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NodeUtil.h
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//-----------------------------------------------------------------------------
/** @file libpentobi_base/NodeUtil.h
@author Markus Enzenberger
@copyright GNU General Public License version 3 or later */
//-----------------------------------------------------------------------------
#ifndef LIBPENTOBI_BASE_NODE_UTIL_H
#define LIBPENTOBI_BASE_NODE_UTIL_H
#include "Color.h"
#include "MovePoints.h"
#include "Variant.h"
#include "libboardgame_base/SgfNode.h"
namespace libpentobi_base {
using libboardgame_base::SgfNode;
//-----------------------------------------------------------------------------
/** Get move points.
@param node
@param variant
@param[out] c The move color (only defined if return value is true)
@param[out] points The move points (only defined if return value is
true)
@return true if the node has a move property. */
bool get_move(const SgfNode& node, Variant variant, Color& c,
MovePoints& points);
bool has_move(const SgfNode& node, Variant variant);
/** Check if a node has setup properties (not including the PL property). */
bool has_setup(const SgfNode& node);
/** Get the color to play in a setup position (PL property). */
bool get_player(const SgfNode& node, Color::IntType nu_colors, Color& c);
//-----------------------------------------------------------------------------
} // namespace libpentobi_base
#endif // LIBPENTOBI_BASE_NODE_UTIL_H