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aocmds_cmdno.go
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aocmds_cmdno.go
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// Code generated by cmdno.sh; DO NOT EDIT.
package mt
func (*AOCmdProps) aoCmdNo() uint8 { return 0 }
func (*AOCmdPos) aoCmdNo() uint8 { return 1 }
func (*AOCmdTextureMod) aoCmdNo() uint8 { return 2 }
func (*AOCmdSprite) aoCmdNo() uint8 { return 3 }
func (*AOCmdHP) aoCmdNo() uint8 { return 4 }
func (*AOCmdArmorGroups) aoCmdNo() uint8 { return 5 }
func (*AOCmdAnim) aoCmdNo() uint8 { return 6 }
func (*AOCmdBonePos) aoCmdNo() uint8 { return 7 }
func (*AOCmdAttach) aoCmdNo() uint8 { return 8 }
func (*AOCmdPhysOverride) aoCmdNo() uint8 { return 9 }
func (*AOCmdSpawnInfant) aoCmdNo() uint8 { return 11 }
func (*AOCmdAnimSpeed) aoCmdNo() uint8 { return 12 }
var newAOMsg = map[uint8]func() AOMsg{
0: func() AOMsg { return new(AOCmdProps) },
1: func() AOMsg { return new(AOCmdPos) },
2: func() AOMsg { return new(AOCmdTextureMod) },
3: func() AOMsg { return new(AOCmdSprite) },
4: func() AOMsg { return new(AOCmdHP) },
5: func() AOMsg { return new(AOCmdArmorGroups) },
6: func() AOMsg { return new(AOCmdAnim) },
7: func() AOMsg { return new(AOCmdBonePos) },
8: func() AOMsg { return new(AOCmdAttach) },
9: func() AOMsg { return new(AOCmdPhysOverride) },
11: func() AOMsg { return new(AOCmdSpawnInfant) },
12: func() AOMsg { return new(AOCmdAnimSpeed) },
}