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Originally posted by PraseodymiumSpike August 13, 2024
Is there any way to detect duple-checkmate but not allow directly capturing a pseudo-royal piece? I wanted to make a game similar to Spartan Chess, but where the chess side has to win by duple-checkmate and can't just capture 1 royal piece and checkmate the other. To detect duple-checkmate, extinction is required, but the only way to not allow capturing just 1 royal piece is to make the opponent lose when they capture it, which also requires extinction! Furthermore, these 2 uses conflict! I tried to just make it so the number of pieces required for extinction to be declared is 1 meaning that when 1 pseudo-royal piece is taken, the taker will lose, but that means check triggers when either pseudo-royal piece is attacked because the second-to-last royal piece is considered the last one before extinction is declared. Now, I tried other ways to detect when a piece count drops below 2, but none worked. Connection lets you detect when a piece is on the board, but it doesn't let you detect when a piece is captured. The same is true of capture-the-flag rules. I even tried making pieces go to hand and forcing the pseudo-royal piece to be dropped whenever possible, then making it impossible to drop them anywhere, hoping to cause a stalemate, and then, I made stalemate a loss. But it doesn't force you to drop when there is nowhere to drop, so that didn't work either! Is there any way to make this work?
The text was updated successfully, but these errors were encountered:
Discussed in #819
Originally posted by PraseodymiumSpike August 13, 2024
Is there any way to detect duple-checkmate but not allow directly capturing a pseudo-royal piece? I wanted to make a game similar to Spartan Chess, but where the chess side has to win by duple-checkmate and can't just capture 1 royal piece and checkmate the other. To detect duple-checkmate, extinction is required, but the only way to not allow capturing just 1 royal piece is to make the opponent lose when they capture it, which also requires extinction! Furthermore, these 2 uses conflict! I tried to just make it so the number of pieces required for extinction to be declared is 1 meaning that when 1 pseudo-royal piece is taken, the taker will lose, but that means check triggers when either pseudo-royal piece is attacked because the second-to-last royal piece is considered the last one before extinction is declared. Now, I tried other ways to detect when a piece count drops below 2, but none worked. Connection lets you detect when a piece is on the board, but it doesn't let you detect when a piece is captured. The same is true of capture-the-flag rules. I even tried making pieces go to hand and forcing the pseudo-royal piece to be dropped whenever possible, then making it impossible to drop them anywhere, hoping to cause a stalemate, and then, I made stalemate a loss. But it doesn't force you to drop when there is nowhere to drop, so that didn't work either! Is there any way to make this work?
The text was updated successfully, but these errors were encountered: