diff --git a/FileConv/Gfx/SuperHiRes-notes.md b/FileConv/Gfx/SuperHiRes-notes.md index cceb61d..4bef326 100644 --- a/FileConv/Gfx/SuperHiRes-notes.md +++ b/FileConv/Gfx/SuperHiRes-notes.md @@ -12,7 +12,8 @@ File types: - PIC ($c1) / $8003: DreamGrafix unpacked image Primary references: - - _Apple IIgs Hardware Reference_, chapter 4 + - _Apple IIgs Hardware Reference_, chapter 4 (p.89+), and/or + _Apple IIgs Toobox Reference_, chapter 16 (vol 2, p.16-32+) - Apple II File Type Note $c0/0000, "Paintworks Packed Super Hi-Res Picture File" - Apple II File Type Note $c0/0001, "Packed Apple IIGS Super Hi-Res Image File" - Apple II File Type Note $c0/0002, "Apple IIgs Super Hi-Res Picture File" @@ -88,7 +89,7 @@ repeat whatever the last color drawn was, providing a way to fill large areas of with color quickly. This was used in a handful of games and demos, but not usually in static images. If the leftmost pixel in a scanline is zero, the results are undefined. -An 320-mode image that uses a single color palette is limited to 16 different colors, where +A 320-mode image that uses a single color palette is limited to 16 different colors, where each color can be one of 4096 different values. With 16 palettes of 16 colors, it's possible to have up to 256 colors in a single image, but only 16 on any given line.