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checks.yml
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checks.yml
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# ┌─────┐┌───╮
# │ ││ ┌─╯
# │ ├─┤ ││ └─╮
# └─┘ └─┘└───╯
# MatrixChecks
#
# This isn't a drag-and-drop solution! Values will need changing to work best with your setup.
# Plugins, software, and performance can all affect how well the anticheat will work.
#
# ┌──────────────────────────────┐
# │ False positives or bypasses? │
# │ Follow the FAQs to report. │
# └──────────────────────────────┘
# Support: https://encode42.dev/support
## KillAura
# Prevents players from using KillAura related hacks.
killaura:
enable: true
disable_worlds: []
# Modules used in the KillAura checks
modules:
# OneHit check: Detects some bla
# Protocol check: Ensure combat is following vanilla styles.
protocol:
# Whether to cancel the hit if detected.
cancel_illegal_hit: true
# The protocols that are used by the check.
# What each of these do are unknown.
check_protocol_1: true
check_protocol_2: true
check_protocol_3: true
check_protocol_4: true
check_protocol_5: true
check_protocol_6: true
check_protocol_7: true
check_protocol_8: true
# Amount of violations that will be added when detected.
vl_weight: 7
# Aimbot check: Compare combat to aimbot combat.
# These are best-guesses as they're undocumented.
aimbot:
# Whether illegal hits will be cancelled.
cancel_hit: true
# Unknown check.
check_aimbot_sync: true
# Whether to check unnatural camera shaking.
check_aimbot_shake: true
# Whether to check for aim suddenly snapping to hitboxes.
check_aimbot_snap: true
# Whether to check for high aim accuracy/sensitivity.
check_aimbot_sensitivity: true
# Whether to check for sudden or unexpected aim acceleration.
check_aimbot_acceleration: true
# Whether to check for invalid or unexpected rotation.
check_aimbot_bad_rotation: true
# Whether to analyze mouse movement speed.
check_aimbot_mouse_speed: true
# Amount of violations that will be added when detected.
vl_weight: 10
# Critical check: Prevents players from making abnormal critical hits.
critical:
enable: true
# Amount of violations that will be added when detected.
vl_weight: 5
# Strafe check: Analyze player strafing while in combat.
strafe:
enable: true
# Whether illegal movements will be cancelled.
cancel_move: true
# Amount of violations that will be added when detected.
vl_weight: 3
# Combine check: Additional violations if multiple checks are triggered at once.
#
# Structure:
# name: The name of the combination.
# time: How long to check for conditions.
# condition: List of all components to combine. (hack component)
# action: Amount of violations that will be added when detected.
combine:
aimbot_with_reach:
time: 5000
condition:
- 'ka.abt.magic'
- 'hb.reach'
action: 8
# NPC check: Generates a fake player directly behind players.
# This detects if the player can swing ~180° behind them instantly.
# Only the target player can see the NPC! It is invisible to everyone else.
npc:
enable: true
# Whether to process the NPC asynchronously.
# This decreases server load, but may cause a movement delay if players turn quickly.
async: true
# Whether NPCs use real entity IDs instead of randomly generating them.
# Some hacked clients can detect and ignore entities with invalid IDs.
real_entity_id: true
# Whether to disable automatic NPC spawning.
# Disable this if you want Matrix to handle NPC spawning.
only_command_trigger: true
# Whether the NPC will be visible.
# Disabling will make fewer players confused, but the check less reliable.
# Most client's KillAura implementations do not attack invisible entities.
visible: false
# Whether to use a random name instead of an online player's name.
# Enabling may cause issues if you have an unconventional teams setup.
force_random_name: true
# Settings regarding NPC existence time (ticks)
check_ticks:
base: 100 # The minimum existence time.
attack_add: 30 # Time added when attacked.
hit_bot_add: 55 # Time added when hit.
# Settings regarding NPC movement.
movement:
# The minimum distance from the player.
distance_base: 3.2
# RNG applied to the base distance.
distance_random_size: 0.75
# Distance from the player required to attack.
distance_attack_base: 3.0
# Whether to move upwards after attacks.
move_up_after_attack: false
# Amount of violations that will be added when detected.
# Network delay and async mode may allow vanilla players to hit the NPC.
vl_weight: 12
# Decay time and amount for violations.
# Controls the speed in which violations expire.
decay:
# Time it takes before removing violations.
interval: 15
# Amount of violations that will be removed.
amount: 5
# Violation Thresholds.
# Commands executed once an amount of violations is reached.
commands:
8: 'matrix npc %player% 125'
14: 'coc %player% if -lp-<30 do matrix notify %gp_c_me%%gp_c_me%%player% may be using combat hacks%gp_o_an%%gp_c_sm%(14VL) -h %gp_c_hm% KillAura -c %gp_r_cc%'
20: 'matrix notify %gp_c_me%%gp_c_me%%player% may be using combat hacks%gp_o_an%%gp_c_md%(20VL) -h %gp_c_hm% KillAura -c %gp_r_cc%'
35: 'matrix notify %gp_c_me%%gp_c_me%%player% may be using combat hacks%gp_o_an%%gp_c_hg%(35VL) -h %gp_c_hm% KillAura -c %gp_r_cc%'
42: 'coc %player% if -lp-<25 do %gp_r_ki% %player% %gp_o_pr%%gp_h_ka%%gp_o_su%%gp_n_fp%'
54: '%gp_r_ki% %player% %gp_o_pr%%gp_h_ka%%gp_o_su%%gp_n_fp%'
## HitBox
# Prevents players from using HitBox, Angle, and Reach hacks.
hitbox:
enable: true
disable_worlds: []
# Maximum reach distance.
# The max client reach distance is 3.0, but lag and other factors may influence this value.
# Because of this, it shouldn't be set to 3.0 or lower.
max_reach: 3.075
# The maximum amount of violations to add in the first five seconds of combat.
# Lowering this may decrease false positives due to lag.
max_burst_vl: 12
# Amount of moves that will be traced back to the player.
# Setting this higher may reduce false positives but weaken detection.
trace_back_length: 5
# How the hack will be canceled. (none, silent, cancel)
# none: Doesn't do anything to the player. (Not recommended)
# silent: Damage the opposing player, but set the damage to 0.
# cancel: Cancel the hit event entirely.
cancel_way: cancel
# Amount of violations needed to cancel illegal hits. (-1 = don't cancel)
cancel_vl: 6
# Amount of violations that will be added when detected.
vl_weights:
miss_player_hitbox: 2 # Player misses a hitbox that should've been hit.
reach_target_standing: 10 # Player hits an idle hitbox.
reach_target_moving: 3 # Player hits a moving hitbox.
# Dynamic violations change the VL weights based on the amount of reach.
# Players could receive X vl when using 3.5 reach, and X + 10 vl when using 5.0.
# If enabled, "reach_target_standing" and "reach_target_moving" will no longer be used.
dynamic_vl:
enable: true
# Multiplier for dynamic VL equation.
# vl = (current_reach - max_reach) * expander
expander: 10
# Minimum amount of violations that will be added.
min_vl: 5
# Maximum amount of violations that will be added.
max_vl: 19
# Decay time and amount for violations.
# Controls the speed in which violations expire.
decay:
# Time it takes before removing violations.
interval: 15
# Amount of violations that will be removed.
amount: 5
# Violation Thresholds.
# Commands executed once an amount of violations is reached.
commands:
6: 'coc %player% if -lp-<28 do matrix npc %player% 120'
10: 'matrix notify %gp_c_me%%gp_c_me%%player% may be using combat hacks%gp_o_an%%gp_c_md%(10VL) -h %gp_c_hm% HitBox -c %gp_r_cc%'
13: 'coc %player% if -lp-<35 do matrix npc %player% 125'
15: 'matrix notify %gp_c_me%%gp_c_me%%player% may be using combat hacks%gp_o_an%%gp_c_hg%(15VL) -h %gp_c_hm% HitBox -c %gp_r_cc%'
22: 'coc %player% if -lp-<30 do %gp_r_ki% %player% %gp_o_pr%%gp_h_hb%%gp_o_su%%gp_n_fp%'
28: '%gp_r_ki% %player% %gp_o_pr%%gp_h_hb%%gp_o_su%%gp_n_fp%'
# Click check
# Prevents trigger bots and click macros.
click:
enable: true
disable_worlds: []
buffer_size: 20 # Do not modify!
# Players can click 22 times per second if they jitter clicking.
# The average player clicks at 8 CPS, and only a minuscule amount of people achieve 16 CPS.
#
# Decrease if players are bypassing, increase if legit players are getting flagged.
# Lag may influence the detected CPS; set this number 1-2 higher than what you want.
max_cps: 18
# Whether to analyze the player's CPS.
check_cps: true
# Whether to analyze the player's swing patterns.
check_swing: true
# Whether to analyze the player's click timings.
check_timing: true
# Whether to add more violations for exceeding CPS.
dynamic_cps_vl_weight: true
# Decay time and amount for violations.
# Controls the speed in which violations expire.
decay:
# Time it takes before removing violations.
interval: 15
# Amount of violations that will be removed.
amount: 5
# Violation Thresholds.
# Commands executed once an amount of violations is reached.
commands:
4: 'coc %player% if -lp-<20 do matrix notify %gp_c_me%%player% may be using combat hacks%gp_o_an%%gp_c_lw%(4VL) -h %gp_c_hm% Click -c %gp_r_cc%'
8: 'matrix notify %gp_c_me%%player% may be using combat hacks%gp_o_an%%gp_c_sm%(8VL) -h %gp_c_hm% Click -c %gp_r_cc%'
14: 'coc %player% if -lp-<25 do %gp_r_ki% %player% %gp_o_pr%%gp_h_cl%%gp_o_su%%gp_n_ui%%gp_n_fp%'
20: '%gp_r_ki% %player% %gp_o_pr%%gp_h_cl%%gp_o_su%%gp_n_ui%%gp_n_fp%'
# Movement
# Prevents many movement related hacks.
move:
enable: true
disable_worlds: []
# Amount of violations needed to cancel illegal movements. (-1 = don't cancel)
cancel_vl: 42
# Whether to teleport players to the void if required.
allow_setback_to_void: true
# Whether to setback players that trigger these checks.
force_setback_situations:
step: true # Step (teleport) up blocks.
high_jump: true # Illegal jump height.
ground_spoof_jump: true # Moving on invalid blocks.
bad_jumps: true # General jump related hacks.
air_accel: true # Invalid speed and acceleration in air.
air_mdf: true # General air related hacks.
# Deals the correct amount of damage after detection.
apply_damage: true
# Increases the sensitivity of knockback checks.
strict_kb_handling: false
# Prevent bypassing slowdowns from cobwebs, bushes, etc.
check_noslow: true
# Prevent fly-related hacks even when a player is in creative mode.
# This will stop players from flying at insane speeds.
# Keep in mind that some "vanilla" clients increase the creative fly speed.
check_flying_players: true
# Prevent the player from bridging on cancelled blocks. (WorldGuard, Gadgets, etc.)
# Enabling will negatively affect performance and introduce bypasses.
allow_bpe_bridge: false
# Decay time and amount for violations.
# Controls the speed in which violations expire.
decay:
# Time it takes before removing violations.
interval: 10
# Amount of violations that will be removed.
amount: 45
# Violation Thresholds.
# Commands executed once an amount of violations is reached.
commands:
40: 'coc %player% if -lp-<25 do matrix notify %gp_c_me%%player% illegally moved%gp_o_an%%gp_c_lw%(40VL) -h %gp_c_hm% Move -c %gp_r_cc%'
64: 'coc %player% if -lp-<35 do matrix notify %gp_c_me%%player% illegally moved%gp_o_an%%gp_c_sm%(64VL) -h %gp_c_hm% Move -c %gp_r_cc%'
82: 'coc %player% if -lp-<45 do matrix notify %gp_c_me%%player% illegally moved%gp_o_an%%gp_c_md%(82VL) -h %gp_c_hm% Move -c %gp_r_cc%'
104: 'coc %player% if -lp-<30 do %gp_r_ki% %player% %gp_o_pr%%gp_h_mv%%gp_o_su%%gp_n_ui%%gp_n_fp%'
130: '%gp_r_ki% %player% %gp_o_pr%%gp_h_mv%%gp_o_su%%gp_n_ui%%gp_n_fp%'
## Jesus
# Prevents players from walking and moving too quickly on liquids.
jesus:
enable: true
disable_worlds: []
# Amount of violations needed to cancel illegal movements. (-1 = don't cancel)
cancel_vl: 15
# Whether to ignore player's swimming animations.
# Enabling can prevent client-server de-syncs but causes issues with 1.13+ swimming.
ignore_swim_pose: false
# Decay time and amount for violations.
# Controls the speed in which violations expire.
decay:
# Time it takes before removing violations.
interval: 10
# Amount of violations that will be removed.
amount: 10
# Violation Thresholds.
# Commands executed once an amount of violations is reached.
commands:
14: 'coc %player% if -lp-<34 do matrix notify %gp_c_me%%player% illegally moved%gp_o_an%%gp_c_sm%(14VL) -h %gp_c_hm% Jesus -c %gp_r_cc%'
20: 'coc %player% if -lp-<48 do matrix notify %gp_c_me%%player% illegally moved%gp_o_an%%gp_c_md%(20VL) -h %gp_c_hm% Jesus -c %gp_r_cc%'
40: 'matrix notify %gp_c_me%%player% illegally moved%gp_o_an%%gp_c_hg%(40VL) -h %gp_c_hm% Jesus -c %gp_r_cc%'
50: 'coc %player% if -lp-<33 do %gp_r_ki% %player% %gp_o_pr%%gp_h_js%%gp_o_su%%gp_n_fp%'
64: '%gp_r_ki% %player% %gp_o_pr%%gp_h_js%%gp_o_su%%gp_n_ui%%gp_n_fp%'
## Velocity
# Prevents players from using any type of AntiKnockback hacks.
velocity:
enable: true
disable_worlds: []
# The amount of time to wait for players to respond to velocity packets. (ticks)
# Players with slow internet may take longer to respond to knockback.
wait_time: 33
# Whether to ignore players who are lagging or changing resource packs.
ignore_lag: true
# Amount of violations that will be added when detected. (-1 = disable)
modules:
respond: 5 # Players that do not respond to knockback.
analyser: 3 # Players that do not correctly take general knockback.
vertical: 1 # Players that do not correctly take vertical knockback.
# Decay time and amount for violations.
# Controls the speed in which violations expire.
decay:
# Time it takes before removing violations.
interval: 15
# Amount of violations that will be removed.
amount: 3
# Violation Thresholds.
# Commands executed once an amount of violations is reached.
commands:
10: 'coc %player% if -lp-<25 matrix notify %gp_c_me%%player% illegally moved%gp_o_an%%gp_c_sm%(10VL) -h %gp_c_hm% Velocity -c %gp_r_cc%'
15: 'matrix notify %gp_c_me%%player% illegally moved%gp_o_an%%gp_c_md%(15VL) -h %gp_c_hm% Velocity -c %gp_r_cc%'
20: 'matrix notify %gp_c_me%%player% illegally moved%gp_o_an%%gp_c_hg%(20VL) -h %gp_c_hm% Velocity -c %gp_r_cc%'
24: '%gp_r_ki% %player% %gp_o_pr%%gp_h_vc%%gp_o_su%%gp_n_fp%'
## Elytra
# Prevents players using elytra related hacks.
elytra:
enable: true
disable_worlds: []
# Amount of violations needed to setback illegal movements. (-1 = don't setback)
setback_vl: 8
# Whether to teleport detected players back to their last valid position.
force_setback: true
# Amount of violations needed to disable a player's Elytra. (-1 = don't cancel)
unequip_vl: 20
# Decay time and amount for violations.
# Controls the speed in which violations expire.
decay:
# Time it takes before removing violations.
interval: 15
# Amount of violations that will be removed.
amount: 7
# Violation Thresholds.
# Commands executed once an amount of violations is reached.
commands:
10: 'coc %player% if -lp-<18 do matrix notify %gp_c_me%%player% illegally moved%gp_o_an%%gp_c_lw%(10VL) -h %gp_c_hm% Elytra -c %gp_r_cc%'
16: 'matrix notify %gp_c_me%%player% illegally moved%gp_o_an%%gp_c_sm%(16VL) -h %gp_c_hm% Elytra -c %gp_r_cc%'
24: 'matrix notify %gp_c_me%%player% illegally moved%gp_o_an%%gp_c_md%(24VL) -h %gp_c_hm% Elytra -c %gp_r_cc%'
30: 'coc %player% if -lp-<22 do %gp_r_ki% %player% %gp_o_pr%%gp_h_el%%gp_o_su%%gp_n_fp%'
48: '%gp_r_ki% %player% %gp_o_pr%%gp_h_el%%gp_o_su%%gp_n_fp%'
## Vehicle
# Prevents players from using vehicle-related hacks.
# Note: Only works for 1.9+
vehicle:
enable: true
disable_worlds: []
# Prevent players from using certain creatures as vehicles.
# This is useful for preventing entity exploits and dupes on outdated server software.
# All entity types: https://hub.spigotmc.org/javadocs/spigot/org/bukkit/entity/EntityType.html
#
# Example:
# deny_entity_types_as_vehicle:
# - HORSE
# - PIG
deny_entity_types_as_vehicle: []
# Vehicle speed check: Prevents vehicles from moving too fast.
speed:
enable: true
# Amount of violations needed to setback illegal movements. (-1 = don't setback)
setback_vl: 2
# Vehicle flight check: Prevents vehicles from using fly hacks.
flight:
enable: true
# Amount of violations needed to setback illegal movements. (-1 = don't setback)
setback_vl: 4
# Amount of violations needed to kick players from vehicles. (-1 = don't kick)
leave_vehicle: 8
# Decay time and amount for violations.
# Controls the speed in which violations expire.
decay:
# Time it takes before removing violations.
interval: 15
# Amount of violations that will be removed.
amount: 5
# Violation Thresholds.
# Commands executed once an amount of violations is reached.
commands:
5: 'matrix notify %gp_c_me%%player% illegally interacted with surroundings%gp_o_an%%gp_c_md%(5VL) -h %gp_c_hm% Vehicle -c %gp_r_cc%'
10: 'matrix notify %gp_c_me%%player% illegally interacted with surroundings%gp_o_an%%gp_c_se%Vehicle%gp_o_an%%gp_c_hg%(10VL) -h %gp_c_hm% Vehicle -c %gp_r_cc%'
32: '%gp_r_ki% %player% %gp_o_pr%%gp_h_vl%%gp_o_su%%gp_n_fp%'
## Interact
# Prevents players from illegally interacting with entities and blocks.
interact:
enable: true
disable_worlds: []
# Whether to check for players interacting with blocks obstructed by walls.
check_interact_block: true
# Whether to check for players attacking entities obstructed by walls.
check_attack: true
# Decay time and amount for violations.
# Controls the speed in which violations expire.
decay:
# Time it takes before removing violations.
interval: 15
# Amount of violations that will be removed.
amount: 5
# Violation Thresholds.
# Commands executed once an amount of violations is reached.
commands:
8: 'coc %player% if -lp-<28 do matrix notify %gp_c_me%%player% illegally interacted with surroundings%gp_o_an%%gp_c_sm%(8VL) -h %gp_c_hm% Interact -c %gp_r_cc%'
12: 'matrix notify %gp_c_me%%player% illegally interacted with surroundings%gp_o_an%%gp_c_hg%(12VL) -h %gp_c_hm% Interact -c %gp_r_cc%'
16: 'coc %player% if -lp-<21 do %gp_r_ki% %player% %gp_o_pr%%gp_h_in%%gp_o_su%%gp_n_fp%'
21: '%gp_r_ki% %player% %gp_o_pr%%gp_h_in%%gp_o_su%%gp_n_fp%'
## Phase
# Disallows players from glitching through blocks.
phase:
enable: true
disable_worlds: []
# How long to freeze players if they keep moving into blocks. (ms)
freeze_time: 400
# Amount of violations needed to cancel illegal movements. (-1 = don't cancel)
cancel_vl: 5
# Whether to prevent players from using ender pearls to phase into blocks.
prevent_close_range_enderpearl: true
# Exclude detection for specific block types.
#
# Example:
# exclude_types:
# - OBSIDIAN
# - BEDROCK
exclude_types: []
# Decay time and amount for violations.
# Controls the speed in which violations expire.
decay:
# Time it takes before removing violations.
interval: 15
# Amount of violations that will be removed.
amount: 10
# Violation Thresholds.
# Commands executed once an amount of violations is reached.
commands:
7: 'coc %player% if -lp-<28 do matrix notify %gp_c_me%%player% illegally interacted with surroundings%gp_o_an%%gp_c_lw%(7VL) -h %gp_c_hm% Phase -c %gp_r_cc%'
13: 'matrix notify %gp_c_me%%player% illegally interacted with surroundings%gp_o_an%%gp_c_sm%(13VL) -h %gp_c_hm% Phase -c %gp_r_cc%'
21: 'matrix notify %gp_c_me%%player% illegally interacted with surroundings%gp_o_an%%gp_c_hg%(21VL) -h %gp_c_hm% Phase -c %gp_r_cc%'
28: 'coc %player% if -lp-<22 do %gp_r_ki% %player% %gp_o_pr%%gp_h_ph%%gp_o_su%%gp_n_ui%%gp_n_fp%'
38: '%gp_r_ki% %player% %gp_o_pr%%gp_h_ph%%gp_o_su%%gp_n_ui%%gp_n_fp%'
## BadPackets
# Prevents players from sending illegal or too many packets.
badpackets:
enable: true
disable_worlds: []
# Timer check: Prevents players from speeding up the game's ticks.
timer:
# Whether to use the legacy timer check.
# This check is more stable, but is no longer updated and is easier to bypass.
use_legacy_timer_check: false
# The minimum timer balance threshold (ticks)
# Lowering this may decrease false positives, but increase bypasses.
min_balance: -15.0
# Whether to check for a trend and apply VLs early.
accelerate_timer_check: true
# Decay time and amount for violations.
# Controls the speed in which violations expire.
decay:
# Time it takes before removing violations.
interval: 15
# Amount of violations that will be removed.
amount: 25
# Violation Thresholds.
# Commands executed once an amount of violations is reached.
commands:
80: 'coc %player% if -lp-<28 do matrix notify %gp_c_me%%player% sent unusual packets%gp_o_an%%gp_c_sm%(80VL) -h %gp_c_hm% BadPackets -c %gp_r_cc%'
150: 'matrix notify %gp_c_me%%player% sent unusual packets%gp_o_an%%gp_c_md%(150VL) -h %gp_c_hm% BadPackets -c %gp_r_cc%'
185: 'coc %player% if -lp-<22 do %gp_r_ki% %player% %gp_o_pr%%gp_h_bp%%gp_o_su%%gp_n_ui%%gp_n_fp%'
240: '%gp_r_ki% %player% %gp_o_pr%%gp_h_bp%%gp_o_su%%gp_n_ui%%gp_n_fp%'
## Block
# Prevents players from breaking and placing blocks too fast.
block:
enable: true
disable_worlds: []
# Amount of violations needed to cancel illegal block actions. (-1 = don't cancel)
cancel_vl: 6
# Modules used in the block checks
modules:
# FastBreak check: Prevents players breaking blocks too fast.
fastbreak:
enable: true
# Amount of violations that will be added when detected.
vl_weight: 4
# FastPlace check: Prevents players placing blocks too fast.
fastplace:
enable: true
# This is similar to the AutoClicker/macro check.
# The average player clicks at 8 CPS, and only a minuscule amount of people achieve 16 CPS.
#
# Decrease if players are bypassing, increase if legit players are getting flagged.
# Lag may influence the detected CPS; set this number 1-2 higher than what you want.
# The max blocks placed per second when holding right-click is five BPS.
max_place_per_second: 13
# Amount of violations that will be added when detected.
vl_weight: 1
# NoSwing check: Ensure players have a swing animation.
noswing:
enable: true
# Amount of violations that will be added when detected.
vl_weight: 1
# Abort check: Detects players not sending the abort breaking packet.
abort:
enable: true
# Amount of violations that will be added when detected.
vl_weight: 0
# Decay time and amount for violations.
# Controls the speed in which violations expire.
decay:
# Time it takes before removing violations.
interval: 15
# Amount of violations that will be removed.
amount: 8
# Violation Thresholds.
# Commands executed once an amount of violations is reached.
commands:
10: 'coc %player% if -lp-<33 do matrix notify %gp_c_me%%player% modified blocks quickly%gp_o_an%%gp_c_sm%(10VL) -h %gp_c_hm% Block -c %gp_r_cc%'
15: 'matrix notify %gp_c_me%%player% modified blocks quickly%gp_o_an%%gp_c_md%(15VL) -h %gp_c_hm% Block -c %gp_r_cc%'
20: 'coc %player% if -lp-<25 do %gp_r_ki% %player% %gp_o_pr%%gp_h_fp%%gp_o_su%%gp_n_ui%%gp_n_fp%'
32: '%gp_r_ki% %player% %gp_o_pr%%gp_h_fp%%gp_o_su%%gp_n_ui%%gp_n_fp%'
## Scaffold check
# Prevents players bridging or towering faster than average.
scaffold:
enable: true
disable_worlds: []
# Amount of violations needed to cancel illegal block actions. (-1 = don't cancel)
cancel_vl: 15
# Modules used in the scaffold checks
modules:
# Scaffold check: Detects players bridging too fast.
place:
enable: true
# Amount of violations that will be added when detected.
vl_weight: 9
# Delay check: Prevents players bridging too fast.
delay:
enable: true
# Whether to cancel illegal block placement.
cancel_place: true
# Minimum amount of time between straight bridge block placement (ticks)
# Turn this down if there are too many false positives.
min_delay: 6
# Minimum amount of time between diagonal bridge block placement (ticks)
# Turn this down if there are too many false positives.
min_delay_diagonal: 4
# Amount of violations that will be added when detected.
vl_weight: 6
# Right CPS check: Same as AutoClicker/macro check but for right-clicks.
right_cps:
enable: true
# Amount of violations that will be added when detected.
vl_weight: 5
# Tower check: Detects players towering too fast.
tower:
enable: true
# Amount of violations that will be added when detected.
vl_weight: 2
# Decay time and amount for violations.
# Controls the speed in which violations expire.
decay:
# Time it takes before removing violations.
interval: 15
# Amount of violations that will be removed.
amount: 6
# Violation Thresholds.
# Commands executed once an amount of violations is reached.
commands:
8: 'coc %player% if -lp-<33 do matrix notify %gp_c_me%%player% modified blocks quickly%gp_o_an%%gp_c_lw%(8VL) -h %gp_c_hm% Scaffold -c %gp_r_cc%'
10: 'matrix notify %gp_c_me%%player% modified blocks quickly%gp_o_an%%gp_c_sm%(10VL) -h %gp_c_hm% Scaffold -c %gp_r_cc%'
15: 'matrix notify %gp_c_me%%player% modified blocks quickly%gp_o_an%%gp_c_md%(15VL) -h %gp_c_hm% Scaffold -c %gp_r_cc%'
20: 'coc %player% if -lp-<30 do %gp_r_ki% %player% %gp_o_pr%%gp_h_sc%%gp_o_su%%gp_n_ui%%gp_n_fp%'
32: '%gp_r_ki% %player% %gp_o_pr%%gp_h_sc%%gp_o_su%%gp_n_ui%%gp_n_fp%'
## Delay
# Prevents players from executing actions at an invalid interval.
delay:
enable: true
disable_worlds: []
# Whether to cancel actions with invalid timings.
cancel_action: true
# Amount of violations that will be added when detected. (-1 = disable)
check_healing: 1 # Invalid and fast heal speed.
check_using_items: 6 # Interacting with items illegally.
check_using_bow: 6 # Preparing and shooting bows at abnormal speeds.
check_fast_throw: 5 # Throwing throwables (snowballs, potions, etc) at high speeds.
check_auto_splash: 4 # Automatically throwing potions at certain conditions.
check_auto_totem: 5 # Automatically placing totems in offhand before death.
check_inventory_action: 3 # Prevent abnormally fast inventory actions.
# Decay time and amount for violations.
# Controls the speed in which violations expire.
decay:
# Time it takes before removing violations.
interval: 15
# Amount of violations that will be removed.
amount: 2
# Violation Thresholds.
# Commands executed once an amount of violations is reached.
commands:
15: 'coc %player% if -lp-<25 do matrix notify %gp_c_me%%player% increased action speed%gp_o_an%%gp_c_md%(5VL) -h %gp_c_hm% Delay -c %gp_r_cc%'
24: 'matrix notify %gp_c_me%%player% increased action speed%gp_o_an%%gp_c_hg%(8VL) -h %gp_c_hm% Delay -c %gp_r_cc%'
30: 'coc %player% if -lp-<21 do %gp_r_ki% %player% %gp_o_pr%%gp_h_de%%gp_o_su%%gp_n_fp%'
35: '%gp_r_ki% %player% %gp_o_pr%%gp_h_de%%gp_o_su%%gp_n_fp%'
## AutoBot
# Prevents the use of automation mods such as Baritone.
autobot:
enable: true
disable_worlds: []
# Decay time and amount for violations.
# Controls the speed in which violations expire.
decay:
# Time it takes before removing violations.
interval: 15
# Amount of violations that will be removed.
amount: 2
# Violation Thresholds.
# Commands executed once an amount of violations is reached.
commands:
5: 'matrix notify %gp_c_me%%player% may be using a bot%gp_o_an%%gp_c_md%(5VL) -h %gp_c_hm% AutoBot -c %gp_r_cc%'
10: 'matrix notify %gp_c_me%%player% may be using a bot%gp_o_an%%gp_c_hg%(10VL) -h %gp_c_hm% AutoBot -c %gp_r_cc%'
15: '%gp_r_ki% %player% %gp_o_pr%%gp_h_ab%%gp_o_su%%gp_n_fp%'
## Spam
# Prevent players from spamming the chat.
chat:
enable: false
disable_worlds: []
# Minimum amount of time between messages. (seconds)
min_time: 2
# Amount of violations needed to cancel illegal block actions. (-1 = don't cancel)
cancel_vl: 4
# Decay time and amount for violations.
# Controls the speed in which violations expire.
decay:
# Time it takes before removing violations.
interval: 5
# Amount of violations that will be removed.
amount: 2
# Violation Thresholds.
# Commands executed once an amount of violations is reached.
commands:
4: 'matrix notify %gp_c_me%%player% is spamming the chat%gp_o_an%%gp_c_hg%(4VL) -h %gp_c_hm% Chat -c %gp_r_cc%'
10: '%gp_r_ki% %player% %gp_o_pr%%gp_h_sm%%gp_o_su%%gp_n_fp%'