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screen.cpp
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#include "screen.h"
#include "consts.h"
#include <iostream>
#include <signal.h>
unsigned Screen::nextId = 0;
Screen* Screen::activeScreen = NULL;
std::vector <Screen*> Screen::activeScreens;
Screen::Screen (bool status)
{
active = status;
screenId = nextId;
nextId++;
filename = std::string(FIFO_PATH) + "screen_" + std::to_string(screenId);
screenName = "Screen_" + std::to_string(screenId);
if (active)
{
/*Se nao for a primeira, vai desativar tudo*/
if (activeScreens.size() != 0)
{
deactivateAllScreens();
}
/*Adiciona screen atual ao array de screens*/
Screen::activeScreens.push_back(this);
Screen::activeScreen = this;
}
}
void Screen::setStatus(bool status)
{
active = status;
}
bool Screen::getStatus()
{
return active;
}
pid_t Screen::getPid()
{
return pid;
}
void Screen::setPid(pid_t currentPid)
{
pid = currentPid;
}
std::string Screen::getFilename()
{
return filename;
}
std::string Screen::getScreenName()
{
return screenName;
}
void Screen::createScreenFilename()
{
std::string screenFilename;
std::stringstream stringStream;
stringStream << (int) pid;
screenFilename = stringStream.str();
filename = "./files/" + screenFilename + ".txt";
}
Screen Screen::getActiveScreen ()
{
return (*(Screen::activeScreen));
}
void Screen::listScreens()
{
for (std::vector<Screen*>::iterator iter = Screen::activeScreens.begin();
iter != Screen::activeScreens.end();
iter++)
{
std::cout << "Name: " << (*iter)->getScreenName()
<< " | PID: " << (*iter)->getPid()
<< " | Active: " << (*iter)->getStatus()
<< std::endl;
}
}
void Screen::killAllScreens ()
{
for (std::vector<Screen*>::iterator iter = Screen::activeScreens.begin();
iter != Screen::activeScreens.end();
iter++)
{
kill((*iter)->getPid(), SIGTERM);
}
}
void Screen::deactivateAllScreens ()
{
for (std::vector<Screen*>::iterator iter = Screen::activeScreens.begin();
iter != Screen::activeScreens.end();
iter++)
{
(*iter)->setStatus(false);
}
}
bool Screen::activateScreen (std::string screenName)
{
for (std::vector<Screen*>::iterator iter = Screen::activeScreens.begin();
iter != Screen::activeScreens.end();
iter++)
{
if ((*iter)->getScreenName().compare(screenName) == 0)
{
/*
Desativa todas as screens, ativa a com o nome desejado
e altera o activeScreen para receber o ponteiro para a
screen ativa atual
*/
Screen::deactivateAllScreens();
(*iter)->setStatus(true);
Screen::activeScreen = (*iter);
return true;
}
}
return false;
}
bool Screen::removeScreen (std::string screenName)
{
for (unsigned i = 0; i < Screen::activeScreens.size(); i++)
{
std::cout << Screen::activeScreens[i]->getScreenName() << std::endl;
if (Screen::activeScreens[i]->getScreenName().compare(screenName) == 0)
{
/*
Se estou tentando remover a ativa, entao a tela mais recente criada
sera a tela nova
*/
if (Screen::activeScreens[i]->getStatus())
{
unsigned tamanho = Screen::activeScreens.size();
Screen::activateScreen(Screen::activeScreens[tamanho - 2]->getScreenName());
Screen::activeScreen = Screen::activeScreens[tamanho - 2];
}
/*Feito isso, posso remover*/
Screen::activeScreens.erase(Screen::activeScreens.begin() + i);
return true;
}
}
return false;
}