Releases: dlebansais/PgSurveyor-Disclosed
New Algorithm, bug fixes and more
This version introduces yet a new version of the shortest path algorithm. Hopefully, better overall for surveying.
Also:
- Some bug fixes (but ore bugs may have been added)
- Added support for checking for updates.
- The GUI has been much improved internally, and looks slightly different now.
- New locations added in Gazluk
- The game should no longer freeze when searching for the shortest path.
- Support for Treasure Cartography maps (and collecting them).
Note: Ilmari is still bad as a map.
Customized thickness
This version includes more settings to customize the borders and points thickness.
Miscellaneous changes
This version brings 3 changes:
- Added the boatman to the Serbule list.
- Added a check to detect if an overlap (either the map of the inventory window) was moved outside the screen.
- Added a setting:
RightToLeft
. Set it toyes
to change the map click order in inventory.
Improved shortest path, and bug fixes
In this release:
- Added Makara in Ilmari.
- Improved the shortest path algorithm
- Removed Capture Map, as it was not really useful.
- Added the Best Path option. Warning: it makes calculating the path much slower.
- Fixed a problem when mining a normal node while doing a run of motherlode nodes.
- If you click the same map twice, it should count for only one map.
New feature: skip map
This release adds a new feature. The skip map button let you skip a map, for instance when a motherlode is bugged, or the destination is unreachable.
Don't forget to move the skipped map to the bottom of inventory!
Quick fix for normal metal slab surveys
Adding motherlode surveys had broken normal mining surveys. Fixed.
More bug fix.
Most bugs should be fixed now.
Some bug fix
This release fixes 3 bugs:
- Crash if surveying more than 50 maps (approximately)
- Crash if collecting while clicking a map before starting the survey.
- Maps can be outside the zone border and no longer appear at the opposite side.
A new bug has been introduced:
- Sometimes the shortest path algorithm may forget a map, and will crash when the last map is collected.
Removed a dependency that was not needed
Special locations in various zones have been checked and fixed. Also, the dependency on QuickGraph has been removed.