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I'm looking for a sample I could use to train some game agents/enemies.
So the enemies have the ability to move, dodge roll, melee attack and fireball attack.
During the learning process, 2 enemies are expected to attack each until they learn the possible "win" states.
After a period of learning, I'd then like to take the results and feed them into my game, for the enemies to use.
I'm looking for a sample I could use to train some game agents/enemies.
So the enemies have the ability to move, dodge roll, melee attack and fireball attack.
During the learning process, 2 enemies are expected to attack each until they learn the possible "win" states.
After a period of learning, I'd then like to take the results and feed them into my game, for the enemies to use.
I essentially want to replicate the ML learning shown in this Unity ML Agents tutorial -
https://www.youtube.com/watch?v=ZZa0faTjwFA
but using ML.NET. Is this possible??
I'm happy to work with someone on this, if needed :D
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