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We recently switched to a self-hosted agent to reduce costs, however, we are no longer able to Build for the WebGL or Android platforms as there are no Windows based WebGL or Android containers. (there is AppleTV???)
Checking on dockerhub and the only WebGL Editor containers are for Ubuntu, which when building through WSL/Docker on Windows, the Builder action looks for a Windows variant of the container which does not exist.
How to reproduce
Try to create a WebGL build on Windows
Expected behavior
Should still be able to build WebGL on windows
Additional Notes
The docker images for Windows currently published on DockerHub are:
Windows il2cpp
Universal Windows
AppleTV??
Base
Also no x86_64 images either, but that may be a mute point. It seems GameCI is not intended to be run self-hosted
The text was updated successfully, but these errors were encountered:
SimonDarksideJ
changed the title
Missing WebGL building docker container for Windows
Missing WebGL/Android building docker containers for Windows
Apr 16, 2023
Images for Android on Windows now exist for v3. We don't have webgl for windows as Ubuntu builds those already and Windows doesn't provide additional functionality (Android on Windows has Burst, Linux does not).
Bug description
We recently switched to a self-hosted agent to reduce costs, however, we are no longer able to Build for the WebGL or Android platforms as there are no Windows based WebGL or Android containers. (there is AppleTV???)
Checking on dockerhub and the only WebGL Editor containers are for Ubuntu, which when building through WSL/Docker on Windows, the Builder action looks for a Windows variant of the container which does not exist.
How to reproduce
Expected behavior
Should still be able to build WebGL on windows
Additional Notes
The docker images for Windows currently published on DockerHub are:
Also no x86_64 images either, but that may be a mute point. It seems GameCI is not intended to be run self-hosted
The text was updated successfully, but these errors were encountered: