer
// (worldlight only)
rtlight_t rtlight;
}
dlight_t;
// this is derived from processing of the framegroupblend array
// note: technically each framegroupblend can produce two of these, but that
// never happens in practice because no one blends between more than 2
// framegroups at once
#define MAX_FRAMEBLENDS (MAX_FRAMEGROUPBLENDS * 2)
typedef struct frameblend_s
{
int subframe;
float lerp;
}
frameblend_t;
// LordHavoc: this struct is intended for the renderer but some fields are
// used by the client.
//
// The renderer should not rely on any changes to this struct to be persistent
// across multiple frames because temp entities are wiped every frame, but it
// is acceptable to cache things in this struct that are not critical.
//
// For example the r_cullentities_trace code does such caching.
typedef struct entity_render_s
{
// location
//vec3_t origin;
// orientation
//vec3_t angles;
// transform matrix for model to world
matrix4x4_t matrix;
// transform matrix for world to model
matrix4x4_t inversematrix;
// opacity (alpha) of the model
float alpha;
// size the model is shown
float scale;
// transparent sorting offset
float transparent_offset;
// NULL = no model
dp_model_t *model;
// number of the entity represents, or 0 for non-network entities
int entitynumber;
// literal colormap colors for renderer, if both are 0 0 0 it is not colormapped
vec3_t colormap_pantscolor;
vec3_t colormap_shirtcolor;
// light, particles, etc
int effects;
// qw CTF flags and other internal-use-only effect bits
int internaleffects;
// for Alias models
int skinnum;
// render flags
int flags;
// colormod tinting of models
float colormod[3];
float glowmod[3];
// interpolated animation - active framegroups and blend factors
framegroupblend_t framegroupblend[MAX_FRAMEGROUPBLENDS];
// time of last model change (for shader animations)
double shadertime;
// calculated by the renderer (but not persistent)
// calculated during R_AddModelEntities
vec3_t mins, maxs;
// subframe numbers (-1 if not used) and their blending scalers (0-1), if interpolation is not desired, use subframeblend[0].subframe
frameblend_t frameblend[MAX_FRAMEBLENDS];
// skeletal animation data (if skeleton.relativetransforms is not NULL, it overrides frameblend)
skeleton_t *skeleton;
// animation cache (pointers allocated using R_FrameData_Alloc)
// ONLY valid during R_RenderView! may be NULL (not cached)
float *animcache_vertex3f;
r_meshbuffer_t *animcache_vertex3f_vertexbuffer;
int animcache_vertex3f_bufferoffset;
float *animcache_normal3f;
r_meshbuffer_t *animcache_normal3f_vertexbuffer;
int animcache_normal3f_bufferoffset;
float *animcache_svector3f;
r_meshbuffer_t *animcache_svector3f_vertexbuffer;
int animcache_svector3f_bufferoffset;
float *animcache_tvector3f;
r_meshbuffer_t *animcache_tvector3f_vertexbuffer;
int animcache_tvector3f_bufferoffset;
// interleaved arrays for rendering and dynamic vertex buffers for them
r_vertexmesh_t *animcache_vertexmesh;
r_meshbuffer_t *animcache_vertexmesh_vertexbuffer;
int animcache_vertexmesh_bufferoffset;
// gpu-skinning shader needs transforms in a certain format, we have to
// upload this to a uniform buffer for the shader to use, and also keep a
// backup copy in system memory for the dynamic batch fallback code
// if this is not NULL, the other animcache variables are NULL
float *animcache_skeletaltransform3x4;
r_meshbuffer_t *animcache_skeletaltransform3x4buffer;
int animcache_skeletaltransform3x4offset;
int animcache_skeletaltransform3x4size;
// current lighting from map (updated ONLY by client code, not renderer)
vec3_t modellight_ambient;
vec3_t modellight_diffuse; // q3bsp
vec3_t modellight_lightdir; // q3bsp
// storage of decals on this entity
// (note: if allowdecals is set, be sure to call R_DecalSystem_Reset on removal!)
int allowdecals;
decalsystem_t decalsystem;
// FIELDS UPDATED BY RENDERER:
// last time visible during trace culling
double last_trace_visibility;
// user wavefunc parameters (from csqc)
vec_t userwavefunc_param[Q3WAVEFUNC_USER_COUNT];
}
entity_render_t;
typedef struct entity_persistent_s
{
vec3_t trail_origin; // previous position for particle trail spawning
vec3_t oldorigin; // lerp
vec3_t oldangles; // lerp
vec3_t neworigin; // lerp
vec3_t newangles; // lerp
vec_t lerpstarttime; // lerp
vec_t lerpdeltatime; // lerp
float muzzleflash; // muzzleflash intensity, fades over time
float trail_time; // residual error accumulation for particle trail spawning (to keep spacing across frames)
qboolean trail_allowed; // set to false by teleports, true by update code, prevents bad lerps
}
entity_persistent_t;
typedef struct entity_s
{
// baseline state (default values)
entity_state_t state_baseline;
// previous state (interpolating from this)
entity_state_t state_previous;
// current state (interpolating to this)
entity_state_t state_current;
// used for regenerating parts of render
entity_persistent_t persistent;
// the only data the renderer should know about
entity_render_t render;
}
entity_t;
typedef struct usercmd_s
{
vec3_t viewangles;
// intended velocities
float forwardmove;
float sidemove;
float upmove;
vec3_t cursor_screen;
vec3_t cursor_start;
vec3_t cursor_end;
vec3_t cursor_impact;
vec3_t cursor_normal;
vec_t cursor_fraction;
int cursor_entitynumber;
double time; // time the move is executed for (cl_movement: clienttime, non-cl_movement: receivetime)
double receivetime; // time the move was received at
double clienttime; // time to which server state the move corresponds to
int msec; // for predicted moves
int buttons;
int impulse;
int sequence;
qboolean applied; // if false we're still accumulating a move
qboolean predicted; // if true the sequence should be sent as 0
// derived properties
double frametime;
qboolean canjump;
qboolean jump;
qboolean crouch;
} usercmd_t;
typedef struct lightstyle_s
{
int length;
char map[MAX_STYLESTRING];
} lightstyle_t;
typedef struct scoreboard_s
{
char name[MAX_SCOREBOARDNAME];
int frags;
int colors; // two 4 bit fields
// QW fields:
int qw_userid;
char qw_userinfo[MAX_USERINFO_STRING];
float qw_entertime;
int qw_ping;
int qw_packetloss;
int qw_movementloss;
int qw_spectator;
char qw_team[8];
char qw_skin[MAX_QPATH];
} scoreboard_t;
typedef struct cshift_s
{
float destcolor[3];
float percent; // 0-255
float alphafade; // (any speed)
} cshift_t;
#define CSHIFT_CONTENTS 0
#define CSHIFT_DAMAGE 1
#define CSHIFT_BONUS 2
#define CSHIFT_POWERUP 3
#define CSHIFT_VCSHIFT 4
#define NUM_CSHIFTS 5
#define NAME_LENGTH 64
//
// client_state_t should hold all pieces of the client state
//
#define SIGNONS 4 // signon messages to receive before connected
typedef enum cactive_e
{
ca_uninitialized, // during early startup
ca_dedicated, // a dedicated server with no ability to start a client
ca_disconnected, // full screen console with no connection
ca_connected // valid netcon, talking to a server
}
cactive_t;
typedef enum qw_downloadtype_e
{
dl_none,
dl_single,
dl_skin,
dl_model,
dl_sound
}
qw_downloadtype_t;
typedef enum capturevideoformat_e
{
CAPTUREVIDEOFORMAT_AVI_I420,
CAPTUREVIDEOFORMAT_OGG_VORBIS_THEORA
}
capturevideoformat_t;
typedef struct capturevideostate_s
{
double startrealtime;
double framerate;
int framestep;
int framestepframe;
qboolean active;
qboolean realtime;
qboolean error;
int soundrate;
int soundchannels;
int frame;
double starttime;
double lastfpstime;
int lastfpsframe;
int soundsampleframe;
unsigned char *screenbuffer;
unsigned char *outbuffer;
char basename[MAX_QPATH];
int width, height;
// precomputed RGB to YUV tables
// converts the RGB values to YUV (see cap_avi.c for how to use them)
short rgbtoyuvscaletable[3][3][256];
unsigned char yuvnormalizetable[3][256];
// precomputed gamma ramp (only needed if the capturevideo module uses RGB output)
// note: to map from these values to RGB24, you have to multiply by 255.0/65535.0, then add 0.5, then cast to integer
unsigned short vidramp[256 * 3];
// stuff to be filled in by the video format module
capturevideoformat_t format;
const char *formatextension;
qfile_t *videofile;
// always use this:
// cls.capturevideo.videofile = FS_OpenRealFile(va(vabuf, sizeof(vabuf), "%s.%s", cls.capturevideo.basename, cls.capturevideo.formatextension), "wb", false);
void (*endvideo) (void);
void (*videoframes) (int num);
void (*soundframe) (const portable_sampleframe_t *paintbuffer, size_t length);
// format specific data
void *formatspecific;
}
capturevideostate_t;
#define CL_MAX_DOWNLOADACKS 4
typedef struct cl_downloadack_s
{
int start, size;
}
cl_downloadack_t;
typedef struct cl_soundstats_s
{
int mixedsounds;
int totalsounds;
int latency_milliseconds;
}
cl_soundstats_t;
//
// the client_static_t structure is persistent through an arbitrary number
// of server connections
//
typedef struct client_static_s
{
cactive_t state;
// all client memory allocations go in these pools
mempool_t *levelmempool;
mempool_t *permanentmempool;
// demo loop control
// -1 = don't play demos
int demonum;
// list of demos in loop
char demos[MAX_DEMOS][MAX_DEMONAME];
// the actively playing demo (set by CL_PlayDemo_f)
char demoname[MAX_QPATH];
// demo recording info must be here, because record is started before
// entering a map (and clearing client_state_t)
qboolean demorecording;
fs_offset_t demo_lastcsprogssize;
int demo_lastcsprogscrc;
qboolean demoplayback;
qboolean demostarting; // set if currently starting a demo, to stop -demo from quitting when switching to another demo
qboolean timedemo;
// -1 = use normal cd track
int forcetrack;
qfile_t *demofile;
// realtime at second frame of timedemo (LordHavoc: changed to double)
double td_starttime;
int td_frames; // total frames parsed
double td_onesecondnexttime;
double td_onesecondframes;
double td_onesecondrealtime;
double td_onesecondminfps;
double td_onesecondmaxfps;
double td_onesecondavgfps;
int td_onesecondavgcount;
// LordHavoc: pausedemo
qboolean demopaused;
// sound mixer statistics for showsound display
cl_soundstats_t soundstats;
qboolean connect_trying;
int connect_remainingtries;
double connect_nextsendtime;
lhnetsocket_t *connect_mysocket;
lhnetaddress_t connect_address;
// protocol version of the server we're connected to
// (kept outside client_state_t because it's used between levels)
protocolversion_t protocol;
#define MAX_RCONS 16
int rcon_trying;
lhnetaddress_t rcon_addresses[MAX_RCONS];
char rcon_commands[MAX_RCONS][MAX_INPUTLINE];
double rcon_timeout[MAX_RCONS];
int rcon_ringpos;
// connection information
// 0 to SIGNONS
int signon;
// network connection
netconn_t *netcon;
// download information
// (note: qw_download variables are also used)
cl_downloadack_t dp_downloadack[CL_MAX_DOWNLOADACKS];
// input sequence numbers are not reset on level change, only connect
int movesequence;
int servermovesequence;
// quakeworld stuff below
// value of "qport" cvar at time of connection
int qw_qport;
// copied from cls.netcon->qw. variables every time they change, or set by demos (which have no cls.netcon)
int qw_incoming_sequence;
int qw_outgoing_sequence;
// current file download buffer (only saved when file is completed)
char qw_downloadname[MAX_QPATH];
unsigned char *qw_downloadmemory;
int qw_downloadmemorycursize;
int qw_downloadmemorymaxsize;
int qw_downloadnumber;
int qw_downloadpercent;
qw_downloadtype_t qw_downloadtype;
// transfer rate display
double qw_downloadspeedtime;
int qw_downloadspeedcount;
int qw_downloadspeedrate;
qboolean qw_download_deflate;
// current file upload buffer (for uploading screenshots to server)
unsigned char *qw_uploaddata;
int qw_uploadsize;
int qw_uploadpos;
// user infostring
// this normally contains the following keys in quakeworld:
// password spectator name team skin topcolor bottomcolor rate noaim msg *ver *ip
char userinfo[MAX_USERINFO_STRING];
// extra user info for the "connect" command
char connect_userinfo[MAX_USERINFO_STRING];
// video capture stuff
capturevideostate_t capturevideo;
// crypto channel
crypto_t crypto;
// ProQuake compatibility stuff
int proquake_servermod; // 0 = not proquake, 1 = proquake
int proquake_serverversion; // actual proquake server version * 10 (3.40 = 34, etc)
int proquake_serverflags; // 0 (PQF_CHEATFREE not supported)
// don't write-then-read csprogs.dat (useful for demo playback)
unsigned char *caughtcsprogsdata;
fs_offset_t caughtcsprogsdatasize;
int r_speeds_graph_length;
int r_speeds_graph_current;
int *r_speeds_graph_data;
// graph scales
int r_speeds_graph_datamin[r_stat_count];
int r_speeds_graph_datamax[r_stat_count];
}
client_static_t;
extern client_static_t cls;
typedef struct client_movementqueue_s
{
double time;
float frametime;
int sequence;
float viewangles[3];
float move[3];
qboolean jump;
qboolean crouch;
qboolean canjump;
}
client_movementqueue_t;
//[515]: csqc
typedef struct
{
qboolean drawworld;
qboolean drawenginesbar;
qboolean drawcrosshair;
}csqc_vidvars_t;
typedef enum
{
PARTICLE_BILLBOARD = 0,
PARTICLE_SPARK = 1,
PARTICLE_ORIENTED_DOUBLESIDED = 2,
PARTICLE_VBEAM = 3,
PARTICLE_HBEAM = 4,
PARTICLE_INVALID = -1
}
porientation_t;
typedef enum
{
PBLEND_ALPHA = 0,
PBLEND_ADD = 1,
PBLEND_INVMOD = 2,
PBLEND_INVALID = -1
}
pblend_t;
typedef struct particletype_s
{
pblend_t blendmode;
porientation_t orientation;
qboolean lighting;
}
particletype_t;
typedef enum ptype_e
{
pt_dead, pt_alphastatic, pt_static, pt_spark, pt_beam, pt_rain, pt_raindecal, pt_snow, pt_bubble, pt_blood, pt_smoke, pt_decal, pt_entityparticle, pt_total
}
ptype_t;
typedef struct decal_s
{
// fields used by rendering: (44 bytes)
unsigned short typeindex;
unsigned short texnum;
int decalsequence;
vec3_t org;
vec3_t normal;
float size;
float alpha; // 0-255
unsigned char color[3];
unsigned char unused1;
int clusterindex; // cheap culling by pvs
// fields not used by rendering: (36 bytes in 32bit, 40 bytes in 64bit)
float time2; // used for decal fade
unsigned int owner; // decal stuck to this entity
dp_model_t *ownermodel; // model the decal is stuck to (used to make sure the entity is still alive)
vec3_t relativeorigin; // decal at this location in entity's coordinate space
vec3_t relativenormal; // decal oriented this way relative to entity's coordinate space
}
decal_t;