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NullReferenceException: Object reference not set to an instance of an object VisualPinball.Engine.VPT.Texture.get_Content () (at ./Library/PackageCache/[email protected]/VisualPinball.Engine/VPT/Texture.cs:68) VisualPinball.Unity.Editor.VpxImageConverter.WriteAsAsset (VisualPinball.Engine.VPT.Texture texture, System.String folder, System.Boolean skipIfExists) (at ./Library/PackageCache/[email protected]/VisualPinball.Unity/VisualPinball.Unity.Editor/Import/VpxImageConverter.cs:47) VisualPinball.Unity.Editor.VpxSceneConverter.ExtractTextures () (at ./Library/PackageCache/[email protected]/VisualPinball.Unity/VisualPinball.Unity.Editor/Import/VpxSceneConverter.cs:432) VisualPinball.Unity.Editor.VpxSceneConverter.Convert (System.Boolean applyPatch, System.String tableName) (at ./Library/PackageCache/[email protected]/VisualPinball.Unity/VisualPinball.Unity.Editor/Import/VpxSceneConverter.cs:152) VisualPinball.Unity.Editor.VpxImportEngine.ImportIntoScene (VisualPinball.Engine.VPT.Table.FileTableContainer tableContainer, System.String filename, UnityEngine.GameObject parent, System.Boolean applyPatch, System.String tableName, System.Diagnostics.Stopwatch sw, VisualPinball.Unity.Editor.ConvertOptions options) (at ./Library/PackageCache/[email protected]/VisualPinball.Unity/VisualPinball.Unity.Editor/Import/VpxImportEngine.cs:47) VisualPinball.Unity.Editor.VpxImportEngine.ImportIntoScene (System.String path, UnityEngine.GameObject parent, System.Boolean applyPatch, System.String tableName, VisualPinball.Unity.Editor.ConvertOptions options) (at ./Library/PackageCache/[email protected]/VisualPinball.Unity/VisualPinball.Unity.Editor/Import/VpxImportEngine.cs:34) VisualPinball.Unity.Editor.VpxMenuImporter.ImportVpxIntoScene (UnityEditor.MenuCommand menuCommand) (at ./Library/PackageCache/[email protected]/VisualPinball.Unity/VisualPinball.Unity.Editor/Import/VpxMenuImporter.cs:44)
The text was updated successfully, but these errors were encountered:
it won't import when wav sound is present in vpx.
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NullReferenceException: Object reference not set to an instance of an object
VisualPinball.Engine.VPT.Texture.get_Content () (at ./Library/PackageCache/[email protected]/VisualPinball.Engine/VPT/Texture.cs:68)
VisualPinball.Unity.Editor.VpxImageConverter.WriteAsAsset (VisualPinball.Engine.VPT.Texture texture, System.String folder, System.Boolean skipIfExists) (at ./Library/PackageCache/[email protected]/VisualPinball.Unity/VisualPinball.Unity.Editor/Import/VpxImageConverter.cs:47)
VisualPinball.Unity.Editor.VpxSceneConverter.ExtractTextures () (at ./Library/PackageCache/[email protected]/VisualPinball.Unity/VisualPinball.Unity.Editor/Import/VpxSceneConverter.cs:432)
VisualPinball.Unity.Editor.VpxSceneConverter.Convert (System.Boolean applyPatch, System.String tableName) (at ./Library/PackageCache/[email protected]/VisualPinball.Unity/VisualPinball.Unity.Editor/Import/VpxSceneConverter.cs:152)
VisualPinball.Unity.Editor.VpxImportEngine.ImportIntoScene (VisualPinball.Engine.VPT.Table.FileTableContainer tableContainer, System.String filename, UnityEngine.GameObject parent, System.Boolean applyPatch, System.String tableName, System.Diagnostics.Stopwatch sw, VisualPinball.Unity.Editor.ConvertOptions options) (at ./Library/PackageCache/[email protected]/VisualPinball.Unity/VisualPinball.Unity.Editor/Import/VpxImportEngine.cs:47)
VisualPinball.Unity.Editor.VpxImportEngine.ImportIntoScene (System.String path, UnityEngine.GameObject parent, System.Boolean applyPatch, System.String tableName, VisualPinball.Unity.Editor.ConvertOptions options) (at ./Library/PackageCache/[email protected]/VisualPinball.Unity/VisualPinball.Unity.Editor/Import/VpxImportEngine.cs:34)
VisualPinball.Unity.Editor.VpxMenuImporter.ImportVpxIntoScene (UnityEditor.MenuCommand menuCommand) (at ./Library/PackageCache/[email protected]/VisualPinball.Unity/VisualPinball.Unity.Editor/Import/VpxMenuImporter.cs:44)
The text was updated successfully, but these errors were encountered: