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Prompt word switching between Chinese and English? #1576

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RyanOvO opened this issue Nov 6, 2024 · 4 comments
Open

Prompt word switching between Chinese and English? #1576

RyanOvO opened this issue Nov 6, 2024 · 4 comments

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@RyanOvO
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RyanOvO commented Nov 6, 2024

When writing code from the data_interpreter agent, it is very important to split the userrequirement into sub-tasks as follows:

image

But now the output prompt words are in English, and read the source code, basically are English prompt words, please ask, for the need for Chinese scenes, how to deal with?

bda7f93612ed91991fff30b40ff5be4

eg:
1730869541315
image

How to solve it?

@geekan
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geekan commented Nov 6, 2024

Hello, plz wait for our 1.0 version, we have fixed this issue.

@RyanOvO
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RyanOvO commented Nov 7, 2024

Hello, plz wait for our 1.0 version, we have fixed this issue.

As for prompt, I suggest that all modules should consider switching between English and Chinese for the prompt word, after all, there should be many such scenarios

@geekan
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geekan commented Nov 7, 2024

This idea has crossed my mind numerous times throughout history. But I still haven't done this because, like the game text, it's a bit cumbersome to maintain. I'm not sure whether this idea is effective in the end, and since subtle differences in prompt words can lead to huge differences in effects, our approaches are quite different in the end.

@RyanOvO
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RyanOvO commented Nov 8, 2024

This idea has crossed my mind numerous times throughout history. But I still haven't done this because, like the game text, it's a bit cumbersome to maintain. I'm not sure whether this idea is effective in the end, and since subtle differences in prompt words can lead to huge differences in effects, our approaches are quite different in the end.

So, will you handle it?When will it be resolved?

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