The format is based on Keep a Changelog, and this project adheres to Semantic Versioning.
- Project structure. All runtime related files are now inside the Runtime folder. All Code files have been moved into a Code subfolder.
- Sample-info in readme
- Import-tester sample
- Invisible importing
- Helper function to check if file import is supported
- Fbx-scaling issue
- Usage info in readme
- Import materials
- Name
- Albedo color
- Opacity
- Specular color
- Emission
- Smoothness/Glossiness
- Config mutation syntax. Removed mutation methods.
Use record
with
syntax instead
- Import node transforms
- Bump Opt-unity to 3.4.0
- Configure scene parent-gameobject after import
- Option to import only meshes from file
- Configure Assimp post-process-steps for imports
- Configure scene-name
- Bump target Unity version to 2021.3
- Remove assembly-validation warning as its no longer needed
- Readme claimed that win x32 was supported when that was not true
- Assembly-definition file-name to match assembly name
- Android support (v7 and arm64)
- Win32 support
- Wrong term in readme
- Missing meta files
- Note about assembly validation in readme
- Missing shader in build
- Package keywords in manifest
- Missing 0.2.0 version header in changelog
- Root-node now has scene file-name as name
- Missing 0.1.0 version header in changelog
- Import textures
- Import basic meshes (without UVs or tangents)
- Import scenes (Nodes with meshes. No materials yet)