-
Notifications
You must be signed in to change notification settings - Fork 0
/
ship.py
61 lines (50 loc) · 2.2 KB
/
ship.py
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
import pygame
from pygame.sprite import Sprite
class Ship(Sprite):
def __init__(self, ai_settings, screen, health=100):
"""initialize the ship and set its position"""
super(Ship, self).__init__()
self.screen = screen
self.ai_settings = ai_settings
self.health = health
self.laser_img = None
self.lasers = []
self.cool_down_counter = 0
#loading img
self.image = pygame.transform.scale(pygame.image.load('images/ship.png'), (100, 80))
self.rect = self.image.get_rect()
self.screen_rect = screen.get_rect()
#start each ship at the bottom center of screen
self.rect.centerx = self.screen_rect.centerx
self.rect.bottom = self.screen_rect.bottom
#decimal value for x and y center.
self.centerx = float(self.rect.centerx)
self.centery = float(self.rect.centery)
# #decimal value for ship's center
# self.center = float(self.rect.centerx)
#movement flags
self.moving_right = False
self.moving_left = False
self.moving_up = False
self.moving_down = False
def center_ship(self):
self.centerx = self.screen_rect.centerx
self.centery = self.screen_rect.centery
def update(self):
"""update the ship's position based on movement flag"""
if self.moving_right and self.rect.right < self.screen_rect.right:
self.centerx += self.ai_settings.ship_speed_factor
if self.moving_left and self.rect.left > 0:
self.centerx -= self.ai_settings.ship_speed_factor
if self.moving_up and self.rect.top > 0:
self.centery -= self.ai_settings.ship_speed_factor
if self.moving_down and self.rect.bottom < self.screen_rect.bottom:
self.centery += self.ai_settings.ship_speed_factor
#update rect from self.center - changed for movement in two directions
if self.moving_left or self.moving_right:
self.rect.centerx = self.centerx
if self.moving_up or self.moving_down:
self.rect.centery = self.centery
def blitme(self):
"""draw ship at current location"""
self.screen.blit(self.image, self.rect)