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Holdover from #30
Prior implementation simply ran a Gameboy frame every requestAnimationFrame(). This worked wonders for 60hz monitors, but it's really silly for 144hz.
Potential solution:
stepTime()
MAX_SKIP_MS
The text was updated successfully, but these errors were encountered:
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Holdover from #30
Prior implementation simply ran a Gameboy frame every requestAnimationFrame(). This worked wonders for 60hz monitors, but it's really silly for 144hz.
Potential solution:
stepTime()
MAX_SKIP_MS
to be exactly 1 frame (16.742706 ms)The text was updated successfully, but these errors were encountered: