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Clone on drop / #106
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@agotfredsen82 You got it; I will look into updating that example. |
Thanks from me, too! I'm looking to migrate from dndkit and I'll require cloning functionality. |
Just putting this rough hack of code from #8 that gets me some cloning. I'm sure I have adapted the code incorrectly but it's cloning. The biggest issue that I can see is that for some reason when I drag from the done back to the todos then I lose the DnD. I get a warning about the number of elements doesn't match the number expected but I can't see what I'm doing wrong. import {
type BaseDragState,
type DragState,
type NodeRecord,
type ParentRecord,
type SynthDragState,
dragValues,
parentValues,
parents,
setParentValues,
} from "@formkit/drag-and-drop";
import { useDragAndDrop } from "@formkit/drag-and-drop/react";
import { useState } from "react";
// Functions and plugins
const sourceTransfer = <T,>({
currentParent,
targetParent,
initialParent,
draggedNodes,
initialIndex,
state,
targetNode,
}: {
currentParent: ParentRecord<T>;
targetParent: ParentRecord<T>;
initialParent: ParentRecord<T>;
draggedNodes: Array<NodeRecord<T>>;
initialIndex: number;
state: BaseDragState<T> | DragState<T> | SynthDragState<T>;
targetNode?: NodeRecord<T>;
}) => {
const draggedValues = dragValues(state);
const initialParentValues = parentValues(
initialParent.el,
initialParent.data,
);
const newInitialValues = initialParentValues.filter(
(x) => !draggedValues.includes(x),
);
setParentValues(initialParent.el, initialParent.data, newInitialValues);
};
const findDuplicates = (values) => {
const uniqueElements = new Set();
const duplicates = [];
for (const item of values) {
if (uniqueElements.has(item)) {
duplicates.push(item);
} else {
uniqueElements.add(item);
}
}
return duplicates;
};
const targetTransfer = <T,>({
currentParent,
targetParent,
initialParent,
draggedNodes,
initialIndex,
state,
targetNode,
}: {
currentParent: ParentRecord<T>;
targetParent: ParentRecord<T>;
initialParent: ParentRecord<T>;
draggedNodes: Array<NodeRecord<T>>;
initialIndex: number;
state: BaseDragState<T> | DragState<T> | SynthDragState<T>;
targetNode?: NodeRecord<T>;
}) => {
const draggedValues = dragValues(state);
const targetData = targetParent.data;
const targetParentValues = parentValues(targetParent.el, targetParent.data);
const reset =
currentParent.el === initialParent.el &&
currentParent.data.config.sortable === false;
let targetIndex;
if ("node" in targetData) {
if (reset) {
targetIndex = initialIndex;
} else if (targetParent.data.config.sortable === false) {
targetIndex = targetParent.data.enabledNodes.length;
} else {
targetIndex = targetData.node.data.index;
}
targetParentValues.splice(targetIndex, 0, ...draggedValues);
} else {
targetIndex = reset ? initialIndex : targetParent.data.enabledNodes.length;
targetParentValues.splice(targetIndex, 0, ...draggedValues);
}
const duplicates = findDuplicates(targetParentValues);
for (const duplicate of duplicates) {
if (!("key" in duplicate) || typeof duplicate !== "object") continue;
const index = targetParentValues.indexOf(duplicate);
const newKey = `${duplicate.key}-${Math.random()
.toString(36)
.substring(2, 15)}`;
targetParentValues[index] = {
...targetParentValues[index],
key: newKey,
};
}
setParentValues(targetParent.el, targetParent.data, targetParentValues);
};
export const targetClone = (parent: HTMLElement) => {
const parentData = parents.get(parent);
if (!parentData) return;
return {
setup() {
parentData.config.performTransfer = targetTransfer;
},
};
};
export const sourceClone = (parent: HTMLElement) => {
const parentData = parents.get(parent);
if (!parentData) return;
return {
setup() {
parentData.config.performTransfer = sourceTransfer;
},
};
};
export function FormkitDnd() {
// Functions and plugins
// Initial todos and done values
const [initialTodos] = useState([
{
label: "Schedule perm",
key: "schedule-perm",
},
{
label: "Rewind VHS tapes",
key: "rewind-vhs",
},
{
label: "Make change for the arcade",
key: "make-change",
},
{
label: "Get disposable camera developed",
key: "disposable-camera",
},
{
label: "Learn C++",
key: "learn-cpp",
},
{
label: "Return Nintendo Power Glove",
key: "return-power-glove",
},
]);
const [todoList, todos] = useDragAndDrop(initialTodos, {
group: "todoList",
sortable: false,
plugins: [sourceClone],
});
const [doneValues] = useState([
{
label: "Pickup new mix-tape from Beth",
key: "mix-tape",
},
]);
const [doneList, dones] = useDragAndDrop(doneValues, {
group: "todoList",
plugins: [targetClone],
});
return (
<div>
<h2>Cloning example</h2>
<div className="group bg-slate-800">
<div className="kanban-board p-px grid grid-cols-2 gap-px text-slate-400">
<div className="kanban-column">
<h2 className="kanban-title">ToDos</h2>
<ul ref={todoList} className="kanban-list">
{todos.map((todo) => (
<li key={todo.key} className="kanban-item flex items-center">
{todo.label}
</li>
))}
</ul>
</div>
<div className="kanban-column ">
<h2 className="kanban-title">Complete</h2>
<ul ref={doneList} className="kanban-list border min-h-24">
{dones.map((done) => (
<li
key={done.key}
className="kanban-item kanban-complete flex items-center"
>
<span>{done.label}</span>
</li>
))}
</ul>
</div>
<pre style={{ fontSize: "10px", color: "white" }}>
{JSON.stringify(todos, null, 2)}
</pre>
<pre style={{ fontSize: "10px", color: "white" }}>
{JSON.stringify(dones, null, 2)}
</pre>
</div>
</div>
</div>
);
} |
Hi We love the new 2.0.2 works perfect ..
we used to use a solution similar to this #8
to do clone / copy instead of transfer .. but it does not work anymore with the latest update . is there any build in flag / solution to clone on drop instead of transfer ? or any plugin you haven't released yet that fix this ?
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