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Add "Start of Combat" and "Start of Turn" activation types #4861
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Can you also work in End of Turn? |
Yeah, I noticed at least one NPC that would require end of turn. |
arbron
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Adds three new activation types in a new "Combat" section: "Start of Encounter", "Start of Turn", and "End of Turn". These activation types will display in the combat chat message with a "Use" button to be easily activated. They also have a tooltip to display the full item description on hover. Closes #4861
arbron
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Dec 20, 2024
Adds three new activation types in a new "Combat" section: "Start of Encounter", "Start of Turn", and "End of Turn". These activation types will display in the combat chat message with a "Use" button to be easily activated. They also have a tooltip to display the full item description on hover. The turn chat message stores relative UUIDs of the activiations in its data model to avoid having to check all of the actor's items every time the chat message is rendered. Closes #4861
arbron
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Jan 3, 2025
Adds three new activation types in a new "Combat" section: "Start of Encounter", "Start of Turn", and "End of Turn". These activation types will display in the combat chat message with a "Use" button to be easily activated. They also have a tooltip to display the full item description on hover. The turn chat message stores relative UUIDs of the activiations in its data model to avoid having to check all of the actor's items every time the chat message is rendered. Closes #4861
arbron
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Jan 4, 2025
Reworked where `_recoverUses` is called for start & end of turn to ensure that the `turnStart` period is called for the first combatant and to ensure these methods are always called for a GM user. Also fixes a bug where the dynamic ring is only being refreshed for the user who presses the combat control buttons. Changes the activity usage button in chat to be a rollable link on the title, rather than a separate button. Adjusts NPC sheets so that combat activations will appear in the passive section.
Fyorl
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Jan 6, 2025
Co-authored-by: Kim Mantas <[email protected]>
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When combat begins or when a turn begins, this would place a message in chat with a button to allow for easily triggering them. This would be useful for an ability like Regeneration which could automatically prompt DMs at the start of an NPCs turn and then they can decide whether to actually trigger the regeneration.
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