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Having multiple axis inputs bound on the same linked controller causes them to incorrectly override each other #35

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Cottor-OwO opened this issue Sep 28, 2024 · 2 comments
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@Cottor-OwO
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Cottor-OwO commented Sep 28, 2024

While playing on 1.20.1 1.2.4 I discovered that linking multiple controller buttons to a single link causes the latter to only react to one of the buttons bound. For example:

  1. Here I bound the link to -Y first, then to +Y and lastly to RT:
    Screenshot 2024-09-28 232700

  2. This is no buttons pressed:
    2024-09-28_23 27 14

  3. This is RT pressed:
    2024-09-28_23 27 24

  4. This is -Y pressed:
    2024-09-28_23 27 31

  5. This is +Y pressed:
    2024-09-28_23 27 34

This is unlike the Create controller which is capable of such a thing.

I use keyboard if this info is relevant.

Edit: I've just read another issue where this is mentioned, so this issue may be redundant.

@getItemFromBlock
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Yes, this is related to a part of what #34 describes
The problem is that axis inputs don't behave the same way than button inputs do, for various technical reasons. I will try to make it behave more like buttons in a future update, so that cases like what you are doing will behave correctly. For now the best thing to do is to only bind button inputs to the redstone link when you want to bind multiple inputs on it

@getItemFromBlock
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I will still mark this one as a bug, because the other issue talking about it reports two things at once and this problem is not the first thing reported

@getItemFromBlock getItemFromBlock added the bug Something isn't working label Sep 29, 2024
@getItemFromBlock getItemFromBlock changed the title Redstone link only reacts to one of several buttons linked to it Having multiple axis inputs bound on the same linked controller causes them to incorrectly override each other Sep 29, 2024
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