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SgfUtil.cpp
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//-----------------------------------------------------------------------------
/** @file libboardgame_base/SgfUtil.cpp
@author Markus Enzenberger
@copyright GNU General Public License version 3 or later */
//-----------------------------------------------------------------------------
#include "SgfUtil.h"
#include <algorithm>
#include <sstream>
namespace libboardgame_base {
//-----------------------------------------------------------------------------
const SgfNode& back_to_main_variation(const SgfNode& node)
{
if (is_main_variation(node))
return node;
auto current = &node;
while (! is_main_variation(*current))
current = ¤t->get_parent();
return current->get_first_child();
}
const SgfNode& beginning_of_branch(const SgfNode& node)
{
auto current = node.get_parent_or_null();
if (current == nullptr)
return node;
while (true)
{
auto parent = current->get_parent_or_null();
if (parent == nullptr || ! parent->has_single_child())
break;
current = parent;
}
return *current;
}
const SgfNode* find_next_comment(const SgfNode& node)
{
auto current = get_next_node(node);
while (current != nullptr)
{
if (has_comment(*current))
return current;
current = get_next_node(*current);
}
return nullptr;
}
const SgfNode& find_root(const SgfNode& node)
{
auto current = &node;
while (current->has_parent())
current = ¤t->get_parent();
return *current;
}
const SgfNode& get_last_node(const SgfNode& node)
{
auto n = &node;
while (n->has_children())
n = &n->get_first_child();
return *n;
}
unsigned get_depth(const SgfNode& node)
{
unsigned depth = 0;
auto current = &node;
while (current->has_parent())
{
current = ¤t->get_parent();
++depth;
}
return depth;
}
const SgfNode* get_next_earlier_variation(const SgfNode& node)
{
auto child = &node;
auto current = node.get_parent_or_null();
while (current != nullptr && (child->get_sibling() == nullptr))
{
child = current;
current = current->get_parent_or_null();
}
if (current == nullptr)
return nullptr;
return child->get_sibling();
}
const SgfNode* get_next_node(const SgfNode& node)
{
auto child = node.get_first_child_or_null();
if (child != nullptr)
return child;
return get_next_earlier_variation(node);
}
void get_path_from_root(const SgfNode& node, vector<const SgfNode*>& path)
{
auto current = &node;
path.assign(1, current);
while(current->has_parent())
{
current = ¤t->get_parent();
path.push_back(current);
}
reverse(path.begin(), path.end());
}
string get_variation_string(const SgfNode& node)
{
string result;
auto current = &node;
unsigned depth = get_depth(*current);
while (current->has_parent())
{
auto& parent = current->get_parent();
if (parent.get_nu_children() > 1)
{
unsigned index = parent.get_child_index(*current);
if (index > 0)
{
ostringstream s;
s << depth << get_letter_coord(index);
if (! result.empty())
s << '-' << result;
result = s.str();
}
}
current = &parent;
--depth;
}
return result;
}
bool has_comment(const SgfNode& node)
{
return node.has_property("C");
}
bool has_earlier_variation(const SgfNode& node)
{
auto current = node.get_parent_or_null();
if (current == nullptr)
return false;
while (true)
{
auto parent = current->get_parent_or_null();
if (parent == nullptr)
return false;
if (! parent->has_single_child())
return true;
current = parent;
}
}
bool is_empty(const SgfTree& tree)
{
auto& root = tree.get_root();
if (root.has_children())
return false;
for (auto& p : root.get_properties())
{
auto& id = p.id;
if (id != "GM" && id != "CA" && id != "AP" && id != "DT")
return false;
}
return true;
}
bool is_main_variation(const SgfNode& node)
{
auto current = &node;
while (current->has_parent())
{
auto& parent = current->get_parent();
if (current != &parent.get_first_child())
return false;
current = &parent;
}
return true;
}
//-----------------------------------------------------------------------------
} // namespace libboardgame_base