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xo.py
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xo.py
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import pygame, sys
import numpy as np
pygame.init()
WIDTH = 600
HEIGHT = WIDTH
LINE_WIDTH = 15
BOARD_ROWS = 3
BOARD_COLS = 3
SQUARE_SIZE = WIDTH//BOARD_COLS
CIRCLE_RADIUS = SQUARE_SIZE//3
CIRCLE_WIDTH= 15
CIRCLE_COLOR =(234,123,42)
SPACE = SQUARE_SIZE//4
CROSS_WIDTH =25
# screen color
COLOR = (225,10,225)
CROSS_COLOR =(66,66,66)
RED = (255,0,0)
LINE_COLOR = (25,25,255)
screen = pygame.display.set_mode((WIDTH,HEIGHT))
pygame.display.set_caption('XO')
screen.fill(COLOR)
board = np.zeros((BOARD_ROWS,BOARD_COLS))
# pygame.draw.line( screen ,RED,(10,10),(300,300),10)
def draw_lines():
pygame.draw.line(screen,RED,(0,SQUARE_SIZE),(WIDTH,SQUARE_SIZE),LINE_WIDTH)
pygame.draw.line(screen,RED,(0,2*SQUARE_SIZE),(WIDTH,2*SQUARE_SIZE),LINE_WIDTH)
pygame.draw.line(screen,RED,(SQUARE_SIZE,0),(SQUARE_SIZE,WIDTH),LINE_WIDTH)
pygame.draw.line(screen,RED,(2*SQUARE_SIZE,0),(2*SQUARE_SIZE,WIDTH),LINE_WIDTH)
def draw_figures():
for row in range(BOARD_ROWS):
for col in range(BOARD_COLS):
if board[row][col] == 1:
pygame.draw.circle(screen,CIRCLE_COLOR,(int(col*SQUARE_SIZE+SQUARE_SIZE//2),int(row*SQUARE_SIZE+SQUARE_SIZE//2)),CIRCLE_RADIUS,CIRCLE_WIDTH)
elif board[row][col] ==2:
pygame.draw.line(screen,CROSS_COLOR,(col*SQUARE_SIZE+SPACE,row*SQUARE_SIZE+SQUARE_SIZE-SPACE),(col*SQUARE_SIZE+SQUARE_SIZE-SPACE,row*SQUARE_SIZE+SPACE),CROSS_WIDTH)
pygame.draw.line(screen,CROSS_COLOR,(col*SQUARE_SIZE+SPACE,row*SQUARE_SIZE+SPACE),(col*SQUARE_SIZE+SQUARE_SIZE-SPACE,row*SQUARE_SIZE+SQUARE_SIZE-SPACE),CROSS_WIDTH)
def mark_square(row,col,player):
board[row][col] = player
def ava(row,col):
return board[row][col] == 0
def is_board_full():
for row in range(BOARD_ROWS):
for col in range(BOARD_COLS):
if board[row][col] == 0:
return False
return True
def winner(player):
# check vertical
for col in range(BOARD_COLS):
if board[0][col] == player and board[1][col] == player and board[2][col] == player:
vertical_winnner(col,player)
return True
# check horizontal
for row in range(BOARD_ROWS):
if board[row][0] ==player and board[row][1] == player and board[row][2] == player:
horizontal_winner(row,player)
return True
# check asc
if board[2][0]==player and board[1][1] ==player and board[0][2]==player:
draw_asc_dia(player)
return True
# check desc
if board[0][0]==player and board[1][1] ==player and board[2][2]==player:
draw_desc_dia(player)
return True
return False
def vertical_winnner(col,player):
posX = col*SQUARE_SIZE +SQUARE_SIZE//2
if player ==1:
color = CIRCLE_COLOR
elif player == 2 :
color = CROSS_COLOR
pygame.draw.line(screen,color,(posX,15),(posX,HEIGHT-15),15)
def horizontal_winner(row,player):
posY = row*SQUARE_SIZE +SQUARE_SIZE//2
if player == 1:
color = CIRCLE_COLOR
elif player == 2 :
color = CROSS_COLOR
pygame.draw.line(screen,color,(15,posY),(WIDTH-15,posY),15)
def draw_asc_dia(player):
if player == 1:
color = CIRCLE_COLOR
elif player == 2 :
color = CROSS_COLOR
pygame.draw.line(screen,color,(15,HEIGHT-15),(WIDTH-15,15),15)
def draw_desc_dia(player):
if player == 1:
color = CIRCLE_COLOR
elif player == 2 :
color = CROSS_COLOR
pygame.draw.line(screen,color,(15,15),(WIDTH-15,HEIGHT-15),15)
def restart():
screen.fill(COLOR)
draw_lines()
player =1
for row in range(BOARD_ROWS):
for col in range(BOARD_COLS):
board[row][col] = 0
draw_lines()
player = 1
game_over = False
while True:
for event in pygame.event.get():
if event.type == pygame.QUIT:
sys.exit()
if event.type == pygame.MOUSEBUTTONDOWN and not game_over:
mouseX = event.pos[0]
mouseY = event.pos[1]
clicked_row =int(mouseY//SQUARE_SIZE)
clicked_col =int(mouseX//SQUARE_SIZE)
if ava(clicked_row,clicked_col):
mark_square(clicked_row,clicked_col,player)
if winner(player):
game_over=True
player = player % 2 + 1
draw_figures()
if event.type == pygame.KEYDOWN:
if event.key == pygame.K_r:
restart()
game_over = False
pygame.display.update()