-
Notifications
You must be signed in to change notification settings - Fork 0
/
bullet.py
30 lines (23 loc) · 960 Bytes
/
bullet.py
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
import pygame
from pygame.sprite import Sprite
class Bullet(Sprite):
"""managing bullets that come from the ship"""
def __init__(self, ai_settings, screen, ship):
"""creating bullet object at ship's position"""
super(Bullet, self).__init__()
self.screen = screen
#create bullet rect at (0, 0)
self.rect = pygame.Rect(0, 0, ai_settings.bullet_width, ai_settings.bullet_height)
self.rect.centerx = ship.rect.centerx
self.rect.top = ship.rect.top
#store bullet pos as a decimal value
self.y = float(self.rect.y)
self.color = ai_settings.bullet_color
self.speed_factor = ai_settings.bullet_speed_factor
def update(self):
"""move bullet up the screen"""
self.y -= self.speed_factor
self.rect.y = self.y
def draw_bullet(self):
"""draw bullet to the screen"""
pygame.draw.rect(self.screen, self.color, self.rect)