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color.hpp
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color.hpp
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#ifndef COLOR_H
#define COLOR_H
#include "vec3.hpp"
#include <iostream>
using color = vec3;
inline double linear_to_gamma(double linear_component) {
return sqrt(linear_component);
}
void write_color(std::ostream &out, color pixel_color, int samples_per_pixel) {
auto r = pixel_color.x();
auto g = pixel_color.y();
auto b = pixel_color.z();
// Divide color by number of given samples
auto scale = 1.0 / samples_per_pixel;
r *= scale;
g *= scale;
b *= scale;
//Apply the linear to gamama transformation
r = linear_to_gamma(r);
g = linear_to_gamma(g);
b = linear_to_gamma(b);
//Write [0,255] value of each color component
static const interval intensity(0.000, 0.999);
out << static_cast<int>(256 * intensity.clamp(r)) << ' '
<< static_cast<int>(256 * intensity.clamp(g)) << ' '
<< static_cast<int>(256 * intensity.clamp(b)) << '\n';
}
#endif