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Currently, if a livecatch happens, angular momentum (only for x and y) is nulled, while livecatchbounceMultiplier is only used on velocity.
It could be tested, if the livecatches feel better, when the liveCatchBounceMultiplier (which is for example 0.2 for a slightly inaccurate livecatch) is not only applied to velocity, but also to the angular momentum.
possibly only angular momentum in the direction of the collision-normal could be reduced. (like for velocity, or the same amount of the overall velocity reduction, otherwise calculation would be quite hard.)
The text was updated successfully, but these errors were encountered:
Currently, if a livecatch happens, angular momentum (only for x and y) is nulled, while livecatchbounceMultiplier is only used on velocity.
It could be tested, if the livecatches feel better, when the liveCatchBounceMultiplier (which is for example 0.2 for a slightly inaccurate livecatch) is not only applied to velocity, but also to the angular momentum.
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possibly only angular momentum in the direction of the collision-normal could be reduced. (like for velocity, or the same amount of the overall velocity reduction, otherwise calculation would be quite hard.)
The text was updated successfully, but these errors were encountered: